Author |
Weapon variations according to hull size... |
Lith Ragond Cadet Galactic Navy
Joined: November 25, 2001 Posts: 1854
| Posted: 2003-08-05 19:05  
Ok, this kinda sprang form some stuff said in many different posts.
Here's how it is WWII, the small hull class naval ships had smaller guns than the large hull class naval ships. you may say DUH right here, but think about it. the guns on the larger hulls had a larger barrel width (bigger ammo=harder hit) and a longer barrel length (longer barrel+bigger ammo=greater range & speed).
so... why not use this in DS? have each weapon class be dependant on hull size. so, in essense, a dreadnaughts torpedos will go faster, farther, and have more damage than a cruiser/destroyer. why? because they have more room for larger/longer torpedo bays... DUH .
what do u guys think?
_________________
|
Lith Ragond Cadet Galactic Navy
Joined: November 25, 2001 Posts: 1854
| Posted: 2003-08-05 19:10  
ROFLMAO!
ok, apparently other people posted similiar ideas in diff thread, i just happened to miss them hehehe silly me *palm to forehead*
_________________
|
Lupino Cadet
Joined: March 23, 2002 Posts: 359
| Posted: 2003-08-05 19:15  
Hmm, maybe not torpedoes, would there be a standard size for those? But I like the Idea of a Dread Railgun being the equivilent of a 16" gun, and a Destroyer Railgun a 5" gun
_________________ \"Time is the best teacher; Unfortunately, it kills all its students!\"
|
conswirloo [V] Cadet
Joined: March 22, 2002 Posts: 254 From: GA
| Posted: 2003-08-05 20:51  
I think torps should be standard, as well as missiles, variance due to hull size in those items should be limited to ammo quantity.
Torps is what made PT boats effective in combat, allowing a small, cheap ship to get in some killing blows on larger ships.
But weapon mounts should definitely scale to size
_________________
|
Kaine Darkheart -SO- Grand Admiral Deicide
Joined: March 30, 2002 Posts: 458 From: Oshkosh, Wisconsin
| Posted: 2003-08-05 21:03  
good idea lith i love it... but... it kinda means a harder times for the n00bs... i mean a cruiser CAN destroy a dread... but with lighter ammo it will get the dread but it will take longer and there is a higher percent that the noob will die... i dono where im goin with this... sorry!
_________________
|
Lith Ragond Cadet Galactic Navy
Joined: November 25, 2001 Posts: 1854
| Posted: 2003-08-05 21:26  
Quote:
| Torps is what made PT boats effective in combat, allowing a small, cheap ship to get in some killing blows on larger ships. |
|
and 1 WWII torpedo could sink a ship
i agree with the standard missles.
but p cannons... 7" on a dessie sounds nice... but what about those giant 24"s on some of those hardcore battleships i want "uber"cannons for dread size
now with torps... think about it. EAD = 4 Full, 2 Front, TC= 4 Full 1 Front... something seems a LIL odd about that... sure the EAD has the largest load out of CLs (non station) but CLs are good as they are, i think they are well balanced. i find torps to be the most unbalanced weapon on DS, why? because dessies and cruisers can eat up the (supposedly) most powerful ships in the game with them, and those ships have a chore trying to feather them off.
so, what i suggest (as above) is that weapons become relative. scenario: some dessie vs some dread. dessie is firing "smaller" torps and cannons at dread, dread cannot dodge them and is taking damage, dread fires torps at dessie, dessie is able to dodge torps with slight difficulty, yet cannons are hitting more often, once dessies armor is gone, dreads, armor is down to 50%. seems slight more balanced then current scenario: dessie vs dread, dread unable to hit dessie, dessie takes out all dreads armor and some hull. this way, 2 dessies would definently deter a single dread (providing the dessies dont mind some hull damage). *note: armor numbers are completely representible, just a rough idea.
to me, that is the "model" albeit a simple one, that DS should be, now obviously, with cruiser vs dread, the cruiser will begin getting into the dreads hull, and vice versa, but with the dread winning out. so 2 cruisers, = an obviously dead dread (whereas 1 cruiser = dead dread now).
these models are of course, for the most popular ships, the torp boats/dog fighting ships.
_________________
|
warren Grand Admiral
Joined: April 18, 2002 Posts: 312 From: piney point, md
| Posted: 2003-08-05 21:42  
also biger ships would be able to carry more amo
_________________
|
AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2003-08-05 21:55  
In real life, I believe that a torpedo is a torpedo is a torpedo. What I mean is, a torpedo on a destroyer has the same killing power as that on a battlership (which I don't think would be equipped with torpedos, or at least as many as in Darkspace). The advantage of the battleship in the olden' days is A) its proliferation of guns and B) its guns' enourmous size.
Gun size varied from country to country, but the latest and last battleships the United States built, the Iowa class, had 9 16-inch guns. The Japenese built a 2-ships class that a few 18-inch guns I believe, but that was as big as it got. Anything bigger would have blown the turret off the ship with the recoil systems in place at the times. There were larger coastal guns, but these were static, and didn't float in the ocean.
Back to Darkspace. With the improvements to guns in the patch and the scaling of weapon range and damage, maybe a new battleship is possible. If it were harder to dodge at mid-range, the Battle Dreadnaught would be a monster, and this may be what happens after the patch. Add in the fighters, and you are looking at something that will compliment the Elite Assault Dreadnaught and the Carrier Dreadnaught very well.
I seem to have run off on a tangent, so one last thought: personally, I'd like to see a big, fat warship, When this, we'll call it a battleship, shows up, people crap on themselves and the battle may turn. Of course, for this to be possible, there couldn't be al of Pitch Black flying them.......Which brings me to my next tangent of this never ending rant/post: New rank/removing the rank cap. Even if there is only one more ship for the people with 80??? pretige, it would help limit how many are in the MV, and give bored FAs something to renew there interest in the game.
Anywho, if you followed this post from beginning to end, I reward you with the "I'm a G of a Post Reader" Badge. Wear it proudly, my sons.
Bito
_________________
Puppies gotta die, too.
|
Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-08-06 00:53  
~~~
I believe this is already implemented! Check the admin meeting logs.
_________________
|
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-08-06 01:08  
Lol, I want to see a dread size ship with a single gauss gun which acceleration chambers are all over the ship so it has nearly unlimited range
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
|
DaMadCow Fleet Admiral
Joined: July 20, 2001 Posts: 407 From: A Farm
| Posted: 2003-08-06 03:16  
Quote:
|
On 2003-08-05 21:03, Agent_Tart {C?} -[Flipper Force]- wrote:
good idea lith i love it... but... it kinda means a harder times for the n00bs...
|
|
what noobs
_________________
|
Deleted Fleet Admiral
Joined: Posts: 0
| Posted: 2003-08-06 03:34  
yeah maybe this should be implemented. its pretty stupid for my Heavy cruiser with torps and sabots to jump to a EAD and blow 40% of its hull before it even damages 1% of mine.
_________________
|
thebold Grand Admiral Pitch Black
Joined: September 28, 2002 Posts: 327 From: England
| Posted: 2003-08-06 03:55  
Quote:
|
On 2003-08-05 21:42, Weasel man wrote:
also biger ships would be able to carry more amo
|
|
my idea exactly
it was a shame no one supported it enoughe to go any further than that
_________________
Proud Fleet Admin of [BIS]
[ This Message was edited by: thebold[Dog of War] on 2003-08-06 03:56 ]
_________________
|