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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Planned Ship Changes for 1.484 (ICC)
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 Author Planned Ship Changes for 1.484 (ICC)
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2007-06-22 19:09   
Ship Layout Changes: ICC

ICC Recon Scout - Done
Remove: 1x ECM (Fore), 1x ECCM (Fore)
Add: 1x Pulse Beam (Full)

ICC Sensor Corvette - Done
No Change

ICC Stealth Corvette - Done
Change: 1x Sabot (Fore) > (Fore/Left)
1x Sabot (Fore) > (Fore/Right)

ICC Assault Frigate - Done
Add: 1x AR Missile (Fore)
Change: 1x Railgun (Fore) > (Fore/Left)
1x Railgun (Fore) > (Fore/Right)
1x AR Missile (Left/Fore/Right) > (Fore)
1x IT Missile (Fore) > (Fore/Left)
1x IT Missile (Fore) > (Fore/Right)

ICC Bomber Frigate - Done
No Change

ICC Sensor Frigate - Done
Remove: 1x ECCM (Fore)
Add: 1x Guass Cannon (Fore)

ICC Minelayer Frigate - Done
Add: 1x Pulse Beam (Left/Aft/Right)

ICC Combat Destroyer - Done
Remove: 2x IT Missile (Fore)
Add: 1x Railgun (Fore)
1x AR Missile (Fore/Left)
1x AR Missile (Fore/Right)
Change: 1x Railgun (Fore/Left) > (Fore/Left/Aft)
1x Railgun (Fore/Right) > (Fore/Right/Aft)

ICC Missile Destroyer - Done
Change: 1x AR Missile (Left/Aft/Right) > (Left/Fore/Right)
1x IT Missile (Left/Aft/Right) > (Fore/Left)
1x IT Missile (Left) > (Fore)
1x IT Missile (Right) > (Fore)
1x IT Missile (Left/Fore/Right) > (Fore/Right)

ICC Escort Destroyer - Done
Remove: 1x Railgun (Left/Aft)
Add: 1x Beacon (Fore)
Change: 1x Railgun (Right/Aft) > (Left/Aft/Right)

ICC Minelayer Destroyer - Done
Remove: 1x Nuke Mine (Full)

ICC Bomber Destroyer - Done
No Change

ICC Assault Cruiser - Done
Add: 2x Standard CL (Fore)
1x Fusion Torpedo (Fore)

ICC Heavy Cruiser - Done
Add: 1x Railgun (Fore/Left)
1x Railgun (Fore/Right)
1x AR Missile (Fore)

ICC Border Cruiser - Done
Remove: 1x Fusion Torpedo (Fore/Left)
1x Fusion Torpedo (Fore/Right)
1x IT Missile (Fore)
1x IT Missile (Left/Aft/Right)
1x Railgun (Left/Aft)
1x Railgun (Right/Aft)
1x Railgun (Fore/Left)
1x Railgun (Fore/Right)
Add: 1x Standard CL (Left/Fore/Right)
1x Gauss Cannon (Left/Fore/Right)
1x Gauss Cannon (Fore/Left/Aft)
1x Gauss Cannon (Fore/Right/Aft)
1x SRR Fighter (Full)
1x ECCM (Fore)
Change: 2x Standard CL (Full) > 2x Pulse Beam (Full)
*Currently using F29 fighters instead of SRR until we adjust fighter configs.

ICC Wormhole Cruiser - Done
Disable.

ICC Interdictor Cruiser - Done
Remove: 2x Auxiliary Reactor (Aft)
1x Railgun (Left/Aft)
1x Railgun (Right/Aft)
Add: 1x Gauss Cannon (Fore/Left)
1x Gauss Cannon (Fore/Right)
Change: 1x AR Missile (Fore) > (Fore/Left)
1x AR Missile (Fore) > (Fore/Right)

ICC Carrier Cruiser - Done
Remove: 1x Standard Armor (Left)
1x Standard Armor (Right)
1x Pulse Wave (Aft)
Add: 1x Railgun (Left/Fore/Right)
1x Standard CL (Fore/Left)
1x Standard CL (Fore/Right)
1x Standard CL (Left/Aft)
1x Standard CL (Right/Aft)
1x Scanner (Fore)
1x Auxiliary Shield Generator (Full)
2x Auxiliary Reactor (Aft)
1x IT Missile (Fore/Left)
1x IT Missile (Fore/Right)
Change: 2x Standard CL (Full) > 2x Pulse Beam (Full)
Standard Armor (Aft) > (Left/Aft/Right)

ICC Missile Cruiser - Done
Remove: 1x AR Missile (Left/Aft/Right)
1x IT Missile (Left/Aft/Right)
1x Standard CL (Left/Fore/Right)
1x Standard CL (Left)
1x Standard CL (Right)
1x Auxiliiary Reactor (Aft)
Change: 1x PCM (Left/Aft/Right) > (Left/Fore/Right)
1x IT Missile (Left) > (Fore/Left)
1x IT Missile (Right) > (Fore/Right)
1x AR Missile (Left) > (Fore/Left)
1x AR Missile (Right) > (Fore/Right)

ICC Jump Cruiser - Done
Remove: 1x Standard Armor (Aft)
1x Railgun (Left/Aft)
1x Railgun (Right/Aft)
1x Fusion Torpedo (Fore)
Add: 1x Railgun (Left/Fore/Right)

[small][ This Message was edited by: Drafell on 2007-07-08 06:07 ][/small]

[ This Message was edited by: Drafell on 2007-07-13 04:58 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2007-06-23 03:58   
im not to fond of the combat dessy looking at it
_________________



Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2007-06-23 10:27   
i dont think i need to point out that these changes are not set in stone (yet) and can be changed after testing once beta goes live.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-06-23 12:20   
Quote:

On 2007-06-23 10:27, Doran wrote:
i dont think i need to point out that these changes are not set in stone (yet) and can be changed after testing once beta goes live.




