Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +1.2 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Planet Collisions
 Author Planet Collisions
Victor Davion [TSLTB]
Cadet

Joined: May 31, 2003
Posts: 47
From: Canada
Posted: 2004-01-01 09:20   
HNY!!!. Instead of colliding with planets can we go over or under them like small ships do with dreads and stations, but this would only work in real space no while your jumping.

_________________
If you can't kill it get a bigger ship
Me
"Chief shouldn't you take a seat" "No I'll be fine"
ALL YOUR CHEESE ARE BELONG TO SW!!!


[ This Message was edited by: MasterChief {C?} on 2004-01-01 09:20 ]
_________________
The universe is fundamentally flawed, as shown by the following mathematical problem:

9 x 6 = 42

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-01-01 09:22   
sounds funny but no that would be way to unballancing IMO


_________________

- Axi

Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-01-01 09:47   
lmao hell no

i dun even think we should go under theships ;ramming speed!
_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-01-01 11:21   
No, that would not only looks so unbelievably stupid that it makes you wanna cry like a little girl. It would also suck simply because its so far from reality it doesn’t even fit into a game...
_________________


  Goto the website of Barthezzz
Lord DowneyBUM (UK)
Fleet Admiral

Joined: January 13, 2003
Posts: 437
From: London England
Posted: 2004-01-01 11:24   
bad idea, like the idea of ramming other ships though. (ive seen star trek, it works
_________________
,

  Goto the website of Lord DowneyBUM (UK)
Sovereign
Fleet Admiral

Joined: September 14, 2003
Posts: 260
Posted: 2004-01-01 13:08   
There used to be ramming I believe, but it all ended up as madness...

Going under planets? That just sounds wierd, not to mention looking wierd. A dread or station which hardly have any manueverability as it is suddenly getting a boost to avoid planets?
_________________


Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-01-01 15:54   
Its a planet... not a ship. Think about how stupid that would look in game. To go down that fast to avoid the planet.
_________________


  Email Tbone
Alien Mastermind
Grand Admiral
Pitch Black


Joined: January 20, 2003
Posts: 242
From: Toronto
Posted: 2004-01-01 16:57   
Why didn't you think of making ships dodge projectile weapons just like they dodge other ships?

"Torpedoes incoming!!!"

"Engage Special Dodging Drive!"
*Assult Dread suddenly lurches downward, avoiding the incoming torpedoes as they pass overhead.*
_________________
\"It has yet to be proven that intelligence has any survival value.\"
-Arthur C. Clarke

  Email Alien Mastermind
Page created in 0.014254 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR