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Fleet levels and more! |
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-06-15 06:21  
You will not be able to withdraw any credits from the fleet.
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Aaron Lienhardt Fleet Admiral
Joined: December 18, 2009 Posts: 76
| Posted: 2011-06-15 10:47  
i have no credits and cant buy anything cause im 15 but this still sounds exciting, especially the part about command modules
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Yes!!! we got here before the damn luthies!! who wants to celebrate?
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Xydes Grand Admiral
Joined: August 07, 2009 Posts: 276 From: England
| Posted: 2011-06-15 12:27  
I like the Idea but I don't know what to think... reminds me of Guild Donations in MMORPG's created by Perfect World such as BOI or Forsaken World...
I like the Idea of Command Modules but... the fleet levels thingy... I dunno
We'll see what its like when it comes around.
-DV
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2011-06-15 12:27  
Sorry, to rephrase.
I am concerned the proposed system would encourage players to consolidate wealth by forming a few large fleets and create a disincentive for players to stay in or join smaller fleets. I am not sure this homogenization and restriction is beneficial to the future of DarkSpace.
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-06-16 01:54  
This is the silliest idea i have heard of yet, i would much rather you guys give fleet admin the option to add specialized AOE enhancements to command ships and those leaders can ask for donations to help that cause.
fleet levels and player donations is a step in the wrong direction, if this is an attempt at getting more money it is a terrible idea. I would much rather see a % of the fleets accumulated prestige go towards the fleet rank while unlocking specialized enhancements for that fleet to invest in.
i would much rather invest my money in planet and faction wide enhancements as a fleetless player, so the game can become more strategic again.
_________________ When we fail to dream we fail as a society.
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LPv2.5 Chief Marshal *Renegade Space Marines*
Joined: April 08, 2006 Posts: 64
| Posted: 2011-06-16 04:02  
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On 2011-06-16 01:54, µOmniVore wrote:
This is the silliest idea i have heard of yet, i would much rather you guys give fleet admin the option to add specialized AOE enhancements to command ships and those leaders can ask for donations to help that cause.
fleet levels and player donations is a step in the wrong direction, if this is an attempt at getting more money it is a terrible idea. I would much rather see a % of the fleets accumulated prestige go towards the fleet rank while unlocking specialized enhancements for that fleet to invest in.
i would much rather invest my money in planet and faction wide enhancements as a fleetless player, so the game can become more strategic again.
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I second most of what Omni is saying. I think having the levels purchased with accumulated credits puts more importance on a fleet having credits rather than being skilled and gaining prestige. I think having the levels unlock at a certain pres threshold would be better and then having special fleet or planet enhancements that can be purchased using "fleet credits".
This is a great starting place for increasing the revenue stream of the game (if that is the intention).
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2011-06-16 06:53  
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On 2011-06-15 12:27, Sops wrote:
Sorry, to rephrase.
I am concerned the proposed system would encourage players to consolidate wealth by forming a few large fleets and create a disincentive for players to stay in or join smaller fleets. I am not sure this homogenization and restriction is beneficial to the future of DarkSpace.
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My same concern.
Also.
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We could consider it a donation made to the faction government – the more you donate, the more you get back in turn. If the fleet gets disbanded then this is lost permanently. I would also want to lock fleets to a given faction under this system as you are gaining representation with a given government.
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You could just make it so that you can donate credits to a faction, and you get influence with that faction in return. When you join a fleet, that influence is pooled, and then you gain additional benefits. That way if a person leaves a fleet they still keep their benefits.
If you want to encourage loyalty within a faction, you could make it so that influence also at the same time affects what benefits you have in other factions. So as, if you donated 1000 credits to Kluth, UGTO and ICC get pissed and your influence with them decreases with each donation until you hit zero.
So either you spend ALOT of money to have a little influence everywhere, or some money to have alot of influence in one place.
Just thoughts
-Ent
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2011-06-16 08:19  
Seems someone thought the World of Warcraft guild levelling system is a good idea.
Now when the fleet gets to lvl 25 can i ride on a gaifen!
_________________ Retired K'luth Combateer
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-06-16 09:17  
i never thought i would ever find my self fully agreeing with omni sadly that day has come.
i just don't know what to say omnivore as pretty much covered it.
i would rather use my credits to improve Planets then to improve fleets.
