Author |
Cloak Suggestion |
Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-11-24 18:49  
I got to thinking about cloaks and beacons. What if every time a beacon hit a Kluth ship and the cloak was on it would drain more energy to try to cover up the larger signature. What do you guys think?
_________________
|
Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-11-24 19:31  
that is what it used to do, but it was like that for ECCM. the more ECCM around, the more energy it used.
_________________
captain of the ICC Assault Cruiser C.S.S. Sledgehammer
|
Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-11-24 22:43  
Oh so why was this taken out it seemed like a good idea to me..
_________________
|
Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-11-24 23:19  
Quote:
|
On 2007-11-24 22:43, Junky the FunkyMonke wrote:
Oh so why was this taken out it seemed like a good idea to me..
|
|
Because it WASN'T a good idea. This was back in the days when Kluth didn't even have armor.
Yeah. Take a moment to digest that one.
It pretty much rendered cloak useless. Even one ECCM would disable a Kluth fairly quickly, and you could even pass by planets too close or it sucked you dry in an instant.
The idea of beacons doing this is a little bit better, but I can just see it encouraging spamming because throw a ton on there and the energy would be gone faster than a Kluth can decloak.
I'm more partial to the idea that beacons simply make it so that it takes longer and much more energy for a Kluth to cloak the more beacons it has.
-Ent
_________________
|
Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2007-11-25 00:27  
Ok Ent thanks for pointing that out.
_________________
|