Author |
sub-system targetting |
Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2003-11-22 18:19  
as i understand it, the ability to target a ships sub systems is gonna be implemented in the game.
as i also understand it, the subsystems will be represented by an icon on the ship your targetting
i recently played the demo for Homeworld2, and i think theres a more economic way of doing this. what they did is have little lines run out of the ship youve targetted, with a little O at the end of each one, clicking on an O targetted the sub system it was related to, so u could just run your mouse over all the Os on a target ship until you found what u wanted blown up, and order an attack.
a similar system might be useful for DS, perhaps have the icons for each subsystem at the end of a little targetting line, or have a sub menu pop up beside your target with all the sub systems listed?
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
|
Thrie Fleet Admiral Raven Warriors
Joined: October 28, 2002 Posts: 760
| Posted: 2003-11-22 19:52  
I agree with this... Have you even seen All the little diamons on a Frigate??? or a Dessie??? You spend more time trying to find the blasted subsystem your looking for then pounding on your spacebar and the Turn keys. 10 Diamons packed into a little ship is not fun lol
_________________ [Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]
|
Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2003-11-22 19:52  
Maybe instead of an 'O' on the end of the line have the component symbol? This would cut down on the "madly scrolling trying to find the JD" time. But yeah, I like this system, and from what I've heard from people who played beta when the system targeting was it was a real pain because all the icons were clustered together. Imagine what a long range scout would look like =O.
On a side note, in the space shoot-em up freelancer the component targeting system works on you clicking on a wire frame of the target to select the component. This is friggin impossible in a dog fight, especially a 3-D one.
Go Targeting-by-Line!
_________________ I didn't say they were lobsters, I said they reminded me of lobsters.
-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.
|
Flandres 1st Rear Admiral
Joined: June 29, 2002 Posts: 209 From: California
| Posted: 2003-11-22 20:19  
targeting a sub-system in freelancer would have worked even better had there actually been a point to it.
Ship components seemed to have more HP than the actual ship they were mounted on.
_________________
|
Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-11-23 17:37  
This feature was removed from the game until we can implement a more intuitive and easier interface for it.
Possibly just a system of designating weapons as your target, and then having your ship shoot at said weapons when you are within a close enough range.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
|