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Sound changes with next version |
Lunatiq Grand Admiral Templar Knights
Joined: May 30, 2002 Posts: 292 From: Phoenix, AZ
| Posted: 2004-11-09 22:36  
Will the next version include SFX updates/changes? Nothing more piercing to the ear than jumping into a cluster of planets and having 30 alarms go off for tracking planetary missles/fighters. Wakes up the cat when the sound is up too
Will the new weapon graphics include new/updated sounds as well?
/crosses his fingers
/chants Sound FX Sound FX!
_________________ Admbito - "I can't jump..."
Lunatiq - "You must be white..."
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2004-11-09 22:41  
I have submitted a sound pack of new sounds. Most of them are of myself making sounds into my microphone. Imagine the delight in every player's face when firing a torpedo, they hear a "Wshcheeeeeeeeeeeeeewwww.... booooogcgchgchcgchcgchgc!!!"
I believe the dev team would be insane not to use them.
_________________ (too lazy to rehost that old sig)
\"Errare Human Est.\"
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Lunatiq Grand Admiral Templar Knights
Joined: May 30, 2002 Posts: 292 From: Phoenix, AZ
| Posted: 2004-11-09 22:43  
Jack is silly....
/smack
_________________ Admbito - "I can't jump..."
Lunatiq - "You must be white..."
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Scythe Commander
Joined: May 07, 2003 Posts: 167 From: Tasmania, Australia
| Posted: 2004-11-09 23:38  
There are various sounds on the drawing board and quite a few are already made. They will be introduced once the modifications to the weapons are complete for 1.483.
- Nat
_________________ Ex-Grand Admiral Scythe
Darkspace Developer
Commander - Line Station Excalibur
Captain - Assault Dreadnaught Australis
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Chubba Grand Admiral
Joined: April 29, 2003 Posts: 293 From: Australia
| Posted: 2004-11-09 23:56  
hahaha nice one Jack
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-11-10 00:15  
Nat, correct me if I'm wrong, but you are making some new sounds right?
Or am I talking crazy?
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Scythe Commander
Joined: May 07, 2003 Posts: 167 From: Tasmania, Australia
| Posted: 2004-11-10 00:22  
/me looks at his occupation
/me notices it says "Sound Effect Architect"
i guess i am
-Nat
_________________ Ex-Grand Admiral Scythe
Darkspace Developer
Commander - Line Station Excalibur
Captain - Assault Dreadnaught Australis
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2004-11-10 00:23  
I'd like to know one normal player who has looked at the Staff page in the last few weeks, or even the last 6 months.
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2004-11-10 00:39  
Do I count as a normal player?
_________________ (too lazy to rehost that old sig)
\"Errare Human Est.\"
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Sc0tTn Cadet
Joined: February 26, 2004 Posts: 206 From: Mackay Queensland
| Posted: 2004-11-10 00:43  
Quote:
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On 2004-11-10 00:39, JackSwift wrote:
Do I count as a normal player?
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Looking at your sig, I'd hazard a guess at no..
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2004-11-10 01:00  
Oh, and as promised... here's the much anticipated brand-new torpedo FX for 1.483.
Torpedo FX
[ This Message was edited by: JackSwift on 2004-11-10 01:01 ]
_________________ (too lazy to rehost that old sig)
\"Errare Human Est.\"
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whateverr Cadet
Joined: May 13, 2004 Posts: 173
| Posted: 2004-11-10 01:19  
jackswift....
that.....
was....
lame....
don't quit your day job buddy
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Chubba Grand Admiral
Joined: April 29, 2003 Posts: 293 From: Australia
| Posted: 2004-11-10 03:35  
BAHAHAHHAHAHAHAHAHAHAHAHAHHAAHAHAHAa
:> jajajahahahahhah LOL
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-11-10 05:51  
LOL JACK...
Omg that was great...
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-11-10 09:00  
ROFLMFAO Jacko!
BRILLIANT!
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Darkspace: Twilight
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