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1.536 Sag layout |
Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-07-16 04:50  
99% PERFECT! The layout is WONDERFUL! When can we have it?
There is ONE little issue I have with it still. BD. Not clustered up at all. Planets are still alone like they are now, every other system has clusters or is somewhat clustered, BD is not. Cluster BD and the map will be 100% perfect.
Oh and I love the new texture for Aird planets, quite pretty.
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-07-16 04:56  
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99% PERFECT! The layout is WONDERFUL! When can we have it?
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New Luyten is sexy ~ cant wait to conquer it.
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There is ONE little issue I have with it still. BD. Not clustered up at all. Planets are still alone like they are now, every other system has clusters or is somewhat clustered, BD is not. Cluster BD and the map will be 100% perfect.
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agreed
I took a fast view over the systems and more or less they were clustered. Epilon Eri at the gate to Ansere
Ansere itself is almost only a cluster system.
New luxten got 3 clusters
Cini too
More or less the systems contain clustered planets, yet BD falls out of this.
The only place in BD where a "cluster" is, is at Áhwa, yet its not a "cluster" as the other are, cause between the planet are placed almost in a line
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Oh and I love the new texture for Aird planets, quite pretty.
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Please change Ooi's texture from the yellow one towards the red one.
It looks more like a real Arid.
[ This Message was edited by: Kaoschan on 2010-07-16 04:58 ]
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K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-07-16 06:18  
R33 - Incarnath: Is displayed in his Infobox as a Ocean, yet has the Barren Texture. In the live-server Sag it is a Barren. seems like a map-error
BD+ 4344:
14 planets - 10 Barren, 1 Terran, 1 Arid, 1 Ocean, 1 Ice - 4 "SY-planets"
no real cluster (ahwa cluster is almost in a line and therefor doesn't count as a real cluster)
Max-resources: 2.500.000 resources
# too much Barrens and only 4 SY-planets, no real defensive cluster formation.
# all 4 SY planets near each other, rendering them bloacked in a single run from a frig or corvette
* Remove 1-3 Barrens and replace them with Ice or Oceans or a 2nd Terran.
* Create tighter clusters of planets, a lot of planets (Awaid, rhalogo, ghext etc..) are outside and far from other planets, rendering them defenceless
* split the "SY-planets", create 2 different clusters of planets, each containign "SY-planets"
R33-8710:
13 planets - 5 Barren, 2 Terrans, 2 Aird, 1 Ocean, 2 Ice - 7 "Sy-planets"
2 loose clusters of planets
Max-resources: 3.200.000 resources
# too much "SY-planets", enabling UGTO to build stringer defence bases due to native bonuses
# some clusters are really loose and Haven-Grace are at the outside.
* replacing 1-2 "Sy-planets" (1 Arid + 1 Ice for example) with Barrens and move Grace into orbit around Haven and make a new cluster with haven + grace + incarnath + skyline moving sky + incar closer to haven (making the cluster at the middle between them with the crrent positions)
* tighteing the eternity cluster a bit
Espilon Eri:
18 planets (!!!) - 2 Terran, 2 Arid, 0 Ocean, 1 Ice, 13 Barren - 5 S"Y-planets"
1 medium-tight cluster at the Arsene Gate, several small/loose clusters around
Max-resources: 3.500.000 resources
# way to many planets - outlasting all other native system at resources
# a planet very close to the andromeda gate, very very close (Tei)
* remove some planets (1-3 Barrens) which are at the ourside of clusters (Tei for example) to even out the planet numbers and max-res of the system with the others
I zoomed at at max and saw something nice. The whole Sag map has a Trifoce layout in the core, yet one critic point stil exists.
After looking at the "Triforce" i saw that BD is further away from its 2 connect points as the others.
Example: Its way way way shorter from Epsi Eri towards Arsene as from BD to Arsene, same with the other system and ugto.
* Please put BD closer towards the 2 Systems and/or put R33 and Epsi Eri further away.
Its possible to jump from Epsi Eri to Arsene with a frigate but not from BD to Arsene (K'luth can jump into Arsene with 1 sup plat between even if the Gates are blocked by enemy fleets, performing a backstab due to the low range)
seeing the range from BD, ICC needs at least 2 or even 3 sup platfroms to cross Deep space, please fix this.
~Kaoschan
_________________ In ICC Shields with Defence Mode we trust!
K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-07-16 07:42  
Thanks guys. Kaoschan, your feedback is perfect - just what I am looking for. Please provide any other advice or changes you'd like.
