Author |
one of bolds fine balance ideas |
thebold Grand Admiral Pitch Black
Joined: September 28, 2002 Posts: 327 From: England
| Posted: 2003-11-27 10:13  
curently the game gives you a auto target feature so no matter how small the ship yu can insta kill it.. so to basicly say make bigger ships take more time to target a enime like 10 seconds for a station and 7 secs for a dread maybe 5 for a cruiser.. works well in other space games i play
_________________
|
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-11-27 10:17  
you mean a lock on option like missiles have?
maybe a good idea for missile's add some tracking option to it when you let it lock on.
As for your original idea..
10 secs for a station???? that thing is the size of a planet and you need 10 secs to lockon?!?!?!?!
i would rather switch those numbers
10sec - scout, Engineer, Extractor
08sec - Frigate, Supply
06sec - Destroyer, Transport
04sec - Cruiser
02sec - Dreadnought
00sec - Station
Those would be more realistic
[ This Message was edited by: Axianda *XO* on 2003-11-27 10:22 ]
_________________
- Axi
|
Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2003-11-27 10:38  
well maybe not fixed times, but base it on target's speed. be pretty easy to get a quick shot at anything thats not moving at all or much, but a dessie at full throttle (much less a frigate or scout) would take much longer to get a lock on.
[more for 1.481 and beyond]
thinking about the new beacon code about how it raises ships sig, could adjust targeting for long range weapons (missiles, gauss gun, anything with more that 500gu range really) to have targetable range based on the size of the target, ie, being able to fire an IT missile salvo at a dread at longer ranges than a scout, thou that distance could be increased by adding a few beacons
_________________
|
Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-11-28 12:16  
Big lasers will begin to miss smaller ships more often.
_________________
|
'A1Tyrael Cadet
Joined: January 20, 2003 Posts: 322 From: AquaWorld
| Posted: 2003-11-28 17:29  
If a CL2k is a giant laser gun, and its full arc that means it's on a turret, wont it take time to move the turret? Especially if its a giant cl2k
_________________
Hello Joe! ;)
|
Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2003-11-29 15:59  
actually in theory u could just have a hole in your ship in which the CL is placed, then have a swiveling mirror mounted on top of it, or a lense inside it, which would be much easier to aim then a giant turret
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
|
Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2003-11-29 20:19  
than to how to do it whit the ICC HC ?? its got 5 Ftorps
you dont use a mirror when you fire Ftorps do you
wel all the above i dont have a opinion on for once
but i must say in reality a CL2K cant instantly lock on a scout going FULL throtle
what i have a opinion on is the clasical stear point and fire
just line up your ship whit your target and fire a missile/torpedo/guns
just like the missiles fired of a ship even if the slot is aft it stil comes out the front 0 angle
_________________ DS Discordion
|
Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-11-30 00:05  
Quote:
| than to how to do it whit the ICC HC ?? its got 5 Ftorps
you dont use a mirror when you fire Ftorps do you |
|
A torpedo is a solid object. A laser is a beam of energy. Big difference.
_________________
|
Akuma Fleet Admiral
Joined: January 04, 2003 Posts: 52
| Posted: 2003-11-30 21:38  
lockon, bah its the future, they would have eliminated that by then. If we can harnes the power of tachyon drives, lol lockon speeds would be none exsistant.
_________________ yehaw!!!
|
SmellyTerror Cadet
Joined: September 24, 2003 Posts: 52 From: Canberra
| Posted: 2003-12-01 20:20  
Akuma - in the future, space combat would be a lot more like sub warfare conducted at staggering distances and you'd never even get to see your enemy. Sadly, that'd be as boring as hell. Fun is all that counts, and balance can be explained any way we like.
Having said that, I'm not sure if the lock on is needed - we'll see after the ship re-balance - but it's a good tool to keep in mind, just in case.
_________________
|