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Interceptor Fighter |
Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2006-04-21 10:23  
Since this fighter has no real purpose from what I have seen. I was thinking maybe this fighter should be a point defense based fighter. When launched at a friendly or upon yourself it shoots down missiles, and engages other fighters with pulse wave for ICC, CL for UGTO, and Disruptor for K'luth.The limit of these fighters should go down to 3 like the sensor shuttle since they are special class.
[ This Message was edited by: Black$hadows on 2006-04-24 23:09 ]
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Griffinhawk Vice Admiral
Joined: January 20, 2003 Posts: 137 From: Barberton, Ohio
| Posted: 2006-04-21 13:22  
umm dude that exactly what they are for
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Nimitz Fleet Admiral Courageous Elite Commandos
Joined: April 19, 2005 Posts: 141 From: Melbourne, Australia
| Posted: 2006-04-23 02:38  
Quote from the manual:
Quote:
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Interceptor Fighters were developed to counter enemy fighters, missiles and bombs. However Interceptor Fighters suffer from flawed targeting and navigation software that renders them all but incapable of doing their sole mission. Interceptor Fighters are rarely deployed.
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_________________ \"Programming today is a race between software engineers striving to build bigger and better idiot proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.\" -- Rich Cook
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Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2006-04-23 06:59  
I tried it I never noticed....
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Ramius Fleet Admiral Agents
Joined: January 12, 2002 Posts: 894 From: Ramius
| Posted: 2006-04-23 11:39  
In reality, the fighter classes were the beginning of a major overhall to the entire fighter dynamic. There was actually going to be a fighet UI in place where you could manage your fighters, give them orders, set them to point defense, etc. However, as priorities switched away from this, only the fighters themselves were released. I have no information on whether or not they are still developing the UI.
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