Author |
Stations and Building! |
Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2006-06-16 01:22  
Okay. Plain and simple.. Give the Support stations a build =P Im far too used to the old ones.. I come to help the forces capture a planet in a station, and all I can do is reload. Sure, it helps them out, but there isnt always an engineer ready. I wouldnt mind taking away a reload, or just adding the build. Yes Yes, there are the Command Stations, but it's rare to find a player using them. You can flame this post or what not.. I just want a build on the durn support stations =P
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Maskerade Grand Admiral Galactic Navy
Joined: March 21, 2002 Posts: 638 From: Canada
| Posted: 2006-06-16 11:59  
I think the only reason you don't see players using the command station is that the XP loss drastically out weights the benefits of using it to build a planet.
I say this because...
If I had my command station out building a planet it would simply take someone noticing that I was there, point jumping with a tractor scout (assumption that I would be waiting for the tech for a dictor) and blammo - I've been destroyed by X planet.
Now if in the next version scouts cannot push stations (or other ships for that matter) like they currnetly do, we might see more of the Command Stations out and about. They are decent ships to use by all appearances, it's just that noone is really willing to risk the prestige loss for a station with a build and only one reload...
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-06-16 12:39  
Command station should simply be a GA supply station for now, in my honest opinion...
Why?
The command interface has probably been knocked back to 1.691040 now, and we won't see it in the next patch, so it would probably be better to just give it 3 reloads and a build, and some more defence-like weapons for 1.484.
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