Author |
Terraforming and other planety stuff... |
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-08-10 13:06  
I was trying to think of ways of making planets a longer term investment for a faction or fleet, and come up with the idea of terraforming and planetary projects.
The current building system is pretty good and there is no real need to change it atm. So this is more of a way of adding depth to the game.
---
Once a planet reaches 100 tech, you have a new structure available called a Terraforming Facility. This costs a LOT to build. I am thinking in the region of 9000 metal, 3000 Heavy Metal, 1000 urdanium, 1000 cyrometal, 800 Darkmatter and similar amounts of all the other resources or possibly more. This stucture also requires 40 population and 50 power.
Once built it would give you the ability to research planet upgrades. Each of these would be extremely expensive and take a LONG time to complete. I am thinking of about 24 hours for the first level.
LVL 1 Terraforming - Increases base population by 5 and base food production by 5. Costs 20000 Hydrogen, 20000 Oxygen, 3000 Metals and 1500 Heavy Metals. Requires tech lvl 100. Takes 24hours to complete.
LVL 2 Terrafroming - Same increases as LVL1 but with double the resource costs. Requires tech level 110. Takes 48 hours to complete.
Every additional level would require double the resources of the previous level and require and addition 10 tech. Of course it would also take double the time of the previous level. the maximum level for a planet would be LVL10.
To make things more interesting these upgrades can be affected by bombing. Each bomb would have a (maybe) 0.5% chance of damaging a planets ecosphere and reverting it to the previous Terraform level.
The Terraforming Facility would not be required to maintain these upgrades.
---
Other options would include a structure to enable you to undertake various other planetary projects which would improve base research/ mining speed/population growth and possibly various alien artifacts which are limted in number but add a special bonus to the planet they are dropped on.
More to come...
_________________
'You can tak' oour liives! But ye can ne'er tak oour troosers!'
http://darkspace.mysite.freeserve.com/
[ This Message was edited by: Drafell (Cookie Sensei) on 2004-08-10 13:16 ]
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
|
JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2004-08-10 13:16  
Sounds right out of Hegemonia, but could work well.
_________________
The only thing I know is that I know nothing. -Socrates
[ This Message was edited by: JackSwift on 2004-08-10 13:17 ]
_________________ (too lazy to rehost that old sig)
\"Errare Human Est.\"
|
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-08-10 13:17  
hrm sounds interesting......
would be nice if you see the planets change "skin" after each teraforming stage, the ultimate level would be the Terran class planet.
however BOMBING should reduce a terra level.... meaning you can actually bomb a planet back to the stone age..... just leave nothing behind except a barren waste land.
_________________
- Axi
|
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2004-08-10 13:24  
Quote:
| Increases base population by 5 and base food production by 5 |
|
Each Terraforming level increases a planets basics support by 5 population and 5 food production. Just a small marker in the target information pane would be sufficient with it having a T1, T2, T3 rating etc. Adding different skins would possibly be too annoying and difficult to implement.
Quote:
| To make things more interesting these upgrades can be affected by bombing. Each bomb would have a (maybe) 0.5% chance of damaging a planets ecosphere and reverting it to the previous Terraform level. |
|
I have already thought about the bombing. Learn to read
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
|
Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2004-08-10 13:41  
*sniff sniff*
umm an old idea, made new because of the new way the techtree is made
could be a good addition
_________________ -1st Rear Admiral Ceridan
stuck in Univercity limbo
|
Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2004-08-10 17:09  
The ability to improve the living conditions of my protectees is a small comfort, but boy oh boy do I get a wide toothy grin at the thought of bombing planets back to the Barren Status... Hellooooo, Earth. Heck, I think this kind of thing would really spice up bombing- do you want to risk causing vital damage to the terrasphere, or go with a longer troop invasion to acquire a planet intact?
_________________
|
RagAnok Admiral
Joined: February 02, 2004 Posts: 237
| Posted: 2004-08-10 17:27  
Great idea .. would love to turn all human planets into orbiting balls of slag mmuahahaha
_________________ [IMG]http://i100.photobucket.com/albums/m3/zardous/gunner.gif[IMG]
Telekinesis, thats what you need, just lay back and let your mind do the walking
|