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[FAQ
Forum Index » » Developer Feedback » » Idea for Planet Defense Bases
 Author Idea for Planet Defense Bases
Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2006-09-22 14:29   
Planet Def bases can fire Torps, Why not Beacons too?

The range of a beacon is not all that great, and if a ship gets within beacon range it is almost ceratinly a Bomber, so why not beacon it ? I know it would defeat the purpose of ECM bombing and Kluth cloaked Clavates....... but THAT is the point.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-09-22 15:01   
Scout + Beacon = Planet Defense.
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-09-22 16:13   
scout+uncloaked bomber= dead scout
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-09-22 20:27   
Scouts will have a small purpose next version, and that is to land a beacon on an ECM/Cloaked ship. They'll most likley be killed in the process, but they'll get their faction the target they need. Defense bases shouldnt have Beacons, that'd be like giving K'luth defense bases Stellar Incinerators.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-09-23 03:59   
How about give ICC bases some friggin torps... or pulse shields or SOMETHING...
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Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-09-24 09:52   
I think if ICC bases got torps they would have to lose the pulse beams

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BLACKHAWK(ENGLAND)
Cadet

Joined: March 19, 2006
Posts: 268
From: Manchester, England
Posted: 2006-10-08 15:08   
Quote:

On 2006-09-22 14:29, Feralwulf wrote:
Planet Def bases can fire Torps, Why not Beacons too?

The range of a beacon is not all that great, and if a ship gets within beacon range it is almost ceratinly a Bomber, so why not beacon it ? I know it would defeat the purpose of ECM bombing and Kluth cloaked Clavates....... but THAT is the point.



Are u mad, Its bad enough they fire QST,SI and ion cannon with out Beacons as well
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BLACKHAWK(ENGLAND)
Cadet

Joined: March 19, 2006
Posts: 268
From: Manchester, England
Posted: 2006-10-08 15:09   
Quote:

On 2006-09-22 14:29, Feralwulf wrote:
Planet Def bases can fire Torps, Why not Beacons too?

The range of a beacon is not all that great, and if a ship gets within beacon range it is almost ceratinly a Bomber, so why not beacon it ? I know it would defeat the purpose of ECM bombing and Kluth cloaked Clavates....... but THAT is the point.



Are u mad, Its bad enough they fire QST,SI and ion cannon with out Beacons as well
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"03:01:01 Rogue Spear: When i first read Squad Broken, i thought Squad Broken was actually Rev's life story"

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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-10-08 18:15   
Defense bases fire QST, IC, and SI?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-09 04:45   
Defense bases will not be changed significantly. If they are changed at all, they will most probably get more missiles, not torps.
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2006-10-15 20:26   
Quote:

On 2006-10-09 04:45, David Hasselhoff wrote:
Defense bases will not be changed significantly. If they are changed at all, they will most probably get more missiles, not torps.




missiles that create lag......
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[2006] - Codex09
Admiral

Joined: August 16, 2006
Posts: 187
From: Sydney Australia
Posted: 2006-10-16 00:09   

Personally I think giving the def bases beacons would be a good idea because all factions have use of ECM and to land a beacon on a ship would make the ecm useless (maybe).

Also if the lag issue is not going to be fixed could the Def bases maybe have something that doen't cause as much lag? (get rid of the missles and give them something just as good but with out the lag)




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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2006-10-16 01:24   
Quote:

On 2006-09-22 20:27, Crim wrote:
Scouts will have a small purpose next version, and that is to land a beacon on an ECM/Cloaked ship. They'll most likley be killed in the process, but they'll get their faction the target they need.




get realisric. whos gonna fly those things?
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-16 07:03   
Quote:

On 2006-10-16 01:24, Daimen wrote:
Quote:

On 2006-09-22 20:27, Crim wrote:
Scouts will have a small purpose next version, and that is to land a beacon on an ECM/Cloaked ship. They'll most likley be killed in the process, but they'll get their faction the target they need.




get realisric. whos gonna fly those things?




I had an idea about bumping up the range of beacons by quite some bit. Allowing them to fling them about at some range - but at the same time, lower the reload speed of the device, so that they can't spam them.
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Durlan Katz
Fleet Admiral

Joined: August 29, 2005
Posts: 150
Posted: 2006-10-16 10:50   
How about beacons being a AOE-weapon, where the "explosion" of a beacon would cause cloak to be disabled for a short time.

This way scouts could lob beacons in a direction, "detonate" it and hope to find someone. Ofcourse it shouldn't last too long, just to give a hint of possible enemies, and a slow reload time would be prefered
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