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some questions and comments on beta |
Raiders Cadet
Joined: December 28, 2001 Posts: 353 From: Cali
| Posted: 2003-10-30 17:38  
[I'm silly and feel the urge to be immature] Well alot of the stuff I noticed is already posted on but some things i didn't notice. The first is about troops.
Is there a range even in orbit of a planet to pick up troops? I couldnt load from the opposite side of a planet.
I really like the landing pods, and being able to drop your entire hold in 1 command, alot less clicking
You can't set orders to troops on your ship and have it still active after landing on a planet, it just resets to none
When capping a planet, after the last enemy troop dies all troops on the planet disapear for up to 30sec. Is this a bug?
Now for jumping.I'm getting some graphics error during jumps that i don't have in release, the cloud effect graphic gfx cards a gf4 5200ultra latest drivers
Wow jump fuel gos a long way wish i had that kind of mpg in my truck
Jump limit should be controlled by your fuel. I couldn't jump further than 520k or so
The sync problems were what bothered me the most. After a disco and rejoining the server half the time was out of sync, this is alot harder to notice with all the planets icons apearing before orbit.
I think this was a sync issue but it confused me, After a disco/rejoin I couldnt change research at a colony hub it would turn on and immediately turn off
Overall the changes are great for what I saw (was only an engi and a tranny) the new seeing all faction on all servers make comunications awhole lot easier. The jump fuel you have seems about right maybe even alittle high. And i feel more comfortable with the nav and Fkeys, from older game code spiffied up?
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Death is just the first step along an unknown path
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Strategery Grand Admiral Sundered Weimeriners
Joined: December 07, 2002 Posts: 522 From: Straight Outta Boston!
| Posted: 2003-10-30 17:51  
I found many of the same problems over a few hours of testing over the last couple days. i would say the one that bothered me the most was the research bug where I would se t something to be researched and it either wouldn't activate or just disengage the research after a few seconds. I found myself having to check back on it countless times just to make sure it was set correctly.
I had an issue with short stopping a jump and my ship disappearing. I think this is a well documented bug so I won't even speculate on whas causing it. Maybe something with the cross zone jumps. I'm sure F is working on it already.
Either way, I want to be able to test out bigger ships, considering I am a subscriber and almost an FA anyway in the release version. I'm also a little baffled as to why F changed the F1 - F5 menus when everyone is pretty pleased with the status quo. Maybe just for a new look, but I liked it the way it currently is. I'm sure i'll get used to it eventually. Pretty good work. I'm very impressed with the Universe server idea.
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[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga
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