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Weapons that damage specific systems |
Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-05-17 03:13  
It would be interesting if instead of generalist anti-system devices we had weapons that specifically target a system type. Or maybe weapons that have specific system type damage as a side effect (but some other drawback, such as bad tracking or low damage.) The closest to this currently is the ELF beam.
Basically, more weapons with 'special effects'.
Items like...
A beam/wave designed to overload and burn-out sensors and electronics. (through protection?)
A missile that projects a field that prevents torpedoes from forming correctly, knocking torpedoes offline for about 5-6 seconds.
A similar weapon that scrambles targeting electronics on missile launchers, knocking them offline for about 5-6 seconds.
A 'shockwave' weapon' that destroys the control systems of drone units, knocking drones offline for about 15 seconds.
A virus weapon that causes someone's interface to fritz out for a few seconds. (Possible? Dunno.) Otherwise, a weapon that interferes with target locking systems, basically making all sensor diamonds (for an affected ship) disappear for about a second, with loss of taget lock.
A weapon that destroys ammunition?
Other neat stuff.
Those are just top-of-the-head examples. None of those things would have to be considered.
Basically, just want more 'special' weapons.
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ShadowWarrior [**] Vice Admiral
Joined: June 16, 2002 Posts: 31
| Posted: 2003-05-17 07:39  
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On 2003-05-17 03:13, Formidable Flip-flops wrote:
A weapon that destroys ammunition?
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On that note it would be cool if when weapons were destroyed, their ammo exploded.
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Deleted Vice Admiral
Joined: Posts: 0
| Posted: 2003-05-17 12:09  
that would mean one weapon dead, kabooom. u be goner.
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Sandals Fleet Admiral Agents
Joined: January 21, 2002 Posts: 2001 From: Redmond,WA,USA
| Posted: 2003-05-17 17:16  
The ammo wouldn't necessarily damage the ship. But...hmmm....
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