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New planetary building. |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-11-27 13:21  
Planetary Fire Control
When a fleet attacks 1 side of a planet the defenses on the otherside wont fire... Defense and fighter bases alike.
Basicly this building will allow those defenses to coordinate attacks.
In other words they will fire even when nmy fleet is on the other side of the planet.
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- Axi
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-11-27 17:33  
Question 1. Why should we need another building for this?
Good Idea, but I think it should just pe part of the code for defense bases and fighter bases.
Howabout self lighting-textures that get layered over the normal planet textures to represent developed areas
(these would blink a few times and turn off when bombed)
Even Better, howabout Giant Billboards!!!!
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-11-28 12:19  
/me imagines the Banard's Star cluster with one of these on every planet...
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Fleet Admiral Tbone
Commander of the NSS Red Lobster
[ This Message was edited by: Tbone [NSS Pandora's Box] on 2003-11-28 12:19 ]
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Azure.co.uk Cadet
Joined: December 01, 2002 Posts: 355
| Posted: 2003-11-28 14:32  
Quote:
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On 2003-11-28 12:19, Tbone [NSS Pandora's Box] wrote:
/me imagines the Banard's Star cluster with one of these on every planet...
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Oh boy...
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-12-02 11:16  
Imagine someone in a scout dodging all those missiles making the server collaps (or the object limit will be reached)
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-12-02 14:32  
Indeed.
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-Ashiya- Vice Admiral
Joined: October 21, 2003 Posts: 204 From: The United Kingdom Of Great Britain And Northern Ireland.
| Posted: 2003-12-03 15:30  
scout isn't necessairy to bomb the server since planetdefences battleling each other if they are close enough and are not on the same side (not shure if that if fixed in the patch but i would be delighted since it pretty simple to cap those busy planets).
but it might be a good idea to change the code of missdef similiar to fighters that they maneuvre around planetary objects instead of crashing into it. hiding behind it would be in vain then.
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