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Beacons |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-17 13:56  
Beacons should disable the kluths cloak untill the beacon falls off.
The time a beacon lasts should be randomized between 30 - 90 seconds.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2005-07-17 20:51  
beacons are already deadly enough jack
one beacon is like a freakin crosshare on our backs.
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-07-20 05:06  
lol barky strikes again
so what exactly the point if you beacon someone they can be seen right
so now disable cloake, there is no point to this.
you starting to running out of nerf luth idiears ?
next is the famus no moving at sub light uncloaked i guess
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LOVE the smell of human flesh in the morning smells like MVictory
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-20 07:24  
Right now, the kluth dont know if they've been beaconed or not. Decloaking them when they've been hit with one, lets them know.
It could just last perminantly and add say, 5-10 seconds to a ship decloaking + cloaking.
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