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[FAQ
Forum Index » » Developer Feedback » » Interceptor Fighter
 Author Interceptor Fighter
Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-04-21 10:23   
Since this fighter has no real purpose from what I have seen. I was thinking maybe this fighter should be a point defense based fighter. When launched at a friendly or upon yourself it shoots down missiles, and engages other fighters with pulse wave for ICC, CL for UGTO, and Disruptor for K'luth.The limit of these fighters should go down to 3 like the sensor shuttle since they are special class.


[ This Message was edited by: Black$hadows on 2006-04-24 23:09 ]
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Griffinhawk
Vice Admiral

Joined: January 20, 2003
Posts: 137
From: Barberton, Ohio
Posted: 2006-04-21 13:22   
umm dude that exactly what they are for
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Nimitz
Fleet Admiral
Courageous Elite Commandos


Joined: April 19, 2005
Posts: 141
From: Melbourne, Australia
Posted: 2006-04-23 02:38   
Quote from the manual:

Quote:

Interceptor Fighters were developed to counter enemy fighters, missiles and bombs. However Interceptor Fighters suffer from flawed targeting and navigation software that renders them all but incapable of doing their sole mission. Interceptor Fighters are rarely deployed.


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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-04-23 06:59   
I tried it I never noticed....
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Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2006-04-23 11:39   
In reality, the fighter classes were the beginning of a major overhall to the entire fighter dynamic. There was actually going to be a fighet UI in place where you could manage your fighters, give them orders, set them to point defense, etc. However, as priorities switched away from this, only the fighters themselves were released. I have no information on whether or not they are still developing the UI.
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