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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Beta Testing Discussion » » research tree
 Author research tree
Mariano (peace)
Cadet

Joined: June 24, 2002
Posts: 1006
From: Rainbow Station
Posted: 2003-08-28 16:51   
b4 this last update the res tree was ok. on research you saw all the stuff to research and on the hub you could see the research queue. Now you cant see what you queued up unless you take your time to look at the research timer

this is very uncomfortable.
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Bad_Skeelz
Cadet

Joined: October 18, 2002
Posts: 359
From: The Lobby
Posted: 2003-08-28 17:31   
I actually found it pretty easy, but I wasnt on the server for very long and I've never really built before anyway so it was new to me. Ugh good luck understanding what the heck THAT meant. Anyway you know queded up items turn green instead fo the normal gold/white right? I found that to be pretty useful in telling me what ive upgraded and what I havent.
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I didn't say they were lobsters, I said they reminded me of lobsters.

-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-08-28 19:48   
It's not easy because everything just seems to have been thrown together all hodgepodge. There's no order to that research tree.

You know, sometimes it takes me a few minutes just to locate IE drive? And I've been testing it a while.
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Mariano (peace)
Cadet

Joined: June 24, 2002
Posts: 1006
From: Rainbow Station
Posted: 2003-08-29 06:12   
i knew that i would be mistaken sure i know about the different color and their meaning. What i meant was you dont knwo the order at all untill you check the times on the icons. that takes quite a while to figure out what will be researched 1st.

Actually i really dont know why F changed the research anyway. It was good the way it was. Why would i want to see tech i can't queue up for research anyway?
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-08-29 09:08   
Quote:

On 2003-08-28 19:48, MrSparkle wrote:
together all hodgepodge.



yes.

fix please..
its really messy especially for newbies...

i hope ill get the time to write a few things together this weekend..

ps: honestly, since the removal of pre-queueing i believe F is on a a personal vendetta against engineers *eg*


[ This Message was edited by: sono on 2003-08-29 09:23 ]
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Hussaro
Cadet

Joined: November 20, 2002
Posts: 516
From: Antwerp, Belgium
Posted: 2003-08-29 09:46   
Quote:

On 2003-08-28 19:48, MrSparkle wrote:
everything just seems to have been thrown together all hodgepodge.




LoL couldn't word it better and indeed its very confusing...

I also agree on what Mariano is saying... I liked the system before more too...
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-08-29 14:28   
I like the system before too, but of course I already know the different trees. For new players, that old system was confusing. You had no way at all of knowing if you're making progress toward defense bases or depots or anything.

I think the OLDER old way of opening up the next tech for queing with just a click would be best. I know that was scrapped because it was too easy to just que everything at once and then leave, but the current beta system that tries to solve the queing problem AND the lack of knowledge of the trees isn't working either.
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