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how about a falloff system for cannons? |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-07-26 17:42  
A falloff system like the CL's but then for cannons..
Particle cannons would be more powerfull at longer range so get close and you pew pew toys are useless.
Railgunn retain theyr effectiveness that is a bit low but has a high hit ratio and uses ammo *big drawback*
Psi cannons are powerfull when close range but the longer the range the more power it looses. *in the true nature of Kluth get close*
well?
/discuss
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-26 21:54  
That makes no sense...
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-07-27 16:14  
and why not? gimme some more to work with maybe i can improve the initial idea
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-27 16:35  
Other than there's no need, and it potentially nerfs ICC and UGTO... It's just a waste of time to develop... Cannons work perfectly, and it doesn't make any sense to give them falloff... Railguns are just highspeed bolts, no falloff there (they're firing stuff through space, no friction). Particle cannons are kept within a self-sustained electromagnetic field, no falloff there, and psi cannons are just psychic energy... They're the only ones I can see getting a falloff (distance from ship = poor ability to keepa psychic link), and even then, their cannons are short range...
It just makes no sense to do...
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-07-28 04:10  
Basically, long-range effectiveness is already lower in that it's harder to hit at range.
Interesting idea, though.
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2006-07-28 13:18  
currently the fall off code only applies to beam weapons and to add it to ammo based weapons would detract from other more pressing issues
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-07-28 16:19  
fair enough...
someone gimme a fire to torch this idea so i can go back to the drawing board
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2006-08-02 15:41  
That's not even falloff... that's more like, uh... fall-on...
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2006-08-02 22:58  
Still don't see the point in the 3 different cannons since everyone always just uses the strongest one...there really needs to be a difference between all the cannons other than the fact that Pcannons have mor range and rails takeno energy.
[ This Message was edited by: _x$witchBladex_ the Rum Loving Pirate on 2006-08-02 22:59 ]
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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