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AI contact List cycle feature? |
Krim {C?} Marshal Galactic Navy
Joined: June 24, 2002 Posts: 362 From: Boston MA
| Posted: 2011-10-25 16:28  
Problem:
Including all the AI in your F2 contact list can be a complete and utter mess. Sometimes I want to order combat ships around, or a scout to a particular area.
Othertimes I want to see if there are any friendly/enemy combat ships in my theater.
Or maybe Im looking for a friendly supply.
Solution:
Have the AI toggle work as a cycle? Showing All AI, All Friendly AI, All enemy AI and/or combat ships/support ships
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Achilles Lord of the Myrmidon Grand Admiral The Myrmidon Legion
Joined: December 15, 2009 Posts: 327
| Posted: 2011-10-25 17:54  
+1
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Demigan Vice Admiral
Joined: September 12, 2011 Posts: 88
| Posted: 2011-10-26 11:58  
+1
You could have a button to cycle through. every time you hit tab for instance it would switch from showing battle, support and misc (which would include the planet transports). I think you don't need more to just show scouts or something.
Yours sincerely,
Demigan.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-10-26 16:45  
Even just disabling Planetary Transports from being shown in F2 would make a big difference, moving Platforms and Planetary Transports to the bottom of the list instead of the top would work too.
_________________ Adapt or die.
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Flux Capacitor Marshal
Joined: July 30, 2010 Posts: 305 From: the place
| Posted: 2011-10-26 19:15  
+(257-( ( (10*300)/20 ) +17)) /90
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Whiterin Fleet Admiral
Joined: November 15, 2007 Posts: 146
| Posted: 2011-10-27 01:28  
Have brought this point up myself before. Everyone want's it, but it never seems to get any attention what-so-ever from staff.
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-10-27 04:21  
also new command system could be implemented. same like in RTS games, where you can select and point waypoints orders and stuff. easier command of the ai.
why? because is awfuly unfair that someone just happens to build 5 plats randomly where they serve no real purpose. and also the blok up the AI list so i can select...what? maybe 2 or 4 ships from all the fleet.
also i heard AI dico is getting out of the game? well then i want every other faction to loose 50% of their AI. its ballance...
and btw, nothing personal, its just my real opinion. if Darskpace changes few moderators for few developers, it might actualy evolve...
[ This Message was edited by: Ravendark on 2011-10-27 04:21 ]
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Demigan Vice Admiral
Joined: September 12, 2011 Posts: 88
| Posted: 2011-10-27 10:59  
Quote:
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On 2011-10-27 04:21, Ravendark wrote:
also i heard AI dico is getting out of the game? well then i want every other faction to loose 50% of their AI. its ballance...
[ This Message was edited by: Ravendark on 2011-10-27 04:21 ]
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Seriously? you have AI with the longest survival rate (any AI I capture from Luth survives longer then any other AI, including MI units), and just because the most OP AI unit of yours is changed, you want our AI halved?
Luth was lucky to have the dictor elite, without it, you just have to focus more on teamplay and get a dictor yourself.
If it happens to be that your AI help is under par to the other two factions after it's removal, which I highly doubt, your AI can always get a boost later on.
Yours sincerely,
Demigan.
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-27 13:28  
If i remember right fau had in mind to make the AI logic better than make AI uncontrolable (feel free to correct this)
Or you could just become less dependent on AI to fight for you
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2011-10-27 13:39  
who likes AI one hand up!------> Mine is down
_________________ In space , no one can hear you scream!
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Chewy Squirrel Chief Marshal
Joined: January 27, 2003 Posts: 304 From: NYC
| Posted: 2011-10-27 22:56  
How about:
No AI->All AI-> All AI EXCEPT platforms and resource transports
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-10-27 23:10  
Quote:
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On 2011-10-27 04:21, Ravendark wrote:
and btw, nothing personal, its just my real opinion. if Darskpace changes few moderators for few developers, it might actualy evolve...
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ROFLMAO.
_________________ ... in space, no one can hear you scream.....
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-10-28 02:08  
I like the Ai it provides a presence for players who need help or are fighting in a faction alone.
My main issue with ai is that they go off and attack at random i would rather they be dumbed down to the point that they only go where players send them or appear to help prevent planets from being captured.
as for npc faction ai they should be the aggressors i would much rather see 1 mi dread and 2 cruisers attacking a group of players, or pirate ai attacking planet trade ships that prevent rez trade from mining planets.
as per the main topic the AI list needs filters military, support, aux support, and Economy.
I think this would be a welcomed change, now evening out the elites would be great ICC UGTO and K'luth all need Elite Dreads Cruisers and Destroyers (or maybe Elite Supply ships lol) just to balance it out ICC only has elite destroyers that die faster than player ships so i think some adjustments need to be made.
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Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2011-10-31 10:53  
+(257-( ( (10*300)/20 ) +17)) /90
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2011-10-31 21:52  
Quote:
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On 2011-10-27 22:56, Chewy Squirrel {om nom nom nom nom} wrote:
How about:
No AI->All AI-> All AI EXCEPT platforms and resource transports
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The only problem is, if your in another country, this would mean that the MV would be COMPLETELY empty at the times I get on.
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Names I used: Da Bes Loser, Perseverance, Loyalty.
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