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[FAQ
Forum Index » » Developer Feedback » » Command ships
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 Author Command ships
MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-03-03 01:52   
Command ships should be able to reduce the time it takes to capture a planet.

That is all.
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-03-03 04:18   
good point. agree
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-03-03 04:57   


+1 from me.

Same for the Command stations.


Since there are no Command functions in this game ATM, why not make the Command ships worth something other than being a multipurpose target.

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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2011-03-03 04:57   
It does. Use it to bomb the enemy infantry on the planet you're trying to take over. Super happy, quick cap time!
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-03-03 05:41   
Fairly sure that command ships are slated to have (in Two Weeks™) a set of "command devices" that can be swapped with each other to provide bonuses to nearby ships. One that increases capture rates might be feasible, but I don't know what's in mind for them.

[ This Message was edited by: Gejaheline on 2011-03-03 05:42 ]
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-03-03 07:36   
Command ship has build drone, mining beam and bombs.
Aka lots of plats and no surviving defenders, which are worth nearly 3 ships worth of captcha power. What was supposed to be 1 vs 3 becomes 1 vs 0

Anyhow, capture rate is capped so you can't make it faster than a certain point (1.6/second as minimum time is 5 minutes). Not really important to make a command ship worth 2 or more ships (which, because of having bombs and build drone, should be already worth more than 1 ship).
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Forging legends and lives outside till naught remains inside.


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-03-03 09:46   
Quote:

On 2011-03-03 07:36, Boomshot wrote:
Command ship has build drone, mining beam and bombs.



Jack of all trades, master of none. And a ripe target for any assault dread.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-03-03 11:08   
Command dread is as weak as a combat cruiser but as slow and big as a dread.
With 1 mining beam, 1 build drone, it doesn't good at anything, except presenting prestige to red target(s).
I would love if command dread has 3 bombs, 3 PSM, 3 heavy cannons, 1 core, 6 beams, 1 heavy beams, 1 mining 1 tractor, 2 build drone. No fighter because bomber fighter is useless atm. And we don't want another combat-spamming ship. Trade 1 core weapon with repair drone is extremely awesome.

Command Station? It just needs popcorn and coca.
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-03-03 17:19   
Quote:

On 2011-03-03 11:08, chlorophyll wrote:
Command dread is as weak as a combat cruiser but as slow and big as a dread.
With 1 mining beam, 1 build drone, it doesn't good at anything, except presenting prestige to red target(s).
I would love if command dread has 3 bombs, 3 PSM, 3 heavy cannons, 1 core, 6 beams, 1 heavy beams, 1 mining 1 tractor, 2 build drone. No fighter because bomber fighter is useless atm. And we don't want another combat-spamming ship. Trade 1 core weapon with repair drone is extremely awesome.




Quote:

On 2011-03-03 09:46, Kenny_Naboo[+R] wrote:
Jack of all trades, master of none.


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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-03-03 17:41   
Quote:

On 2011-03-03 05:41, Gejaheline wrote:
Fairly sure that command ships are slated to have (in Two Weeks™) a set of "command devices" that can be swapped with each other to provide bonuses to nearby ships. One that increases capture rates might be feasible, but I don't know what's in mind for them.

[ This Message was edited by: Gejaheline on 2011-03-03 05:42 ]




YES!
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-03-03 17:44   
i know with the luths brood it has 4 bomb racks, and 2 fighter bays. it sucks in combat but have better surviablity in combat incase your jumped by enemy ships.
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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-03-03 22:41   
Quote:

On 2011-03-03 05:41, Gejaheline wrote:
Fairly sure that command ships are slated to have (in Two Weeks™) a set of "command devices" that can be swapped with each other to provide bonuses to nearby ships. One that increases capture rates might be feasible, but I don't know what's in mind for them.

[ This Message was edited by: jamesbob on 2011-03-03 22:45 ]





when ever i am given a time estiment for new features.

i always add at least 2 weeks to it. (just because i understand that the unperdictible happens alot with making games)


but as to the plan LOVING IT .

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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2011-03-03 22:45   
yes but who has time to train BC V?
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2011-03-04 08:17   
Quote:

On 2011-03-03 22:45, $yTHe {C?} wrote:
yes but who has time to train BC V?




Sard does.

Because he's an idiot
_________________


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-03-04 08:47   
Quote:

On 2011-03-03 17:44, Borgie wrote:
i know with the luths brood it has 4 bomb racks, and 2 fighter bays. it sucks in combat but have better surviablity in combat incase your jumped by enemy ships.



Judging by my super-secret insider info, command dreads will have bomb racks no longer, which I think is a fair price to pay considering their proposed command devices and rather scary armament.
Bombing should probably be left to specialised bombing ships, in my opinion.
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