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Transport ships bug |
Cold Death Admiral
Joined: July 24, 2011 Posts: 106 From: Right behind you...
| Posted: 2012-07-04 03:37  
I think the screenshot speaks for itself
http://i45.tinypic.com/2ztk5sk.jpg
At first there were only like 8 or 9. But then, more began to come, and this was the result.
[ This Message was edited by: Cold Death on 2012-07-04 03:41 ]
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2012-07-04 04:40  
http://i46.tinypic.com/124u69x.jpg
it can get funny at times.
my solveMedia upload code was "traffic jam". appropriate for the picture huh?
and my response to the bug itself -> http://darkspace.uservoice.com/forums/154971-general [ This Message was edited by: Raje on 2012-07-04 04:42 ]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-07-04 07:12  
I think this is/was because the server load was getting very high. Once the server load hits a certain percentage, it starts turning off some of the AI routines, and i'm pretty sure the transport ships are part of that
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2012-07-04 07:44  
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On 2012-07-04 07:12, Fattierob wrote:
I think this is/was because the server load was getting very high. Once the server load hits a certain percentage, it starts turning off some of the AI routines, and i'm pretty sure the transport ships are part of that
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So when we all start spamming missiles and fighters the trannys just stay stop?
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-07-04 12:30  
It would save a lot of CPU if there is only one transport at a time working in a cluster.
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2012-07-04 12:41  
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On 2012-07-04 12:30, chlorophyll wrote:
It would save a lot of CPU if there is only one transport at a time working in a cluster.
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Maybe have it so the SY spawns it but then it acts like a normal tansport and will ferry res to the sy and other planets in that system that have a star port?
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-07-05 06:46  
Or, just remove AI transport which transfering resource from planet to planet. Double the resource digging from all mines bases is enough to compensate.
AI transport eats CPU usage and they terminate resource when two AI drop over resource on a planet.
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2012-07-05 07:20  
yeah wither way im sure it would bring CPU usage down abit at least
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-07-05 09:14  
It doesn't matter to the server, as once the fighting kicks up and the server load goes over a certain %, it simply cuts out certain AI. It really doesn't hit the server that hard.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2012-07-06 20:51  
I think this is actually caused by the new collision avoidance code... ops!
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2012-07-07 05:04  
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On 2012-07-06 20:51, Faustus wrote:
I think this is actually caused by the new collision avoidance code... ops!
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This might be possible: Yesterday I witnessed a group of six Transport AI sitting idly 700gu from Reality where there was no reported strain on the server, so no real reason to drop their movement routine.
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2012-07-07 06:20  
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On 2012-07-07 05:04, Bardiche wrote:
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On 2012-07-06 20:51, Faustus wrote:
I think this is actually caused by the new collision avoidance code... ops!
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This might be possible: Yesterday I witnessed a group of six Transport AI sitting idly 700gu from Reality where there was no reported strain on the server, so no real reason to drop their movement routine.
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yesterday also at haven there was about 6/7 all loned up no one was fighting barley any plats and only a few people on
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-07-07 09:02  
Just delete AI transport transfering resource from planet to planet. I don't know how important they are in game, but they are quite good at reducing the total resource in a cluster via inefficient distribution.
They, so far, act like a mobile PD and that's their best role in game. Is this role intended?
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Animyx Chief Marshal Army Of Darkness
Joined: December 08, 2008 Posts: 108 From: Ground Zero
| Posted: 2012-07-09 18:32  
Thats Nothin, go look in MI space.
http://i47.tinypic.com/zj7ygg.jpg
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2012-07-10 18:55  
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On 2012-07-06 20:51, Faustus wrote:
I think this is actually caused by the new collision avoidance code... ops!
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I wonder what their behavior would be like if ships could collide with each other then.
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