Author |
Armour Rings |
Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2007-11-03 09:02  
Ok current Armour rings look something out of a DOS game, so I was thinking, What if we simply filled them in, and gave them a little glow effect?
Maybe with 2 different rings, One being Armour and one being Hull? So You get two rings, Once you see one the outer one being red, Or even turn black with just a white outline to Indicate its fully gone, the Inner one will start going red, As Hull on that side deteriorates.
It would work in blocks though, So You would see your front block go red, then your 2nd front block go red, and the affects of your ship aswell.
As You can see, 2 Rings, Which would be thicker and have the glow effect, at about 20% Armour it goes to red on the outside, 5% Armour its fully red and Hull starts taking partial damage, and Another Idea, That might or might not work, would be if the armour is at 0% that part of the ring turns black, and is merely a white outline.
[ This Message was edited by: Little Pet Slinki on 2007-11-03 09:30 ]
_________________
|
LobbyZombie 2nd Rear Admiral Sanity Assassins
Joined: August 06, 2007 Posts: 191 From: Sweden ftw
| Posted: 2007-11-03 09:13  
Omg Slinki thats Fantastic! Please sign my belly..
_________________
Old am i not but what are you?
|
Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-11-03 09:42  
This is so brilliant, I will continue to bump this idea until the end of days.
Seriously.
-Ent
_________________
|
Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2007-11-03 12:29  
Yes please.
_________________ Honoured,
Osp
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-11-03 13:39  
hell yes! I still wonder when we'll get rid of armor rings entirerly and implement ship-model hugging armor "rings".
but still, this is awesome idea, yes.
_________________
|
Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2007-11-03 16:14  
Hey also, as an added note, you can make the rings 'segmented', so that its easier to differentiate between arcs.
-Ent
_________________
|
Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2007-11-03 16:37  
On another note, Red Hull could also be something like a 40% Increase of hull damage, Adverse to a greener side. Its not meant to be like one shot to red hull is a death, Its 25% per segment.
_________________
|
Rhiawhyn Zerinth Fleet Admiral Templar Knights
Joined: October 31, 2005 Posts: 257 From: I.C.C Deep space refueling station
| Posted: 2007-11-05 17:35  
why not have audio voices (faction based WHEEE!) announce the armor/shields status every time it loses 15%, other than that i like slinkis idea (exept the hull part ) anyway make it layer based (you see every layerof armor/shielding as its own ring) and have the hitboxes hull tight and you have a winner
_________________ death is not the greatest loss of life, the greatest lost of life is what dies inside of us while we live.
|
Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-11-05 18:52  
K'luth = CRAAAAB PEOPLE CRRAAAAAB PEEEOPLE
LOOK LIKE CRAAAAAB, TALK LIKE PEEEOPLE
_________________
|
Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2007-11-06 22:26  
Inspiration from Draf.
UGTO = Southern American.
ICC = Russian
K'luth = Drunk?
_________________
|
Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2007-11-06 23:09  
Nah, UGTO would have a more British/Irish/Scottish accents I think.
ICC would have an American accents, and K'luth would be a wide array of clicking noises or growls.. Or the CRAAAB PEEEOPLE song.
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-11-07 08:02  
Quote:
|
On 2007-11-06 22:26, Little Pet Slinki wrote:
Inspiration from Draf.
UGTO = Southern American.
ICC = Russian
K'luth = Drunk?
|
|
nono, you have it all wrong
UGTO are all "western" and "manly". so they're like "pip pip cheery ho, INTO THE HELLS OF VALHALLA" and such.
ICC are all "eastern" and "totally awesome" and "Ninja".
K'luth are all "telepathehic" SO THEY DON'T MAKE ANY FREAKIN NOISES.
yip yip yip.
_________________
|
Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2007-11-07 10:11  
Quote:
|
On 2007-11-07 08:02, Fattierob (x2 Giant Enemy Crab) wrote:
Quote:
|
On 2007-11-06 22:26, Little Pet Slinki wrote:
Inspiration from Draf.
UGTO = Southern American.
ICC = Russian
K'luth = Drunk?
|
|
nono, you have it all wrong
UGTO are all "western" and "manly". so they're like "pip pip cheery ho, INTO THE HELLS OF VALHALLA" and such.
ICC are all "eastern" and "totally awesome" and "Ninja".
K'luth are all "telepathehic" SO THEY DON'T MAKE ANY FREAKIN NOISES.
yip yip yip.
|
|
i think Kluth make some noise if you shoot at them.
_________________
captain of the ICC Assault Cruiser C.S.S. Sledgehammer
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2007-11-07 10:25  
DarkSpace Official Developer Fact #52:
K'luth make duck-like noises.
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-11-07 13:23  
Quote:
|
On 2007-11-07 10:25, Father BackSlash, Order of the EAD wrote:
DarkSpace Official Developer Fact #52:
K'luth make duck-like noises.
|
|
......
........
yip
yip yip
yip yip yip yip yip yip yip
_________________
|