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Sabots Returning |
GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-05-29 19:06  
I just tested sabots out in Beta and thank you so much for bringing them back
Plz whatever u do in beta plz do not remove Sabots and dont tweak them either they seem perfect im going to try to test more in detail but im getting really anxious to see those boys back in the MV
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-05-29 19:08  
Or give them more ammo, but I haven't tested them yet.
Which brings me to my next problem: When I hit 8.3MB in the DSbeta install, my game crashes.
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-05-29 19:42  
the ammo might be a issue but from what i see from simply testing them I absouletly love them
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2012-05-29 19:43  
Err No, they the 1337 SUXORS!
If i can't fit 20 of them to a Missile dreadnought, then it's not worth having!!
Again they the 1337 SUXORS!
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-05-29 19:48  
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On 2012-05-29 19:43, The Fridge wrote:
Err No, they the 1337 SUXORS!
If i can't fit 20 of them to a Missile dreadnought, then it's not worth having!!
Again they the 1337 SUXORS!
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| Fridge u cant fit them on your missile dred period since you replace with Fusion Torps. and im not saying ammo is fine im just saying that i could see it go either way depending on what ship ur in and faction and other things
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-05-29 21:52  
They were removed mostly for performance reasons - I've still to check if the effect is causing issues with performance.
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-05-29 22:17  
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On 2012-05-29 21:52, Pantheon wrote:
They were removed mostly for performance reasons - I've still to check if the effect is causing issues with performance.
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Ur saying Sabots gone again NOOOOOO
Plz plz plz put them back do what u need to do but plz put them back plz
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-05-29 22:17  
Originally they were removed for that reason - they're still in beta.
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GunsOfHonor Fleet Admiral
Joined: July 31, 2011 Posts: 191
| Posted: 2012-05-29 23:09  
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On 2012-05-29 22:17, Pantheon wrote:
Originally they were removed for that reason - they're still in beta.
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| O.. so what was the performance issue and r u going to bring them back to the MV since we testing in beta (plz say yes)
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[ML]RogueAvengerTTV Marshal
Joined: September 11, 2010 Posts: 300 From: England
| Posted: 2012-05-30 04:31  
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On 2012-05-29 23:09, Fatal Devil Dog wrote:
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On 2012-05-29 22:17, Pantheon wrote:
Originally they were removed for that reason - they're still in beta.
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| O.. so what was the performance issue and r u going to bring them back to the MV since we testing in beta (plz say yes)
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Basicaly i think what he means is if they cause issues with performace they wont be coming back if they dont well you'll be one happy bunny.
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Painfulangel Grand Admiral
Joined: December 26, 2009 Posts: 188 From: Exathra
| Posted: 2012-05-30 04:59  
i remember the only way fo killing a scout was with a destroyer loaded with Sabots
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-05-30 07:39  
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On 2012-05-30 04:31, [X]RogueAvenger[X] wrote:
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On 2012-05-29 23:09, Fatal Devil Dog wrote:
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On 2012-05-29 22:17, Pantheon wrote:
Originally they were removed for that reason - they're still in beta.
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| O.. so what was the performance issue and r u going to bring them back to the MV since we testing in beta (plz say yes)
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Basicaly i think what he means is if they cause issues with performace they wont be coming back if they dont well you'll be one happy bunny.
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It's very easy to fix, so you'll likely see.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-05-30 09:20  
Sabot ending blast (or any effect like that) could have a improvement. I could not tell whether the sabot hit or not.
The problem with control sabot lays in its speed. You can manually destroy Ion Torp when it is close to the target and successfully hit the target thanks to its big blast. But sabot is too fast and too small to see.
Somehow sabot is like torp version of railgun.
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-05-30 10:10  
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On 2012-05-30 09:20, chlorophyll wrote:
Sabot ending blast (or any effect like that) could have a improvement. I could not tell whether the sabot hit or not.
The problem with control sabot lays in its speed. You can manually destroy Ion Torp when it is close to the target and successfully hit the target thanks to its big blast. But sabot is too fast and too small to see.
Somehow sabot is like torp version of railgun.
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That's why they're so awesome.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-05-30 10:47  
As far as I know sabot don't have any AOE so manually detonating them wouldn't do much good, the whole point to them is that they're high speed high damage against a single target. [ This Message was edited by: Talien on 2012-05-30 11:24 ]
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