I'll work on this over the weekend and hopefully get it finalized for release by next week.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-07-16 07:43  
Pursuant to the above, I'd suggest moving BD's one Terran to a more servicable location: for example, near Fae or the like, as it is presently located very closely to a gate and, thus, likely the first port of interest to invading parties from that side.
If you intend to add another one then, of course, Avalon can remain where it is.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-07-16 08:32  
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On 2010-07-16 04:50, Starcommand of ICC *XO* wrote:
99% PERFECT! The layout is WONDERFUL! When can we have it?
There is ONE little issue I have with it still. BD. Not clustered up at all. Planets are still alone like they are now, every other system has clusters or is somewhat clustered, BD is not. Cluster BD and the map will be 100% perfect.
Oh and I love the new texture for Aird planets, quite pretty.
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yea i wish Avalon had a moon or somthing and the planets were a bit more clusterd in BD but otherwise its PERFECT!
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-07-16 10:02  
Quote:
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I zoomed at at max and saw something nice. The whole Sag map has a Trifoce layout in the core, yet one critic point stil exists.
After looking at the "Triforce" i saw that BD is further away from its 2 connect points as the others.
Example: Its way way way shorter from Epsi Eri towards Arsene as from BD to Arsene, same with the other system and ugto.
* Please put BD closer towards the 2 Systems and/or put R33 and Epsi Eri further away.
Its possible to jump from Epsi Eri to Arsene with a frigate but not from BD to Arsene (K'luth can jump into Arsene with 1 sup plat between even if the Gates are blocked by enemy fleets, performing a backstab due to the low range)
seeing the range from BD, ICC needs at least 2 or even 3 sup platfroms to cross Deep space, please fix this.
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Here are soem Range data, from Star to Star:
BD+4344 to Ansere: ~650.000 gu
Epsilon Eri to Ansere: ~390.000 gu
Epsilon Eri is about ~260.000 gu closer to Ansere as BD+4344
BD+4344 to Luyten: ~580.000 gu
R33-8710 to Luyten: ~408.000 gu
R33-8710 is about ~175.000 gu closer to Luyten as BD+4344
Epsilon Eri to Cincinnati: ~545.000gu
R33-8710 to Cincinnati: ~535.000 gu
Both have the same distance to Cincinnati
Distance between the Stars of the "native" systems
BD+4344 to Epsilon Eri: ~1.045.000 gu
R33-8710 to BD+4344: ~980.000 gu
Epsilon Eri to R33-8710: ~ 1.075.000 gu
All stars have a distance of ~1.000.000 gu from each other.
Looking at the data from above it clearly shows that BD+4344 is frhter away from the Connection-Systems (Luyten, Ansere) as the other "native" Systems. About 260k gu and 175k gu, this is not a minor range disadvantage.
* Move Ansere ~100.000 to 125.000 gu closer to BD+4344
* Move Luyten ~60.000 to 95.000 gu closer to BD+4344
~Kaoschan
(will add more stuff for planet cluster later with pictures)
[ This Message was edited by: Kaoschan on 2010-07-16 10:03 ]
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K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2010-07-16 19:28  
Quote:
| On 2010-07-16 06:18, Kaoschan wrote:
# a planet very close to the andromeda gate, very very close (Tei) |
| Andromeda Gates needs to be Factioned to K'Luth. Currently It is neutral.
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-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2010-07-17 02:14  
This is just one of those IF suggestions, but IF the home server are removed, put each factions home SYSTEM with ONE jumpgate from R33, Epsi, and BD, going outward.
I would be happy.
[ This Message was edited by: -Shadowalker-™ on 2010-07-17 02:15 ]
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SPaRTaN Z Chief Marshal
Joined: June 26, 2009 Posts: 235
| Posted: 2010-07-17 05:17  
don't you get my PM'S plz shig damnit ;( [ This Message was edited by: SPaRTaN Z (Star Fox) on 2010-07-19 11:32 ]
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-07-17 08:02  
place something interesting in the center of the map... maybe another system, with inferno planets or a black hole
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-07-18 09:50  
CLUSTER BD'S PLANETS FOR GOODNESS SAKE.
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-07-21 00:58  
System: Cincinnati
Planet: Valentine
It has the Type of a Barren, yet the Texture and size of a gas giant. Problem is it cant be bombed or inf droped and buildign etc.. is messed up.
plase look into this, thanks
~Kaoschan
_________________ In ICC Shields with Defence Mode we trust!
K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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