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[FAQ
Forum Index » » Developer Feedback » » New Bombs For 1.482
 Author New Bombs For 1.482
McSwindle
Admiral

Joined: September 29, 2002
Posts: 341
From: England
Posted: 2004-04-22 14:50   
Here are my proposals for some new types of bombs....

Heavy Mirv

Speed: 5gu/sec
Damage: 2x Normal Mirv
Amount: 3 Per Slot
Special: Splash Damage Extremely High, PCM Like...

"Smart" Mirv

Speed: 20gu/sec
Damage: 3/4 Of Normal Mirv
Amount: 6 Per Slot
Special: Tracks Target With Planet Rotation/Orbit, Good For "Bombing" Ships...

Light Mirv

Speed: 35gu/sec
Damage: 1/4 Of Normal Mirv
Amount: 12 Per Slot
Special: Very Quick Reload Time...


Coming Soon.... K'luth Bombs + ICC/UGTO Specific Bombs...

The UGTO Bomb:

Emp Bomb

Speed: 7gu/sec
Damage: 1x Mirv
Amount: 2 Per Slot
Special: Wipes Out All Planetary Power For 30 Seconds...

The ICC Bomb:

Cluster Bomb

Speed: 12gu/sec
Damage: 1/2 Of Normal Mirv Per Bomb
Amount: 3 Per Slot
Special: Like A Sabot Rocket, Fires Off 4 Bombs At Once, Good For Clouding...

The K'luth Bit:

Anti-Matter Bomb

Speed: 14gu/sec
Damage: 1.5x Bio
Amount: 2 Per Slot
Special: Similar To Heavy Mirv, Explosion Has A Bigger Splash But Is Weaker...

Cloaked Bio Bomb

Speed: 3gu/sec
Damage: 1x Bio
Amount: 4 Per Slot
Special: Needs Extreme Amounts Of ECCM/Sensors To Be Detected...

Swarm

Speed: 17gu/sec
Damage: 1.25x Bio
Amount: 3 Per Slot
Special: Fire Bombs At Multiple Targets On A Planet...
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[ This Message was edited by: McSwindle {TECL #1}(Eng) on 2004-04-22 17:53 ]
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-04-22 16:08   
hmmm good diversity you got there love the names
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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-04-22 16:16   
things like this would make the game much more interesting without confusing the n00bs too much
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McSwindle
Admiral

Joined: September 29, 2002
Posts: 341
From: England
Posted: 2004-04-22 16:51   
Any official notice?? (Bump in disguise!)
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-04-22 17:23   
ya notice!!
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2004-04-22 18:29   
new bomb idea = teh sweet
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-04-22 20:55   
Few notes:

EMP Bomb: Should have to hit on or near a power plant.

Anti-Matter Bomb: My thought on this that it would be a massive bomb (hits a buildings, it is gone), but maybe with a contained effect (ie. no splash).

Cloaked Bio-Bomb: I hesitate at any cloaked weapons. Look at how effective Psi Missiles are against ships and they aren't even cloaked to be precise. But translate that into a bomb that can devestate a planet's population in a few hits.
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Astral Viper
Cadet

Joined: February 27, 2003
Posts: 343
Posted: 2004-04-22 23:34   
ok here we go the emp disables what ever building it hits example if it hits a barracks the barracks it would shut down if u hit a dome it shuts down slowly killing all the pop inside hiting a generator overloads it shutting it down and cause minor system damage.
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From the ashes of Earth we rise like a pheonix spreading our wings

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Griffinith
2nd Rear Admiral

Joined: January 13, 2003
Posts: 10
Posted: 2004-04-23 04:19   
yea.. the EMP bomb was the only one that struck me as "unfair" an entire planets inner workings on hold. That wouldn't take 30 seconds to mess someone up.. that would take a grand total of 10 if the person using it was the slightest bit coordinated.
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McSwindle
Admiral

Joined: September 29, 2002
Posts: 341
From: England
Posted: 2004-04-23 09:39   
ook, i may change it
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Astral Viper
Cadet

Joined: February 27, 2003
Posts: 343
Posted: 2004-04-23 11:37   
emp should only effect the building it directly hits with no splash damage at all i think that would balkance it out a bit
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GTN wasnt just a Fleet it was a Family we all were and still are and always will be brothers in our hearts.

From the ashes of Earth we rise like a pheonix spreading our wings

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