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Forum Index » » Developer Feedback » » The charm of the deep space exploration...
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 Author The charm of the deep space exploration...
AriesMu
2nd Rear Admiral

Joined: December 02, 2009
Posts: 38
From: Italy
Posted: 2010-03-03 10:24   
Hello... I'd like to post a proposal....

Why don't build a server with a big universe for deep exploration?
This is just a draft idea... it could be developed...

I was thinking that a black hole could be added in an existing server... This could bring us to the new one (if you don't want to enter it directly from the client)...

In this one, we could find aliens... randomly... No gates... no map... Lots of asteroids and nebulas... and stars... If you approach to a star, you'll find planets... Moons and asteroids...

You take an engineering ship and start building a supply platform near an asteroid cluster... Then a sensor platform, then jump towards a star and build another platform.... come back to the asteroids to take other resources..., come back to the platform to recharge jump drives and then jump again and build another platform.... and so on.... You reach a star, start colonize a planet... build a shipyard in order to be able to select other ships....and so on...

A huge universe to colonize... with lots of surprises and all empty planets... Sometimes, someone of us could find a "neutral" populated planet... or pirates... aliens...

And finding other black holes you could enter other exploration-servers in order to expand the exploration universe....

Huge distances.... the charm of the unknown... alone in the dark space....

What do you think?
Is this possible?
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2010-03-03 11:01   
Ironically, generating random systems isn't hard at all. However, we don't exactly have the resources to do so without the server falling to its knees in a matter of days.
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AriesMu
2nd Rear Admiral

Joined: December 02, 2009
Posts: 38
From: Italy
Posted: 2010-03-03 11:06   
Why?
Due to a too big universe?

In this case... it could be fragmented in lots of servers using black holes to connect them..., exactly like the servers that we use now: they're connected through gates.

For example, the "excuse" could be that this part of universe could be a huge expanse of black holes... With planets and asteroids... And the black holes could be used in order to change server, avoiding to overload just one server with the whole expanse of space...


Or is the reason another?
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2010-03-03 11:29   
Object count increases exponentially, we only have one server.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-03-03 11:44   
All the DS servers are running on one machine that's multi-threaded, unfortunately all the threads are in use, adding more universes would require a complete overhaul of the code, the current tracking system wouldn't allow for such an enormous universe.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-03-03 11:47   
Answer : Parelel programing clusters!
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-03-03 12:06   
You can do this in limited hardware by simply sleeping parts of the universe that are not occupied by players.

Interesting ideal..


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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-03-03 12:35   
but there is still the chance, that every player might be in a different system (playercount = active systemcount)

another point: what about the changes made in those systems when theyre active ? what about the planets build up by someone ? if you randomise the systems, everytime someone enter it, what happend to the former colonies ?do they alwas get killed by %INSERT_ACCIDENT% ? and where is the difference to the current metaverse, if they weren't randomised evertime they become active.

dont get me wrong, i'd like to explore the delta-sector and discover the borg , but i see some problems in that
[ This Message was edited by: NoBoDx on 2010-03-03 12:36 ]
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EvilKittyFederation


Joined: February 28, 2010
Posts: 1
Posted: 2010-03-03 12:43   
What so.. eve online style wormholes? , sounds cool
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-03-03 13:03   
Sounds like a theme for a new game to me. I'd rather see DS spend it's time "fixing" the issues that are ticking players off now first.


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AriesMu
2nd Rear Admiral

Joined: December 02, 2009
Posts: 38
From: Italy
Posted: 2010-03-03 15:55   
Oh no no, please, Dark Space is a wonderful game. No change.
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Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2010-03-16 08:54   
this sound epic
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2010-03-16 09:40   
Quote:
On 2010-03-03 12:06, Faustus wrote:
You can do this in limited hardware by simply sleeping parts of the universe that are not occupied by players.

Interesting ideal..

Faustus, Didn't we had that already?
I mean i remember something like that being said years ago. or was that when a "zone" was not in use?
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Ulven Skyblade
Marshal
Non Omnis Moriar


Joined: March 04, 2007
Posts: 230
From: Timbo400
Posted: 2010-03-17 06:40   
well isn't it possible to get rid of home servers. just attach one star for each faction onto sagaritus. to create on bigger layout. in a united mv. the home servers are a good idea but no-body ever fights there. it is just jused as a spawn place for bigger ships. removing them would clear up 3 zones and a lot of objects. not only there would be less planets but also way less ai because home servers are always devoid of players they are swarming with ai. I didn't build darkspace neither have i seen the source code but i know that ai drain a lot of power from the servers. so if you would take those servers out you would gain zone's for this idea.

also i think it might be fun to make a winning condition to it. not like in scenario with flags. but something like controll XX% of the planets or XX% of the stars in the map. just my 2 cents (thought only posting that sounds epic was a bit lame)
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viorel2013


Joined: February 18, 2010
Posts: 1
Posted: 2010-03-17 09:14   

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