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DarkSpace - Beta
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[FAQ
Forum Index » » Developer Feedback » » Size Does Matter
 Author Size Does Matter
Sovereign
Fleet Admiral

Joined: September 14, 2003
Posts: 260
Posted: 2003-12-31 01:33   
What if for certain weapons, the size class it was mounted on gave it damage bonuses. Like a scout would get only normal damage but a destroyer would get like a 10% bonus for Particle Cannon and a cruiser 15%. This should only apply to the weaker weapons like the basic cannons.

I was thinking of this simply because the Battle Dread gots so many Particle Cannons but can't do much due to the weak firepower. But Battle Dreads are getting balanced anyways...
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Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2003-12-31 08:46   
go to beta silly all the cannons are upgraded
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2003-12-31 13:14   
I think what he is talking about is having the damage of tactical systems scale depending on the hull size they are mounted on.

Intersting thought, but as I understand it this would be cumbersome to implement in the game code. It would be easier to include multiple sizes of each device you want scaled, with multiple slot sizes capable of accepting a certain size of device. Then, you distribute these sizes accross ships according to logical size and space rules, to get a proper scaling and relative consistancy.
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2003-12-31 13:15   
or we could just have more guns.
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2003-12-31 15:04   
Quote:

On 2003-12-31 08:46, Sarge =SG-1= wrote:
go to beta silly all the cannons are upgraded




Do you really think they are supposed to do that much damage?
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Malduc{-GTN-}
Cadet

Joined: January 19, 2003
Posts: 544
From: New Jersey
Posted: 2003-12-31 18:49   
Last time I played beta, I was owning an EAD in an ICC scout with Rail Guns. Cannons are waaaaay powerful in Beta, or were when I was playing it.

Malduc
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The Bond of Brotherhood Shall Never Be Undone.....Nor Shall The Legacy of the Fleet Once Known as GTN
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Honor Is All

Ash'elth
Grand Admiral
Galactic Navy


Joined: June 07, 2002
Posts: 1128
Posted: 2003-12-31 19:44   
Wouldn't it be easy to code the cannons so they fire X number of projectiles based on hull size?

2 for scout, 3 for frigate, 4 destroyer, 5 cruiser, and so on?
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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2003-12-31 23:52   
i still think they need to tone down the EMP cannon in beta tho, i mean seriously one volly can completely disable a ship,

what about makeing it 1 shot only weapon but keep the system damage the way it is?
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2004-01-01 02:59   
and what would change?


nothing. youd still be as good as dead in the water.



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Firekka
Fleet Admiral

Joined: October 27, 2002
Posts: 285
Posted: 2004-01-01 08:49   
Flux anyone? lol
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-01-01 19:57   
Quote:

On 2003-12-31 23:52, NightDragon wrote:
i still think they need to tone down the EMP cannon in beta tho, i mean seriously one volly can completely disable a ship,

what about makeing it 1 shot only weapon but keep the system damage the way it is?



Actually, the EMP cannon does about the right ammount of damage.

Ever notice how systems crumble almost instantly under any kind of damage? This is because components have too low of hit points. Particularly sublight and ftl engines, and reactors. Those are shielded by their very nature (I'm not talking about energy shields, but good old fassioned hunks of metal) and by design would be primarily buried within the hull. Weapons and sensors are mostly outside the hull, and so would have less hit points, though more than they have now.


Oh, and having the number of shots fired vary by hull involves the same technical difficulties as having damage vary by hull. In both cases, lag can cause big problems, and it would add a bunch of additional calculations to the servers that could instead be used to operate better things, like more intelligent AI ships (which we desparatly need).

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...a day will come, ... when beings, ... shall stand upon this earth as one stands upon a footstool, and shall laugh and reach their hands amidst the stars. - H. G. Wells, 1902


[ This Message was edited by: Gideon on 2004-01-01 19:57 ]
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