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Forum Index » » Developer Feedback » » 1.536 Sag layout
 Author 1.536 Sag layout
Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-16 04:50   
99% PERFECT! The layout is WONDERFUL! When can we have it?


There is ONE little issue I have with it still. BD. Not clustered up at all. Planets are still alone like they are now, every other system has clusters or is somewhat clustered, BD is not. Cluster BD and the map will be 100% perfect.

Oh and I love the new texture for Aird planets, quite pretty.
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-16 04:56   
Quote:

99% PERFECT! The layout is WONDERFUL! When can we have it?



New Luyten is sexy ~ cant wait to conquer it.

Quote:

There is ONE little issue I have with it still. BD. Not clustered up at all. Planets are still alone like they are now, every other system has clusters or is somewhat clustered, BD is not. Cluster BD and the map will be 100% perfect.



agreed
I took a fast view over the systems and more or less they were clustered. Epilon Eri at the gate to Ansere
Ansere itself is almost only a cluster system.
New luxten got 3 clusters
Cini too

More or less the systems contain clustered planets, yet BD falls out of this.
The only place in BD where a "cluster" is, is at Áhwa, yet its not a "cluster" as the other are, cause between the planet are placed almost in a line

Quote:

Oh and I love the new texture for Aird planets, quite pretty.



Please change Ooi's texture from the yellow one towards the red one.
It looks more like a real Arid.


[ This Message was edited by: Kaoschan on 2010-07-16 04:58 ]
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-16 06:18   
Bugs

R33 - Incarnath: Is displayed in his Infobox as a Ocean, yet has the Barren Texture. In the live-server Sag it is a Barren. seems like a map-error

critic - faction based

BD+ 4344:
14 planets - 10 Barren, 1 Terran, 1 Arid, 1 Ocean, 1 Ice - 4 "SY-planets"
no real cluster (ahwa cluster is almost in a line and therefor doesn't count as a real cluster)

Max-resources: 2.500.000 resources

# too much Barrens and only 4 SY-planets, no real defensive cluster formation.
# all 4 SY planets near each other, rendering them bloacked in a single run from a frig or corvette

* Remove 1-3 Barrens and replace them with Ice or Oceans or a 2nd Terran.
* Create tighter clusters of planets, a lot of planets (Awaid, rhalogo, ghext etc..) are outside and far from other planets, rendering them defenceless
* split the "SY-planets", create 2 different clusters of planets, each containign "SY-planets"

R33-8710:
13 planets - 5 Barren, 2 Terrans, 2 Aird, 1 Ocean, 2 Ice - 7 "Sy-planets"
2 loose clusters of planets

Max-resources: 3.200.000 resources

# too much "SY-planets", enabling UGTO to build stringer defence bases due to native bonuses
# some clusters are really loose and Haven-Grace are at the outside.

* replacing 1-2 "Sy-planets" (1 Arid + 1 Ice for example) with Barrens and move Grace into orbit around Haven and make a new cluster with haven + grace + incarnath + skyline moving sky + incar closer to haven (making the cluster at the middle between them with the crrent positions)

* tighteing the eternity cluster a bit

Espilon Eri:
18 planets (!!!) - 2 Terran, 2 Arid, 0 Ocean, 1 Ice, 13 Barren - 5 S"Y-planets"
1 medium-tight cluster at the Arsene Gate, several small/loose clusters around

Max-resources: 3.500.000 resources

# way to many planets - outlasting all other native system at resources

# a planet very close to the andromeda gate, very very close (Tei)

* remove some planets (1-3 Barrens) which are at the ourside of clusters (Tei for example) to even out the planet numbers and max-res of the system with the others

System layout

I zoomed at at max and saw something nice. The whole Sag map has a Trifoce layout in the core, yet one critic point stil exists.

After looking at the "Triforce" i saw that BD is further away from its 2 connect points as the others.

Example: Its way way way shorter from Epsi Eri towards Arsene as from BD to Arsene, same with the other system and ugto.

* Please put BD closer towards the 2 Systems and/or put R33 and Epsi Eri further away.

Its possible to jump from Epsi Eri to Arsene with a frigate but not from BD to Arsene (K'luth can jump into Arsene with 1 sup plat between even if the Gates are blocked by enemy fleets, performing a backstab due to the low range)

seeing the range from BD, ICC needs at least 2 or even 3 sup platfroms to cross Deep space, please fix this.


~Kaoschan
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-07-16 07:42   
Thanks guys. Kaoschan, your feedback is perfect - just what I am looking for. Please provide any other advice or changes you'd like.

I'll work on this over the weekend and hopefully get it finalized for release by next week.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-07-16 07:43   
Pursuant to the above, I'd suggest moving BD's one Terran to a more servicable location: for example, near Fae or the like, as it is presently located very closely to a gate and, thus, likely the first port of interest to invading parties from that side.

If you intend to add another one then, of course, Avalon can remain where it is.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-07-16 08:32   
Quote:

On 2010-07-16 04:50, Starcommand of ICC *XO* wrote:
99% PERFECT! The layout is WONDERFUL! When can we have it?


There is ONE little issue I have with it still. BD. Not clustered up at all. Planets are still alone like they are now, every other system has clusters or is somewhat clustered, BD is not. Cluster BD and the map will be 100% perfect.

Oh and I love the new texture for Aird planets, quite pretty.





yea i wish Avalon had a moon or somthing and the planets were a bit more clusterd in BD but otherwise its PERFECT!
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-16 10:02   
Quote:

System layout

I zoomed at at max and saw something nice. The whole Sag map has a Trifoce layout in the core, yet one critic point stil exists.

After looking at the "Triforce" i saw that BD is further away from its 2 connect points as the others.

Example: Its way way way shorter from Epsi Eri towards Arsene as from BD to Arsene, same with the other system and ugto.

* Please put BD closer towards the 2 Systems and/or put R33 and Epsi Eri further away.

Its possible to jump from Epsi Eri to Arsene with a frigate but not from BD to Arsene (K'luth can jump into Arsene with 1 sup plat between even if the Gates are blocked by enemy fleets, performing a backstab due to the low range)

seeing the range from BD, ICC needs at least 2 or even 3 sup platfroms to cross Deep space, please fix this.




Here are soem Range data, from Star to Star:


BD+4344 to Ansere: ~650.000 gu
Epsilon Eri to Ansere: ~390.000 gu

Epsilon Eri is about ~260.000 gu closer to Ansere as BD+4344


BD+4344 to Luyten: ~580.000 gu
R33-8710 to Luyten: ~408.000 gu

R33-8710 is about ~175.000 gu closer to Luyten as BD+4344

Epsilon Eri to Cincinnati: ~545.000gu
R33-8710 to Cincinnati: ~535.000 gu

Both have the same distance to Cincinnati


Distance between the Stars of the "native" systems

BD+4344 to Epsilon Eri: ~1.045.000 gu
R33-8710 to BD+4344: ~980.000 gu
Epsilon Eri to R33-8710: ~ 1.075.000 gu

All stars have a distance of ~1.000.000 gu from each other.


Looking at the data from above it clearly shows that BD+4344 is frhter away from the Connection-Systems (Luyten, Ansere) as the other "native" Systems. About 260k gu and 175k gu, this is not a minor range disadvantage.


* Move Ansere ~100.000 to 125.000 gu closer to BD+4344

* Move Luyten ~60.000 to 95.000 gu closer to BD+4344


~Kaoschan

(will add more stuff for planet cluster later with pictures)



[ This Message was edited by: Kaoschan on 2010-07-16 10:03 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2010-07-16 19:28   
Quote:
On 2010-07-16 06:18, Kaoschan wrote:
# a planet very close to the andromeda gate, very very close (Tei)

Andromeda Gates needs to be Factioned to K'Luth. Currently It is neutral.
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-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2010-07-17 02:14   
This is just one of those IF suggestions, but IF the home server are removed, put each factions home SYSTEM with ONE jumpgate from R33, Epsi, and BD, going outward.

I would be happy.


[ This Message was edited by: -Shadowalker-™ on 2010-07-17 02:15 ]
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-07-17 05:17   
don't you get my PM'S plz shig damnit ;(
[ This Message was edited by: SPaRTaN Z (Star Fox) on 2010-07-19 11:32 ]
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-07-17 08:02   
place something interesting in the center of the map... maybe another system, with inferno planets or a black hole

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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-07-18 09:50   
CLUSTER BD'S PLANETS FOR GOODNESS SAKE.
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-07-21 00:58   
Map-Error

System: Cincinnati
Planet: Valentine

It has the Type of a Barren, yet the Texture and size of a gas giant. Problem is it cant be bombed or inf droped and buildign etc.. is messed up.

plase look into this, thanks

~Kaoschan
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In ICC Shields with Defence Mode we trust!

K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!

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