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Please set jumps back to the old distance. |
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2010-07-16 17:49  
going 15gu makes you end jump 800gu away now. Please set it back to what it was before you broke it.
If AI's die they die.
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Deth *CO2* Chief Marshal Army Of Darkness
Joined: March 22, 2010 Posts: 193
| Posted: 2010-07-16 17:57  
i agree i dont like those short jumps so like if im 1500 G.U away in a ead and i want to jump him so i can use my beams it only jumps like 400 so i end up wasting my jump and then when i do get attacked i cant jump b cause i just wasted my JD
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-07-16 18:03  
ok people qq about fail AI so the devs fixed it... and this is the old distance
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ThePile Vice Admiral Deicide
Joined: June 27, 2010 Posts: 39 From: ThePile
| Posted: 2010-07-16 18:15  
I like it!
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-07-16 18:17  
If you want to do a perfect point jump, you will need to be moving at 0 OR move your target point farther back so you do get that good jump. This is how it was back then, and we all learned it well. So for you nubs, learn this old system, we vets had to.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-07-16 18:19  
I like it
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nicklane1 2nd Rear Admiral
Joined: October 03, 2009 Posts: 112 From: Eating your cheese behind you.
| Posted: 2010-07-16 18:31  
I found a way to avoid it the SECOND it came out, in a dread at full speed you need to point jump 800 gu away from you target and you will be on top of them, i never figured it out for the others but just guess and you should be fine it just makes jumping require more skill.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-07-16 18:39  
Quote:
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On 2010-07-16 17:49, Daedalus wrote:
Please set it back to what it was before
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No.
As everyone else said, just manually set your jump past your target.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-07-16 18:41  
This is how we did it before you got spoiled with the new system of "always jump 200gu from target".
Welcome to hard mode.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-07-16 18:42  
Quote:
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On 2010-07-16 18:41, Bardiche wrote:
Welcome to hard mode.
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Its only a few hundred gu further; welcome to primary school maths class.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-07-16 18:47  
Quote:
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On 2010-07-16 18:42, Shigernafy wrote:
Quote:
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On 2010-07-16 18:41, Bardiche wrote:
Welcome to hard mode.
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Its only a few hundred gu further; welcome to primary school maths class.
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That is hard mode.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-16 19:46  
It doesn't stop the ai from crashing anyway. I routinely watch ai in scenario jump right into the planets they're headed to. Happens all the time.
There's never any ai in MV for me to watch so I don't know if they behave differently in there.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-16 19:58  
The AI jumping into planets/stars in scen could be because it's trying to jump somewhere with whatever it crashed into in the way.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-16 20:12  
No, it crashes right into the planet it was headed toward. Most recent example was earlier today when I was building Boonie I and trying to order Interceptor Frigates to come DEFEND the planet, and they'd not just jump to it, they'd jump into it, like if a player set his jump point past the planet but a little too far past.
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2010-07-16 21:06  
Quote:
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On 2010-07-16 18:17, Starcommand of ICC *XO* wrote:
If you want to do a perfect point jump, you will need to be moving at 0 OR move your target point farther back so you do get that good jump. This is how it was back then, and we all learned it well. So for you nubs, learn this old system, we vets had to.
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Constructive attitude.
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