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[FAQ
Forum Index » » Developer Feedback » » New Platforms
 Author New Platforms
Dryson Bennington
Lieutenant Commander

Joined: February 09, 2010
Posts: 10
Posted: 2010-03-20 18:00   
We all know about planetary sieges and how we must defend against them, here are a few new platforms that would make defending a planet more easy and assaulting the planet more deadly along with traveling to one part of the solar system alot faster.

The first is a EMP Mine Platform that when an enemy ship comes in range it would deploy a set of five mines that would do twice the damage of the ship lain mines. The mines would redeploy after each set of five mines were used. The platform would have the same armor and hull as a weapons platform but could not be moved with a tractor beam and would need to be anchored at least 500 meters from the planet. A total of ten EMP Platforms could be deployed around the planet at any given time and would cost 5000 res to build and take two minutes per platform to build.

The second platform is a missile platform that would fire IT missiles at incoming enemy ships. The missiles range would be a maxium of 2000 meters with their flight speed of being 200 meters a second. These missiles are meant for long range defense of planets where the warhead would not activate until it had reached the 750 meter activation range away from the planet. The warheads would be 10% less effective than the ship IT versions but would fire more rapidly in salvo's of five. The drawabck to the Missile Platform is that it would require a constant source of res that the platform would use to make the missiles. For each 20% of res the platform would be able to fire 5 missile salvo's, once the res went below 20% the platform would go offline and not be useable until re res'd. The building cost of the platform would be 6000 res and take three minutes to build. The armor and hull would be the same as a weapons platform. The distance from the planet at which it would need to be built would 500 meters.

The third platform would be a jump portal platform. The jump portal platform unlike the jump gates are regular warpin is not subject to dictor spheres used to pull ships out of warp. The jump portal platform would be set up at planet as the jump from point to any location within the system. The drawback to the jump portal plat is that only one can be used per faction in a system at any one time. This is because if more plats are used it would destablize the area and cause massive blackholes to form. The JPP can only be built by a Marshal or higher rank. The JPP would need to be built at a distance of 1000 meters from a planet. The armor and hull would be the same as the Supply Platforms. It would take 10,000 res untis to build each JPP on each end of the conduit and would take five minutes to constuct. The length of duration of the JPP would be 15 minutes and would need to be continually fueled with res. The lower the amount of res that is in the platform the shorter the distance the platform would be able to send a ship. If a JPP has 50% res then it would only be able to send a ship 100,000 meters to where the JPP is located. Any amount of res present less than 20% would send the ship 2000 meters from the JPP. Any amount of res above 80% would allow the full use of the JPP.
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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2010-03-20 22:36   
Mine platforms are nonsensical, as deploying mines is to be a thing that spreads them out and generate a mine... field. A stationary platform would not be very effective. The weapons platform more than fills this role by firing torpedos.

The Missile platform might not be a bad idea. A long range weapon platform could potentially fill a niche, but one must consider that these could be used to lay siege to planets, not just to protect planets from attackers. A cluster of long range missile platforms, with a range of 2000 gu (twice the range of a planet dictor), would make for a constant, AI-based planetary siege fleet, which I think the devs really want to keep firmly in the hands of player actions and not AI platforms.

The Jump Portal platform is no good. Too powerful, it's as simple as that. We can already generate wormholes from stations and I think some ships that perform the same role, except every faction can do it, the opening is temporary and anyone can use the wormholes to travel either way so long as its open. The wormhole is also visible to all, so you cannot gather a fleet to the jump portal platform and surprise sprinkle your ships to appear all around your enemy without any visible warning. Wormholes were scaled back from literally trans-universe travel to just trans-system. They already fill the role this jump portal plat would attempt to fill.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2010-03-28 05:16   
Actually we have toyed with the idea of removing jump gates, or at least most of them except link gates between servers.

Then having Jumpgates require build built by players and destroyable.

Its something we are contemplating...
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  Email Tael
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2010-03-28 19:16   
Quote:

On 2010-03-28 05:16, Tael wrote:
Actually we have toyed with the idea of removing jump gates, or at least most of them except link gates between servers.

Then having Jumpgates require build built by players and destroyable.

Its something we are contemplating...




I remember this being discussed back in 483, but that was when WHs could reach across the universe. Now that WH ranges are so limited, making jump gates a buildable/destroyable item would be awesome! On a big-game scale, they would still be on the nav screen and need defending, but given the low player count, they will have to become a structure that cannot be readily found on the nav screen or they wont survive 15 minutes.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2010-03-29 01:58   
Agree there but the lovely Line in navication makes it to easy to track.
But on the other hand we don't want 50 active gates all over the place linking the same systems, and leave some systems unlinked..
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DS Discordion

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2010-03-30 06:59   
Quote:

On 2010-03-28 05:16, Tael wrote:
Actually we have toyed with the idea of removing jump gates, or at least most of them except link gates between servers.

Then having Jumpgates require build built by players and destroyable.

Its something we are contemplating...




It would increase the tactical level of the game.

Perhaps as an adition make it so that a WH ship can only link its wormhole to an existing jumpgate.

this will increase the need for deep space engineers and platforms to defens a deepspace jumpgate.
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- Axi

Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2010-03-30 10:18   
Missile/Fighter platforms are a big "No" due the the amount of load these weapons currently put on the servers. That said, it is possible that something may be introduced at a future point when we have better optimised these devices.
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

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