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[FAQ
Forum Index » » Developer Feedback » » [1.670] Release Candidate 1 Testing and Feedback
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 Author [1.670] Release Candidate 1 Testing and Feedback
Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2011-07-19 22:42   
The issue was caused by the original models all being modeled on different scales. So no simple modifier was available, the only way to figure it out is to import a proper size model (ie a box in the right scale) and rescale the model till it matches.

We can go through and fix the scaling, ICC was done first, Pirates should have been built at scale. It wouldnt take to long to fix the rest.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-07-19 23:07   
Quote:

On 2011-07-19 14:26, The Fridge wrote:
Quote:

On 2011-07-19 13:27, Borgie wrote:

the gang can always counter a md with cloak. leave the beam load out alone. also if your using a md to fight luth dreds then you have just failed.




I was the Ganglia and No ship unless it's a dedicated PD should be able to negate a missile salvo from the MD.

Your Ball.


Edit: Stations fall in the Dedicated PD Catagory.
[ This Message was edited by: The Fridge on 2011-07-19 14:28 ]




hell, it only has 8 missles not too hard for most dreds to pd them out.
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2011-07-20 01:04   
Quote:

On 2011-07-19 14:42, µOmniVore wrote:
As posted above support ships although they are not combat ships they should have enough armor and defenses to survive long enough to do their job.






Wrong.

Support ships are supposed to be defended, and brought into direct combat on sparce occasions, not to sit there all the time and expect not to be targeted.
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Alcedo
Chief Marshal
*Renegade Space Marines*


Joined: June 03, 2010
Posts: 136
Posted: 2011-07-20 02:39   
I cannot find Upgraded Build Drones or ally ships for sale anymore in Beta. Have they been removed on purpose?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-20 09:20   
Quote:

On 2011-07-19 22:42, Tael wrote:
The issue was caused by the original models all being modeled on different scales. So no simple modifier was available, the only way to figure it out is to import a proper size model (ie a box in the right scale) and rescale the model till it matches.

We can go through and fix the scaling, ICC was done first, Pirates should have been built at scale. It wouldnt take to long to fix the rest.





Rescaling the models will also mean retexturing them. Otherwise you'll end up with models with varying detail size; eg: dessies with windows that are 2 floors high or dreads w windows for hamsters to look out of.

Do you have a guide on model size?

How abt releasing a 3ds/max file of a 10m by 10m cube as a size/scale reference for model contributors?


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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-07-20 09:30   
We can scale the ships using the Resourcer, which requires no re-texturing or editing of the original model .
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-20 09:35   
its not a HUGE issue.

i just thought maby it would help with missile tracking that some people are complaining about.

Thanks for looking into it. You guys are great.
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µOmniVore
Grand Admiral

Joined: September 13, 2006
Posts: 171
Posted: 2011-07-20 11:45   

ship scaling is a nice cause, but i would love for new player created models by Kenny, LoA and others i think this is the biggest over sight of this new release. New ship models to atleast differenate the different classes adds to immersion. i know the ICC and UGTO need new models not for all ships just a few.


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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-20 14:27   
Quote:

On 2011-07-20 09:30, Pantheon wrote:
We can scale the ships using the Resourcer, which requires no re-texturing or editing of the original model .




It actually depends on whether the ship was UV mapped/textured. Cos then, they would have a sorta fixed "skin" on the surface. And scaling it up and down would scale the textures too.

That's why i was mentioning windows that would be of inconsistent size relative to each other. I'm a stickler for details like these. One of the few things that can depict or portray the size of the ships are the windows.
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2011-07-20 18:43   
Quote:

On 2011-07-20 02:39, Alcedo wrote:
I cannot find Upgraded Build Drones or ally ships for sale anymore in Beta. Have they been removed on purpose?




I heard they got removed to make things slower. I couldn't find them either.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2011-07-20 20:32   
I looked at the models last night and it wont take long to fix the scaling...

Right now the UGTO Cruisers are at scale 1.30 and need to be at 1.45 like the ICC cruisers are.
That not the issue, what is is after we fix the scaling, we then need to go back in and realign each of the devices, namely the engine exhausts and weapons points so things still match up. that part is time consuming.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2011-07-20 20:38   
Quote:

On 2011-07-18 18:16, µOmniVore wrote:

on a side note stations and heavy dreads need cannons to provide a means to hit smaller ships. or a AOE field that damages cruiers and under cause as i see it now a few cruisers can qork over an entire fleet cause of the lack of fast tracking weapons.




thats good. deploy your own cruisers! This patch will force balanced fleets(hopefully)
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-20 21:25   
Quote:

On 2011-07-20 20:32, Tael wrote:
I looked at the models last night and it wont take long to fix the scaling...

Right now the UGTO Cruisers are at scale 1.30 and need to be at 1.45 like the ICC cruisers are.
That not the issue, what is is after we fix the scaling, we then need to go back in and realign each of the devices, namely the engine exhausts and weapons points so things still match up. that part is time consuming.




Honestly, you guys have done more than enough to make 1.67 the best release ive ever seen.

Scaling is such a non issue, i wont mind if it dont make it into 1.67.
Im just happy the whole dev team knows that it is the way it is. Im sure you guys will get around to making it right eventually.

overall im Super happy with the work you guys have done. And i have to keep reminding myself your all doing it for free! Hats off to your devotion.
Thanks guys.
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339,144

MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-20 23:04   
scaling is for 1.680
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-07-20 23:35   
Quote:

On 2011-07-20 21:25, *XO*Defiance wrote:

Honestly, you guys have done more than enough to make 1.67 the best release ive ever seen.

Scaling is such a non issue, i wont mind if it dont make it into 1.67.
Im just happy the whole dev team knows that it is the way it is. Im sure you guys will get around to making it right eventually.

overall im Super happy with the work you guys have done. And i have to keep reminding myself your all doing it for free! Hats off to your devotion.
Thanks guys.




+1
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