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progress update? |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-10-19 10:05  
Hiya,
I know you ppl are hard at work but when was the last time we heard of any progress?
could ya lift a tip of the veil and tell us what has been improved for beta?
gives us a bit more to test/work with as well
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- Axi
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2006-10-19 14:29  
Obligatory:
It'll be done in Two Weeks
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-10-19 17:18  
An update would be welcome..
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-10-19 17:51  
well the lack of news prettymuch tells you a hint of progress....
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VCA since June 5th 06
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2006-10-19 21:41  
they say no news is good news.....
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-10-20 05:15  
Just so you know - yesterday Faustus uploaded a massive set of files (which I have now recieved), it seems he is working on the backend a lot (roughly 65 odd files updated / added).
This is an attempt to seperate the latency on the server by moving over movement to UDP. UDP doesn't need to be acknowleged by the server, it just accepts them, so you don't get queues. There's a lot more room for failures with this sort of thing, but when an packet fails, it doesn't wait and re-request the last one (which can be slow if the server is busy) - it just accepts the next one in line. We might see a bit more jumping about every so often, but it'll be a lot more accurate.
Combat will still be done by TCP, since we need the error correction (can't have torps going un-regestered can we?), but we should see an improvement. Beta will need A LOT of stress testing when this is fully implimented so we can iron out the bugs, and I'm sure Faustus will update us when that is finished.
I myself have been working on the modding restrictions and upgrade paths (theory - resourcer still isn't working). All of this is to make life easier for you guys, and stop overpowered builds becoming available (by locking out some items on the modding end, we kill such overpowered builds such as the torpedo missile dread, and the escort/picket destroyers).
I'll leave the rest for Tael, Drafell and the others to reply, since this is all I really know about. But rest assured, DarkSpace is being worked on.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-10-20 14:22  
I am currently working on a spreadsheet that will perform all sorts of weird and wonderful calculations between various gadgets^.
I am porting all the existing gadget data into this spreadsheet. It will enable quick and easy comparisons between weapons etc. In particulary DPS ratings against various hull types (taking into account evasion etc). This will help us to better profile gadget statistics so that we don't have any 'redundant' items (Guass Cannon?).
In addition to this, I am learning C++ to a level proficient to be able to work on the DS source. It is actually a relatively simple language to learn, and I could probably do some stuff now. but I want to hold off until I have a better grasp of the language, and on how the Medusa engine and DarkSpace game in particular work.
^Gadget = Any ship mounted device.
[ This Message was edited by: Dr Drafell Moraxi on 2006-10-20 14:29 ]
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2006-10-21 13:43  
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On 2006-10-20 05:15, BackSlash *Jack* wrote:
Combat will still be done by TCP
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So movement is UDP? Yea, it will be jumpy if packets are lost, but with UDP and DarkSpaces current movement, wouldn't there need to be something added to in a sense, that constantly tries to resend the packet anyway just in case of below:
Example: I press <- key, it sets my heading to full UNITS left. Which then sends it to the server, then to other clients. But, if that packet is lost, and maybe even the packet when i stopped pressing <-, then to the other players i will still be moving that way if i where to never touch my movement again for say 30seconds, because im chatting away. By then, if i resend a type of movement packet, i will probally jump *Pretty Far* from where I was heading towards before the new packet update. So unless darkspace's movement works differently, there would need to be something that atleast tries to resend it every few seconds, or lag will appear to be worse then it already is.
Correct me, or explain to me how it may work, I may be missing something.
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On 2006-10-20 05:15, BackSlash *Jack* wrote:
I myself have been working on the modding restrictions and upgrade paths (theory - resourcer still isn't working).
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Lets hope the theory is false..
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On 2006-10-20 14:22, Dr Drafell Moraxi wrote:
I am currently working on a spreadsheet that will perform all sorts of weird and wonderful calculations between various gadgets
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Cool. That should give a boost in gadget orginization....
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On 2006-10-20 14:22, Dr Drafell Moraxi wrote:
I am learning C++ to a level proficient to be able to work on the DS source
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Let's just hope it is neat and tidy for the most part, so you do not randomly get lost when thinking to much about something while trying to fix/edit/add/remove something...
_________________ Honoured,
Osp
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-10-21 19:18  
You are correct Osp, but only Faustus knows exactly how the backend works in detail. There where extremely heavy improvements seen in the early alpha stages of this UDP/TCP mixture on the beta server - a lot of bugs were about though since Faustus hadn't finished implimenting the code. When he's done, we'll most probably see a close beta server up, and then open it up to the public if Faustus requires more testing, or is happy to do so.
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Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2006-10-27 16:58  
i want to know more about gameplay!
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-10-30 04:19  
Game play is as follows, we hunt you mirv brats down in 484, and we get the pres, you get SQUAT! lol j/k but basically, no more Bugged ED's, no more Overpowered Dreads, Fighter Bombing, and Easy pres for you guyton so if you get demoted you get demoted and no amount of bombing is gonna save you from that this patch lemme tell ya that...getting higher stats from bombing well thats kinda asking the admins to dock you of a mass amount of bombing pres which you didnt earn.....i like ya guyton but you need to stop bombing for pres and start helping the faction like it should be
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[2006] - Codex09 Admiral
Joined: August 16, 2006 Posts: 187 From: Sydney Australia
| Posted: 2006-11-05 08:55  
Goth although you have gone right off subject all this new stuff is going to remove your 1001 reasons for having a whinge.
I am sure that people now know after all the months of your carryng on what you think of people that MIRV and I suppose it is like Z said the other day you were asked to stop with the MIRV this MIRV that, so please Goth can you stop it would be better for you and eveyone else that has to read it over and over.
As for the new code it sounds very hopeful and from what jack and the others (sorry cant remember names, I am really bad with names) have said the next version is going to be GREAT!!!
_________________ Old enough to know better, yet young enough to still learn.
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Obiwan Kenobi Grand Admiral
Joined: January 14, 2005 Posts: 99 From: Mooresboro , North Carolina United States
| Posted: 2006-11-16 10:33  
hmmm i heard that one about next version being great before and look what happened.
_________________ Do or Do Not, There is no Try.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-11-16 18:07  
How about you stop reading then, and go off what other people have said about their play in beta with only very, very minor changes?
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$wiss Admiral
Joined: November 08, 2002 Posts: 640 From: Prancing in the meadows with Jesus
| Posted: 2006-11-24 09:14  
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On 2006-10-30 04:19, GothThug {C?} wrote:
Game play is as follows, we hunt you mirv brats down in 484, and we get the pres, you get SQUAT! lol j/k but basically, no more Bugged ED's, no more Overpowered Dreads, Fighter Bombing, and Easy pres for you guyton so if you get demoted you get demoted and no amount of bombing is gonna save you from that this patch lemme tell ya that...getting higher stats from bombing well thats kinda asking the admins to dock you of a mass amount of bombing pres which you didnt earn.....i like ya guyton but you need to stop bombing for pres and start helping the faction like it should be
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You can tell someone doesn't fly dreads too often
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