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Marius Falix Grand Admiral
Joined: July 05, 2010 Posts: 268 From: Luyten
| Posted: 2011-06-16 11:11  
SUGGESTION:
Allow ENHancements to be sold back for credits, now nothing major, like 1 or two credits for a minor. and add 1+ to the value for each step up.
most people wont want that few couple of creds in their balance but if you could add it to the fleet bank then itl begin to add up. it wont reduce Credits bought, atleast very lightly allthough possible frustration of the time to get a usefull amount together may persuade people to buy them.
this will allow those who play the game for free to still be able to help out with their fleet.
just a small idea that i very much doubt will have a major affect but will stop people being forced into a corner which is very much not in the spirit of a FTP game... atleast those iv found worth playing.
^^
problems?
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2011-06-16 12:51  
i agree with what tellarius and Omivore said..althought not all the ideas are crap but makeing it so that credits (aka money) will represent how good your fleet is...it just dosent make sense.
At least were trying to add more functionality to fleets
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-06-16 16:27  
I'm not sure where you guys are getting your information from...
No-where in this dev blog is it stated that you will receive BETTER anything for upgrading your fleet. The only thing you unlock is more OPTIONS and perhaps a REWARDS in terms of garage space. We will not be giving better weapons, gadgets, or any thing to that extent, to fleets that are a higher level.
In no way, shape, or form, will you unlock anything 'better' by being in a 'level 4' fleet over a 'level 1' fleet. You might get different command modules that give different bonuses, but those bonuses will not be greater than the ones others have, nor will there be more of those bonuses. Please stop reading players replies and replying based on them. Actually [b]read the dev blog, and comment on that. If you had, you'd noticed that we specifically say you don't get better weapons. [ This Message was edited by: Pantheon on 2011-06-16 16:30 ]
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2011-06-16 16:38  
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On 2011-06-16 16:27, Pantheon wrote:
I'm not sure where you guys are getting your information from...
No-where in this dev blog is it stated that you will receive BETTER anything for upgrading your fleet. The only thing you unlock is more OPTIONS and perhaps a REWARDS in terms of garage space. We will not be giving better weapons, gadgets, or any thing to that extent, to fleets that are a higher level.
In no way, shape, or form, will you unlock anything 'better' by being in a 'level 4' fleet over a 'level 1' fleet. You might get different command modules that give different bonuses, but those bonuses will not be greater than the ones others have, nor will there be more of those bonuses. Please stop reading players replies and replying based on them. Actually [b]read the dev blog, and comment on that. If you had, you'd noticed that we specifically say you don't get better weapons.
[ This Message was edited by: Pantheon on 2011-06-16 16:30 ]
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Translation: Higher level fleets get MORE options, not BETTER options.
So a level 4 fleet might have 4 command module choices for their command ships, while a level 1 fleet has one choice.
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Gauthus Grand Admiral
Joined: October 07, 2010 Posts: 10
| Posted: 2011-06-16 17:52  
Sorry to say this but I don't like the idea.
Lets go with the current abilities of ships (not beta) and current player base.
1. Gives rise to large fleets which will get access to more benefits than smaller ones.
2. Command module giving extra boosts to offense, defense, or whatever in an area .. not bad if there were lots of players etc. Right now with the low player base all it means is that when one faction is outnumbered, the outnumbered faction will have even less of a chance to do anything. Furthermore, there will be a lot less 'strays' to pick off.
The way it is right now + command bonus means:
Kluth is a bunch of small fleets. And loads of unfleeted players. If they remain as they are, they'll be at a disadvantage. So after this change there will be 1 Big fleet tripping over themselves to all get behind 1 enemy to stay in bonus range. Additionally, the enemy will pretty much know that the Kluth are cloaked nearby or at the other enemy factions location. As a Kluth player myself, I say "No thanks".
UGTO has like three large fleets. My best guess is it will get consolidated into one fleet (pretty much similar to how they behave now) and they will all stay within the area of effect of the command module and possibly camp more than they already do in huge stations. This change gives them even more incentive to camp together and dominate more due to the larger player base. This will be good for them!!
ICC has like a couple of small fleets. And low number of unfleeted players. They'll be pretty much the same. Again, one giant fleet. So they'll stick together as they do now already. Meh
Unfleeted players (possibly new players): This will either force them to join a big fleet (not even considering a small fleet) or they'll quit from lack of fun from being dominated and forced to join the only fleet around.
Of course... how you implement this can change things drastically but the biggest problem is the number of players. There just aren't enough.
Just my opinion. [ This Message was edited by: Gauthus on 2011-06-16 17:54 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-06-16 18:05  
I'm not sure why people think small fleets will have any less of a chance than large fleets already existing. It costs the same amount.
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