Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +1.2 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Firing for effect
Goto page ( 1 | 2 | 3 Next Page )
 Author Firing for effect
Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2003-12-30 12:12   

Often while defending against K'luth from a parked posistion without ECCM support, I will use manual targeting to sweep the area near my ship with a laser beam or two

When my beam comes in contact with an enemy ship, the beam is disrupted, letting me know that there is a ship there... I then procede to mash the spacebar...

Perhaps a new mode of weapons fire should be created, allowing weapons to be projected within a specific cone of fire... (say a 35 degree angle?)... This would be good for both locating cloaked ships, and for creating supressive fire...

This function would be toggled using the alt key, and directed with the ctrl key... when activated, a flat (green?) semi-transparent cone would be projected into the space directly in front of your ship. Then, using the ctrl key, you would be able to rotate this cone into the desired posistion.

Share, enjoy
_________________
Flagship: MCC-717: C.S.S Antaeus

Firestorm
Grand Admiral

Joined: February 26, 2003
Posts: 85
Posted: 2003-12-30 12:24   
That sounds like a very helpful tactic. It would also fit the name "Firestorm" really well.
_________________
If brute force doesn't solve your problem, you're not using enough.

Aranamor
Cadet

Joined: December 30, 2003
Posts: 1
Posted: 2003-12-30 12:44   
DO IT DO IT!
_________________


The Monty
Cadet

Joined: October 07, 2002
Posts: 967
Posted: 2003-12-30 13:19   
I like it.
_________________
Obesa cantavit. Diabolus fecit, ut id facerem.



Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2003-12-30 13:27   
*Got my vote two*
_________________
-1st Rear Admiral Ceridan

stuck in Univercity limbo

-Ashiya-
Vice Admiral

Joined: October 21, 2003
Posts: 204
From: The United Kingdom Of Great Britain And Northern Ireland.
Posted: 2003-12-30 14:10   
as was said DO IT DO IT DO IT DO IT DO IT DO IT
_________________
Shii's Song


  Email -Ashiya-   Goto the website of -Ashiya-
UnknownWarrior
Grand Admiral
Raven Warriors

Joined: July 18, 2002
Posts: 724
From: North Carolina, USA
Posted: 2003-12-30 14:24   
I agree
_________________


  Email UnknownWarrior
Kemik
Cadet
Sundered Weimeriners


Joined: May 19, 2003
Posts: 52
From: Widnes, England
Posted: 2003-12-30 14:59   
Hehe we should all sign our names and hand in the post into the developers

*VOTE Cone Firing "Firestorm" Thinggy*!!
_________________
[>> Kemik | Supply King <<]

  Goto the website of Kemik
Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2003-12-30 15:40   
Wow, this is a good idea...

To have an actual firing function instead of having to do it all manually...


Great Idea!
_________________


  Email Ramius
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2003-12-30 19:52   
got my vote. I like the idea.
_________________


Victor Davion [TSLTB]
Cadet

Joined: May 31, 2003
Posts: 47
From: Canada
Posted: 2003-12-30 20:22   
that would be awesome

_________________
If you can't kill it get a bigger ship
Me
"Chief shouldn't you take a seat" "No I'll be fine"
ALL YOUR CHEESE ARE BELONG TO SW!!!


[ This Message was edited by: MasterChief {C?} on 2003-12-30 20:22 ]
_________________
The universe is fundamentally flawed, as shown by the following mathematical problem:

9 x 6 = 42

Dauphin
Grand Admiral
Galactic Navy


Joined: April 27, 2003
Posts: 349
From: Toronto, Ontario, Canada
Posted: 2003-12-30 22:43   
Great idea!
_________________
Signature size too large, please resize
First Contact Theme

  Email Dauphin
MoD
Grand Admiral

Joined: March 16, 2003
Posts: 112
From: CANADA
Posted: 2003-12-31 08:30   
I agree
you could fire disrupters and torps, or any other weapon and it would weave the fire back and forth.....

- it could cover the area,. ; the computer could spread your fire out..
The beam could be the same as manual
Firing just moving untill there is an impact
Then it give you a target lock and you can open fire.....!!

_________________


DarkestVorlon
Vice Admiral

Joined: October 17, 2002
Posts: 245
From: ICNV Rememberance CNCC-4021986
Posted: 2003-12-31 10:09   
Got my vote, we do it manualy as it is. We might as well get a system that lets us do it
_________________
Retired Council Member of the Imperial Klingon Command
Former Member of Raven Warriors.
Former Member Terra Squadron.
Former Member of Agents.
Former Member of NX.
Founding and former member of KIGR.

  Email DarkestVorlon
Alien Mastermind
Grand Admiral
Pitch Black


Joined: January 20, 2003
Posts: 242
From: Toronto
Posted: 2003-12-31 10:56   
Yes!

Not so good for my fellow kluth... but excellent for scout extermination!
_________________
\"It has yet to be proven that intelligence has any survival value.\"
-Arthur C. Clarke

  Email Alien Mastermind
Goto page ( 1 | 2 | 3 Next Page )
Page created in 0.042342 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR