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Couple of observations |
A Gundam 1st Rear Admiral
Joined: July 09, 2010 Posts: 18
| Posted: 2011-04-09 14:05  
1. Automated Hull Repair gives substantial bonus to armor regen rate when activated. I literaly cannot die! Ive even taken on an Assault dread and shrugged off its damage in my beak. (not full lasor alpha)
2. Stations should not be as mobile as they are. Perhaps they should be stuck with a Worm Hole Drive. Currently the slow travel speed of stations can be overlooked because of their ability to jump. Forcing stations to be less mobile would inforce using a vangaurd of assorted ships to suppport that station.
Thoughts?
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Panduh Grand Admiral Pitch Black
Joined: June 03, 2007 Posts: 250
| Posted: 2011-04-09 14:59  
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On 2011-04-09 14:05, Darth Taco wrote:
1. Automated Hull Repair gives substantial bonus to armor regen rate when activated. I literaly cannot die! Ive even taken on an Assault dread and shrugged off its damage in my beak. (not full lasor alpha)
2. Stations should not be as mobile as they are. Perhaps they should be stuck with a Worm Hole Drive. Currently the slow travel speed of stations can be overlooked because of their ability to jump. Forcing stations to be less mobile would inforce using a vangaurd of assorted ships to suppport that station.
Thoughts?
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1. AHR is designed to give a bonus to armor repair rate when active. Also, an Assault dread pegging you with a couple lasers will not kill you (duh). You can die.
2. Stations function as support ships rather than genuinely stationary vessels. Forcing stations to be less mobile than they currently are would not force other players to support them any more than they currently do; it would simply make them harder to move and be present in combat situations at all.
[ This Message was edited by: Panduh on 2011-04-09 15:00 ]
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-04-09 15:00  
Well if you are repairing in ahr, chances are you are cloaked and not contributing to the battle anyways.
Also, one dictor will cause nightmares for stations.
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2011-04-09 15:08  
1. i think its ok. kluth dont have armor. well not much at least. AT LEAST it can self repair. and at least AHR makes it worth it. if only armor is damaged, its not that bad. i mean, what? did that hurt? when your hull has ben damaged, its trouble, so those repairs better hurry up. i think its one of the factions distinctive properties. oh and you can die, dont worry. you just dont know it yet. why would someone want to kill frigate? wait till you get cruiser or dread. you're gonna take this back what you said
2. yeah. agree on this one. stations are not stations if you look at it. analyze the word station. probably originated form stationary. stat. hmm...but it moves
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Lrd_Hunter Grand Admiral
Joined: August 16, 2006 Posts: 245
| Posted: 2011-04-09 18:15  
lol darth your new to this game i remmber playing with you. here the thing about stations you should have been playing back when lol there where annoying then there jd takes forever to recharge and there wh devices just sucks cant aim it and now it got some kind of bug where it want open half the time you use it so it just worthless. you use to do what that call fishing accross the gaxaly with wh now your luck to make it go where you want
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-04-09 18:37  
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On 2011-04-09 18:15, Nova Team wrote:
lol darth your new to this game i remmber playing with you. here the thing about stations you should have been playing back when lol there where annoying then there jd takes forever to recharge and there wh devices just sucks cant aim it and now it got some kind of bug where it want open half the time you use it so it just worthless. you use to do what that call fishing accross the gaxaly with wh now your luck to make it go where you want
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there jump drive takes the same time to charge as it used to when i started playing 6 years ago.
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-04-09 19:59  
I think AHR rep rate is a little high..... one to many times have I hulled a luth dread down to less than 50% hull only to have it come back at 100% a couple mins later
I agree with the stations being a bit to mobile. *sits and waits for the station spamers reply*
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2011-04-09 21:26  
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Ray[OU] Marshal
Joined: December 07, 2010 Posts: 189 From: Some where in deep space, From another galaxy. [Origin Unknown]
| Posted: 2011-04-09 23:35  
ok hes clearly a noob and doesnt know much i spend most of my time in a station as many already know staions wit WH suck ask p2 when you see him he knows and altho JD on a station is slow and takes litarally 5 minutes to charge and mine take 6 cuz my labtop is just slow or somthin but you need to actually fly a statin to know its cababilitys youll agree that JD is better then WH especailly when your WH takes you into a planet or star and when its useless cuz the enemy will just follow you tho it in battle and youll still die but if you have JD less chance of dieing
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-04-09 23:35  
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On 2011-04-09 19:59, Soulless* wrote:
I think AHR rep rate is a little high..... one to many times have I hulled a luth dread down to less than 50% hull only to have it come back at 100% a couple mins later
I agree with the stations being a bit to mobile. *sits and waits for the station spamers reply*
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i wish my hull repaired that fast with just AHR. From what i have seen with ahr is that it repairs my hull like having 1 repair drone on my ship, that only works once hulled.
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-04-10 06:50  
Stations should be stationary.
They should also be excessively powerful but hard to move. You're bigger than a planet for god's sake.
-Ent
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2011-04-10 09:11  
That's just false perspective.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-04-10 12:04  
Then what is the true perspective?
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-04-10 12:14  
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On 2011-04-09 19:59, Soulless* wrote:
I think AHR rep rate is a little high..... one to many times have I hulled a luth dread down to less than 50% hull only to have it come back at 100% a couple mins later |
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AHR does not work anywhere near that fast. Most likely they cloaked and moved away then jumped to a supply platform cluster.
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Lrd_Hunter Grand Admiral
Joined: August 16, 2006 Posts: 245
| Posted: 2011-04-10 12:16  
there jump drive takes the same time to charge as it used to when i started playing 6 years ago.
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no not saying that the jd are slower was just stateing a fact that back in the day you could wh acroos gaxaly's witch made the wh useful now you are lucky to get it to land 500gu near what ever you have targted.
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