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[FAQ
Forum Index » » Diplomacy » » New form of insidious sabotague
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 Author New form of insidious sabotague
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-05-12 08:07   

Ok, I have witnesses to back me up on this, and if I see this again I will ask the staff to pull the logs and investigate.

Somebody is going into Andro (at least there, not sure about other servers) and doing some planet tweaking that makes them more vulnerable to bombing.

Let me explain.

When building a planet, anyone except a nub knows to keep the structures off the equator. All but idiots know you dont leave a structure isolated and unprotected. Especially if it is, say a cort or a colony hub.

Well, Sensas and I spent 2 days working off and on in Andro, fixing planets that were setup to be bombed. There had previously been a UGTO invasion, and the planets needed fixing. We speculated then that the layouts looked strange. Domes, colony hubs, corts and food built on the equator or southern hemisphere. Defenses are mostly all in the northern hemi.

It has only been two days since we rebuilt and locked everything and I log in again and I find Sag Hotha with defenses taken down and replaced with mines. Structures moved back to the equator, including the domes, food and colony hubs, on over half the planets. Planets locked at commander level, if locked at all. Most importantly, I could no longer find a single planet that was any longer locked at Marshal. If the server had been invaded, I would understand that. If another Kluth Marshal unlocked them, then why would they do it for some nub to come in and move the buildings like that?

There has been no invasion there this week. So there is no reason for the movement of the structures, and the placement of them seems more than fishy. When you stop and look and see that ALL the planets have been likewise treated then it's not fishy any more. When you factor in that almost half of those planets were locked at Marshal, then it becomes absolutely crystal clear that somebody is playing a sad game.

The whole thing just reeks of sabotague.

I have noticed twice now where a server has been stormed virtually within an hour or so's time. I keep seeing the same fleet tag on the planets.

Make it clear. I am not suspicious, I know what you are doing and how.

The factions should be aware of this semi-new tactic, and should probably check their systems to make sure this hasnt happened to them as well.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-05-12 08:18   
I believe Faustus altered the code to change the lock on planets to the level of the highest ranked player online on a faction.

i.e. if you leave that server it'll set the lock to Commander if the next highest rank is a Commander.

Of course, the re-structuring of planetary setups is suspect indeed. (especially given that scrapping and rebuilding an entire planet doesn't give you that much prestige)
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-05-12 08:24   
I too have noticed this as well, same thing with Exertha. Maryter found it completely lacking in defenses at all and completely nub built (all 40 used). So he called me in to rebuild and fix it up nice in proper. This was a few days ago, now last night/today I find it with the same set up I have seen across all the barren planets and the like. All Defense Base II's and a bunch of buildings on opposite hemis, primarily tech and food completely unprotected. So I have now fixed it AGAIN, and have been slowly reworking all of cassi's planets to the proper mix of type I and type II defenses.

Almost all of the BD planets (except the ones I have gotten to) are this way too. All DEF II with minimum tech, all waiting for 1 bomb to hit to KO the entire defense. I don't know if this is sabo or just some noob but this had GOT to stop. The new "unlocking" system is to blame for this, as planets now unlock to the lowest ranked player on after the locking player leaves the server. This system was put in place AGAINST most of the players wills, all to please some noobs who wanted to build in the metaverse. If you want to learn to build you effing build in Scenario NOT THE MV! This is why all of the planets in the home systems were locked GA or higher to STOP this kind of thing. I said sabo would be rampant if planets unlocked after the player leaves......and guess what?


A new idea thats been suggested and bouncing around would be to have planets locked based construction, and not rank. This seems to be a more fair system because some players are really good builders but lack the rank to enforce anything.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-12 08:40   

The plot thickens.

If logs can be pulled, and the guilty party is an Alt.... pls expose him and his real account here.

Really.... faction hopping and planet sabotaging. LOL.
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Anathemia
1st Rear Admiral

Joined: June 23, 2009
Posts: 38
Posted: 2010-05-12 08:53   
I see the new players we've had recently aren't all honest. It really is sad though. We've had sabotage before but I guess what doesn't kill them, makes them stronger.

If I ever catch the person doing this... -.-
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Being a troll ftw.

cloud0418
Grand Admiral

Joined: August 12, 2007
Posts: 2
Posted: 2010-05-12 10:09   
I thought something was up yesterday when I was in BD. 2 of the planets had 4-5 sensor bases, no dictor base, and the rest PD II bases, all located at the northern hemisphere. I'll be keeping a lookout too.
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2010-05-12 11:01   
Never assume malicious intent when you can attribute something to sheer incompetence...

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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2010-05-12 14:37   
I perused the logs. The only players disabling or scrapping structures are those who shortly thereafter rebuilt them -- ie, players trying to help improve the buildings. I didn't notice anything that looked like sabotage. The best guess I have is AI bombers and AI engineers...
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Steveyk
Chief Marshal
Non Omnis Moriar


Joined: November 25, 2008
Posts: 162
Posted: 2010-05-12 15:29   
iv seen this alot in lacerta planet end up with alot of mantle extracors etc in place of barracks sensors and def bases im not sure this is done as sobotague but more about building pres. im not sure on the numebr but id guess it dont cost alot ro scrap a barrack and make a few pres building a mantel extracor.

at;east i hope this is the case and not out and out cheating.

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Xpli$it
Marshal

Joined: March 06, 2004
Posts: 486
From: Canada
Posted: 2010-05-12 15:35   
Quote:

On 2010-05-12 08:07, Azreal wrote:

ZOMG NUBS BAN BAN BAN




New players. Get used to em, because hopefully we'll be seeing many more of them.
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Achilles Lord of the Myrmidon
Grand Admiral
The Myrmidon Legion


Joined: December 15, 2009
Posts: 327
Posted: 2010-05-12 15:54   
Appreciate it Az i have seen this similar setup I logged on last ngith abt 2-3 AM EST and foun a few planet near the Sag transfer gate in Lac. Server converted the similar way i took abt an hour converting them back. We'll keep an eye out.
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DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2010-05-12 17:00   
To be honest i was getting questions from some kluth players the other day asking if i had seen any suspect players on kluth sabotague about ugto players i was playing on ugto the best part of a day and seen nothing in the slightest to suspect any wrong doing.
I just put it down to nubness and ai

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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2010-05-12 17:50   
*evil laugh*
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-05-12 18:08   
there some ICC/UGTO player sgoing from the MV and into Andromeda to bomb and cap some planet, Maybe since Planet capture Stats are sor hard to gain now, guess AI recaps em over time and rebuild em
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2010-05-12 18:17   
another reason to add to get rid of AI completely, like it used to be. AI engineers are a complete liability.
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