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IT's etc |
slice Admiral
Joined: October 18, 2002 Posts: 164 From: UK
| Posted: 2003-09-05 08:29  
Ships shouldnt be able to out-turn missiles, they have far greater mass yet the tiny missiles cannot hit cos there turning arc is to large. I understand that unmissing IT's is a bit extreme but perhaps an upgrade to point defence would be better than IT's/AR's slewing around like vast space cows
jus' my 2 cents
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-05 13:36  
They're not accurate enough now I agree..
Too accurate before, not accurate enough now.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2003-09-05 14:43  
IT's Accurate enough WAY to low on damage and ammo.
its a hvy weapon so its a little slower than its cousin the AR.
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Roger Fleet Admiral Sundered Weimeriners
Joined: November 07, 2001 Posts: 105
| Posted: 2003-09-05 17:27  
I agree. It's realy stupid that cruser can outmanuver a freaking missile. There are more realistic ways to solve the ballance issue.
IT missiles were not balanced for a long time. Hulls changed, missiles got nerfed and their damage, quantity and reload stayed prety much the same. IF missiles were returned to their beta stats they would probably be BALLANCED considering flux scouts, torpedoes tracking and other nasty things like luth destroyers. If IT missiles actualy hit something besides stations and dreads, I bet there would be no luth destroyer ballance issue.
Here is a summary of current missile effectivness:
Completly usless.
Exceptions:
1) Masochists.
2) Green people.
3) "Special" people.
4) Solo bombing runs on unshielded planets.
I would sugest to increase IT turning rate to the point where frigate could barely dodge them. (Thouse ships are a wee bit too weak even for current crapy damage.)
[ This Message was edited by: Roger on 2003-09-05 17:30 ]
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Tiggy Midshipman Terra Squadron
Joined: May 30, 2003 Posts: 282 From: Western Australia
| Posted: 2003-09-05 20:18  
I would like to agree with all the statements made here. I mean, IT's cost about the same as torpedo launchers and take the same slot. More damage (Slightly lower than a torp I think.) More accuracy (NOTHING should outmaneuver a missile, unless we can implement some countermeasures.) and more ammo, along the lines of 10.
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-09-05 20:55  
Look, either upgrade the missile accuracy, and add some new PD devices.. or make new missile models, they all are too small, and all look the same.
Either choice would be welcome... Or, you could just leave it the way it is, which would be fine by me
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-09-05 20:57  
Oh, hey as for some new countermeasures... just look at the stuff that already exists in real life:
Chaff pods
Decoy Flares
Super high speed machine guns
Anti-missile Missiles
_________________ Flagship: MCC-717: C.S.S Antaeus
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DarkestVorlon Vice Admiral
Joined: October 17, 2002 Posts: 245 From: ICNV Rememberance CNCC-4021986
| Posted: 2003-09-05 21:03  
Wait a minute, these missiles REGARDLESS of mass have to deal with INERTIA. Inertia is NOT only determined by mass, but also speed of direction. Lets say 1GU/s is equal to 1 KM/S, a Missile moving at 25-35 KM/s is going to have a MASSIVE turning arc, as it has no drag coeficient from a atmosphere to aid its directional change, it has to change its direction and apply thrust, even then it cant just pull a 90 degree turn and be set, it has to compensate for its drift. Unless IT's have a magical inertialess drive (wich large ships would have first so I know they dont exist in DS) IT's have accurate manuverability. I do agree damage is rather paltry for a so called "Heavy weapon" They barely even scare a Kluth strike group, the one faction that should be terrified of IT's due to their lower armor resilience.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-05 21:33  
IT's and AR's used to be totally accurate. If you fired one, it was either gonna hit it's target or hit something in the way. It wasn't gonna miss anything other than a full speed scout (and that's maybe).
Then they were changed to what we have now. My grandmother can outmaneuver one with her walker.
Basically, anyone who was around before the change thinks they're inaccurate. And I agree with them. But...making them too accurate would be worse than now, now that we have ships like missile dreads and modifyable weapons.
They need a slight increase in their turn arc I think. Not a lot.
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g0ds s0ldier Grand Admiral Pitch Black
Joined: October 24, 2002 Posts: 954
| Posted: 2003-09-05 21:41  
They are accurate enuff ATM...maybe just larger load per-slot...
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Tbone Grand Admiral
Joined: July 21, 2001 Posts: 1756 From: Vancouver
| Posted: 2003-09-05 22:14  
IT Missiles need a boost in damage, and maybe one in accuracy.
The only ships that can dodge missiles for a long while are the frigates and scouts. Destroyers can dodge them but sooner or later there will be to many missiles in the air for them to dodge them all. Cruisers can only dodge missiles if they are moving at high speed and turn away from them at the proper moment.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-09-06 01:25  
Quote:
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On 2003-09-05 17:27, Roger wrote:
4) Solo bombing runs on unshielded planets.
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How could you find out that?! I only did it when noone was around
Btw PCMs count as missiles for me and they hurt
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slice Admiral
Joined: October 18, 2002 Posts: 164 From: UK
| Posted: 2003-09-06 12:05  
Quote:
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On 2003-09-05 21:03, DarkestVorlon wrote:
Wait a minute, these missiles REGARDLESS of mass have to deal with INERTIA. Inertia is NOT only determined by mass, but also speed of direction. Lets say 1GU/s is equal to 1 KM/S, a Missile moving at 25-35 KM/s is going to have a MASSIVE turning arc, as it has no drag coeficient from a atmosphere to aid its directional change, it has to change its direction and apply thrust, even then it cant just pull a 90 degree turn and be set, it has to compensate for its drift. Unless IT's have a magical inertialess drive (wich large ships would have first so I know they dont exist in DS) IT's have accurate manuverability. I do agree damage is rather paltry for a so called "Heavy weapon" They barely even scare a Kluth strike group, the one faction that should be terrified of IT's due to their lower armor resilience.
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Yes but the mass difference between even a scout and a IT more than accounts for the speed, and on the inertialess drive topic all ds ships must have something along those lines or the jump to light speed would kill everyone on board. Unless they have some MIGHTY acceleration couches
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Tiffy Rando Grand Admiral
Joined: January 19, 2003 Posts: 354 From: Austin, Texas
| Posted: 2003-09-06 19:44  
Or they could all be suspended in silica gel.... but that would mess up all of UGTO's hot leather uniforms
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Tiggy Midshipman Terra Squadron
Joined: May 30, 2003 Posts: 282 From: Western Australia
| Posted: 2003-09-06 21:23  
Quote:
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On 2003-09-05 20:57, -Kat-[2RA] wrote:
Oh, hey as for some new countermeasures... just look at the stuff that already exists in real life:
Chaff pods
Decoy Flares
Super high speed machine guns
Anti-missile Missiles
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The only thing close to a "high speed machine gun" would be flak, and that ISNT fast. Other than that, high speed weapons are very ineffective against missiles; most anti-missile guns fire a round every two seconds; because its more effective than spitting out rounds without any hits.
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