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Ships should need materials AND crew to be build |
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-09-24 07:57  
With the update Ships will need shipyards with materials to be created, why not crew as well? Currently with the right ammount of resources you could build as many stations as you want, where does the crew come from?
I suggest a new building called Fleet Academy which will train a certain number of people for fleet work, but only as many as are jobless on that planet
This would mean for example on a normal barren world 40000 people for fleet work (4 pop), on a terran world 290000 (29 pop)
Of course those people should also be ferried by AI trannys
_________________ If the buildings on your planets disappear, guess who was there....
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Imaginary Shifty Midshipman
Joined: June 02, 2003 Posts: 204 From: Estonia
| Posted: 2003-09-24 08:27  
AI trannys will be removed so forget it.
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-09-24 08:41  
Ai Trannies are a long way from being removed.
Anyway i fully support it. It sounds great
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-09-24 09:21  
Quote:
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On 2003-09-24 08:27, Shifty wrote:
AI trannys will be removed so forget it.
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Maybe those crewmembers could fly to the shipyard planet with some kind of civilian ship then, used to transport all sorts of people, crews, refugees and so on
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-09-24 10:27  
1.) barthezz, play the beta. really. you'll be surprised at what you dont know about it.
2.) crew could be transferred with the trade interface just like goods.
i like the idea.
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Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-09-24 11:08  
Faustus removed the trannies in the Beta...? 0.o
Why does he always remove stuff before he has something functional to replace it with?
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-09-24 11:19  
hmmm, forgot that the trannys got removed, well then the civil ships I suggested
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2003-09-24 14:05  
why do people make wild assumptions about things they apparently know nothing about?
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Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2003-09-24 15:23  
Faustus already has a functional way of resource trading that will replace the archaic AI tranny system. You see, there is now a building called "The Wizards Tower". At this building you create wizards, who then magically transport resources to different planets. With these magic-weilding old men AI transports are obsolete and thus were removed.
_________________ I didn't say they were lobsters, I said they reminded me of lobsters.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2003-09-24 15:48  
Don't forget the new need to collect Gaifen droppings, which are then processed to use as an offering to the Gods, to get mana for the AI wizards...
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2003-09-24 16:10  
lmao
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-24 16:23  
Hehe Barthezz have you been in beta at all? You really should, at least to get a head start on the new gameplay.
Anyway, AI transports are gone and the TRADE button is simpler. All you can do now is EXPORT, and it's a simple matter of clicking the planet you want to export, clicking the resource, then the target planet to receive the resource.
After that the trading happens automatically. And quite quickly I might add. Whereas AI transports take a while to get resources moving around, in the beta not only are resources mined a lot faster by the planet, but the automatic exporting happens just as fast.
But don't let that make you think that planets can support a lot of large ships spawning at their shipyards all the time:) cuz they can't.
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2003-09-24 16:30  
Transports were removed because of a flaw with the AI route plotting and zone transfers.
We felt that it was more economical to simply remove them for now rather than spend additional time to fix this and further delay the next version.
We anticipate returning AI transports to the game at a later date, as the ability to interdict them for piracy or to blockade a planet is an important strategy.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Tellaris Grand Admiral Galactic Navy
Joined: April 30, 2002 Posts: 830 From: Land of Chocolate
| Posted: 2003-09-24 16:43  
Its particularly fun to dicter AI trannies coming from a planet with a resource your faction does not have. Me and some one else managed to get a hold of some Hypermatter off a transport once... Though it wasn't AI...
_________________ Captain of the StarCruiser
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Spiritlift Grand Admiral
Joined: January 12, 2003 Posts: 704 From: Australia, Hell
| Posted: 2003-09-24 16:44  
Quote:
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On 2003-09-24 07:57, DOM700 [-IMO-] wrote:
where does the crew come from?
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Would you like a course on the birds & Bees or a Nice Book Entitled "Where Did I Come From ?"
hmm could always add another structure to planets like family planning clinics ...then theres hospitals , Courts , Parliaments , Embassies , Schools , military training academys , unis , crew inductment facilities, councils , theme parks & Mcdonalds... oh & what about landmarks visible from orbit ???
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[ This Message was edited by: Spiritlift on 2003-09-24 16:52 ]
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