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Idea for Planet Defense Bases |
Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2006-09-22 14:29  
Planet Def bases can fire Torps, Why not Beacons too?
The range of a beacon is not all that great, and if a ship gets within beacon range it is almost ceratinly a Bomber, so why not beacon it ? I know it would defeat the purpose of ECM bombing and Kluth cloaked Clavates....... but THAT is the point.
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-09-22 15:01  
Scout + Beacon = Planet Defense.
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-09-22 16:13  
scout+uncloaked bomber= dead scout
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-09-22 20:27  
Scouts will have a small purpose next version, and that is to land a beacon on an ECM/Cloaked ship. They'll most likley be killed in the process, but they'll get their faction the target they need. Defense bases shouldnt have Beacons, that'd be like giving K'luth defense bases Stellar Incinerators.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-09-23 03:59  
How about give ICC bases some friggin torps... or pulse shields or SOMETHING...
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Maskerade Grand Admiral Galactic Navy
Joined: March 21, 2002 Posts: 638 From: Canada
| Posted: 2006-09-24 09:52  
I think if ICC bases got torps they would have to lose the pulse beams
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BLACKHAWK(ENGLAND) Cadet
Joined: March 19, 2006 Posts: 268 From: Manchester, England
| Posted: 2006-10-08 15:08  
Quote:
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On 2006-09-22 14:29, Feralwulf wrote:
Planet Def bases can fire Torps, Why not Beacons too?
The range of a beacon is not all that great, and if a ship gets within beacon range it is almost ceratinly a Bomber, so why not beacon it ? I know it would defeat the purpose of ECM bombing and Kluth cloaked Clavates....... but THAT is the point.
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Are u mad, Its bad enough they fire QST,SI and ion cannon with out Beacons as well
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BLACKHAWK(ENGLAND) Cadet
Joined: March 19, 2006 Posts: 268 From: Manchester, England
| Posted: 2006-10-08 15:09  
Quote:
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On 2006-09-22 14:29, Feralwulf wrote:
Planet Def bases can fire Torps, Why not Beacons too?
The range of a beacon is not all that great, and if a ship gets within beacon range it is almost ceratinly a Bomber, so why not beacon it ? I know it would defeat the purpose of ECM bombing and Kluth cloaked Clavates....... but THAT is the point.
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Are u mad, Its bad enough they fire QST,SI and ion cannon with out Beacons as well
_________________ Signature too large, please resize-Dam Admins!
"03:01:01 Rogue Spear: When i first read Squad Broken, i thought Squad Broken was actually Rev's life story"
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-10-08 18:15  
Defense bases fire QST, IC, and SI?
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ICC Security Council Chief Enforcer
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-10-09 04:45  
Defense bases will not be changed significantly. If they are changed at all, they will most probably get more missiles, not torps.
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2006-10-15 20:26  
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On 2006-10-09 04:45, David Hasselhoff wrote:
Defense bases will not be changed significantly. If they are changed at all, they will most probably get more missiles, not torps.
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missiles that create lag......
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[2006] - Codex09 Admiral
Joined: August 16, 2006 Posts: 187 From: Sydney Australia
| Posted: 2006-10-16 00:09  
Personally I think giving the def bases beacons would be a good idea because all factions have use of ECM and to land a beacon on a ship would make the ecm useless (maybe).
Also if the lag issue is not going to be fixed could the Def bases maybe have something that doen't cause as much lag? (get rid of the missles and give them something just as good but with out the lag)
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2006-10-16 01:24  
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On 2006-09-22 20:27, Crim wrote:
Scouts will have a small purpose next version, and that is to land a beacon on an ECM/Cloaked ship. They'll most likley be killed in the process, but they'll get their faction the target they need. |
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get realisric. whos gonna fly those things?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-10-16 07:03  
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On 2006-10-16 01:24, Daimen wrote:
Quote:
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On 2006-09-22 20:27, Crim wrote:
Scouts will have a small purpose next version, and that is to land a beacon on an ECM/Cloaked ship. They'll most likley be killed in the process, but they'll get their faction the target they need. |
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get realisric. whos gonna fly those things?
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I had an idea about bumping up the range of beacons by quite some bit. Allowing them to fling them about at some range - but at the same time, lower the reload speed of the device, so that they can't spam them.
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Durlan Katz Fleet Admiral
Joined: August 29, 2005 Posts: 150
| Posted: 2006-10-16 10:50  
How about beacons being a AOE-weapon, where the "explosion" of a beacon would cause cloak to be disabled for a short time.
This way scouts could lob beacons in a direction, "detonate" it and hope to find someone. Ofcourse it shouldn't last too long, just to give a hint of possible enemies, and a slow reload time would be prefered
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