Absolutely - the Border Cruiser might not even make it into 1.484.
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2007-06-23 14:23   
what took my eye was that almost all of the Missile based ships are going back to mainly front mounted fire.

IMO i love this, it made em good line ships that needed some time to make the U turn and retreat.

is this going to be for all the missile based ships? *ICC UGTO and Bugs*
_________________

- Axi

Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2007-06-23 15:23   
suggestion for engineership:
we got 3 engineer ships in my opinion 2 are more then enough
-light version with 1 buildpod and just shields and limited armament
-heavy engi with 2 buildpods , rmr and shields and standard armament like the current engi

then for the command dread it should also have 2 build pods and so does the command station with 2 reloads
and the support station should have 4 to 6 reloads

i hope this will make building less boring
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-06-24 09:40   
Quote:

On 2007-06-23 12:20, BackSlash *Jack* wrote:
Quote:

On 2007-06-23 10:27, Doran wrote:
i dont think i need to point out that these changes are not set in stone (yet) and can be changed after testing once beta goes live.




Absolutely - the Border Cruiser might not even make it into 1.484.




No!

No!

I <3 the Border Cruiser.


and I'll make sure Coeus and I give these ships a good run through.
_________________


  Email Supertrooper
Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2007-06-24 11:55   
Quote:

On 2007-06-23 15:23, Fatal Nukey *ADM* wrote:
suggestion for engineership:
we got 3 engineer ships in my opinion 2 are more then enough
-light version with 1 buildpod and just shields and limited armament
-heavy engi with 2 buildpods , rmr and shields and standard armament like the current engi

then for the command dread it should also have 2 build pods and so does the command station with 2 reloads
and the support station should have 4 to 6 reloads

i hope this will make building less boring



2 builds? I think building is fine the way it is. Takes time, but can pay off.
_________________


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-06-24 12:46   
Quote:

On 2007-06-24 09:40, Crim wrote:
No!

No!

I <3 the Border Cruiser.


and I'll make sure Coeus and I give these ships a good run through.





Unfortunately, it fills no real roll, and is basicly a HC with little changed. ICC have far too many cruisers, and if we can't make up the numbers or find ways to build more ships into the other factions - there will be cuts made. There are simply far too many cruisers on the ICC side though.


[ This Message was edited by: BackSlash *Jack* on 2007-06-24 12:47 ]
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2007-06-27 00:26   
Actually the ICC have so many cruisers because originally they focused on Destroyers and cruisers for the bulk of their fleets and the UGTO focused on larger heavier ships... Hence their EAD supposidly being the best...

I am beginning to change the ship layouts, but it will be a couple of days before I check the changes in and let them roll out to beta.
_________________


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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2007-06-27 00:56   
I have already completed doing the changes above...

The only ship that has been actually been removed so far is the Wormhole Cruiser, as it doesn't fulfill much of a role under the new rules (changes to Wormhole ranges and server configuration effectively render it pointless).

It might be reinstated in some form at a later date, but for now it is simpler to remove it while we work on other updates.

[ This Message was edited by: Drafell on 2007-06-27 02:00 ]
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2007-06-27 00:59   
why not just give ugto and kluth another dreadnaught? like minor support ships....like a UGTO Support Dread...or something.....
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2007-07-16 10:56   
about that wh cruiser, i noticed it comes in handy to evac ships incase of a enemy dictor, even if its only say 100k wh range it still would be made useful.

also one other thing im worry about is rail guns, compairing to the partical, and psi cannons there weaker and easier to dodge, well they be getting a power boost, and a speed boost?


[ This Message was edited by: Borgie on 2007-07-16 10:59 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-07-16 14:10   
Quote:

On 2007-07-16 10:56, Borgie wrote:
about that wh cruiser, i noticed it comes in handy to evac ships incase of a enemy dictor, even if its only say 100k wh range it still would be made useful.

also one other thing im worry about is rail guns, compairing to the partical, and psi cannons there weaker and easier to dodge, well they be getting a power boost, and a speed boost?




WH cruiser is being removed for balance reasons. The other two factions don't have one, and it serves no real purpose. ICC have far too many cruisers as well.

Railguns have zero fall off over range - so they do far more if you can hit someone. They also use zero energy.

You have to remember ICC aren't a damage faction - their weapons do the LEAST damage of all three factions. If you don't like that, then you shouldn't be playing as ICC.
_________________


Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2007-07-17 05:28   
well thats gonna be bad for action then if we dont do a lot of damage and we dont have the numbers already to counter most attacks.

basicly icc is screwed for battles

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