Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 +1.4 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Development Updates » » Improved Blind-fire
Goto page ( 1 | 2 | 3 Next Page )
 Author Improved Blind-fire
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-09-29 23:02   
For the purposes of manual fire, Ctrl clicking is very clunky and hard to work with.

If we had, say, a toggle for firing modes, I think that could be a huge improvement.

In manual fire mode, the weapons will simply fire *without convergence* in the direction that you have the cursor in relation to your ship.
If some degree of convergence is needed, then it could just be a high number like 5000gu


Automatic mode still remains useful for general close-combat, and allowing one to focus on tactics, not aiming.
_________________


Demigan
Vice Admiral

Joined: September 12, 2011
Posts: 88
Posted: 2011-09-30 02:59   
I like the idea. How about you press ctrl+space, and the guns will automatically keep firing in the direction of your mouse? I have trouble blindfiring at luth that are almost on top of me because you speed past the point you select, and the ammo flies in all directions, maybe only one hitting the luth.

Yours sincerely,
Demigan.
_________________


[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2011-09-30 03:32   
Quote:

On 2011-09-30 02:59, Demigan wrote:
I like the idea. How about you press ctrl+space, and the guns will automatically keep firing in the direction of your mouse? I have trouble blindfiring at luth that are almost on top of me because you speed past the point you select, and the ammo flies in all directions, maybe only one hitting the luth.

Yours sincerely,
Demigan.



blind fire is fine you just need to learn how to do it effectively the closer to your ship you target the more spread your projectiles get if you know the general distance the luth is from you pressing shift-space will detonate all torps and core weapons prematurely therefor dealing splash damage to the luth if you hit around him and say luth dreads have big hit boxes
_________________


  Email [ML]RogueAvengerTTV
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2011-09-30 04:53   
Quote:

On 2011-09-30 02:59, Demigan wrote:
I like the idea. How about you press ctrl+space, and the guns will automatically keep firing in the direction of your mouse? I have trouble blindfiring at luth that are almost on top of me because you speed past the point you select, and the ammo flies in all directions, maybe only one hitting the luth.

Yours sincerely,
Demigan.



I was actually wondering why it couldn't work this way (I tried experimenting with it in various different ways before making this post).
Currently you need to release Ctrl before it locks in the way point, and this causes problems because if you're in motion, the way point will zoom right by you instead of staying relative to your ship.
_________________


[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2011-09-30 05:05   
Quote:

On 2011-09-30 04:53, Fluttershy wrote:

I was actually wondering why it couldn't work this way (I tried experimenting with it in various different ways before making this post).
Currently you need to release Ctrl before it locks in the way point, and this causes problems because if you're in motion, the way point will zoom right by you instead of staying relative to your ship.



then you need to either slow down or target a diffrent point its all about learning when you start out your not going to be the best its all about taking your time and learning the tricks of the game. im sure anyone one your respective factions would be happy to help you if you asked i mean hey for the first 2 weeks i played the game i pretty much did nothing but be a supply ship listening to people on how to pilot ships and learning the ropes.
_________________


  Email [ML]RogueAvengerTTV
*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-09-30 07:07   
when your ICC [i][b]NEVER, NEVER[i][b] Slow down. Speed is life in ICC use it.

I can already tell you that jack will say no, So your just gonna have to learn how to blind fire
_________________
We are Back from the shadows.


  Email *FTL*Soulless
[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2011-09-30 07:25   
Quote:

On 2011-09-30 07:07, Kanos wrote:
when your ICC [i][b]NEVER, NEVER[i][b] Slow down. Speed is life in ICC use it.






Could I ask for you to get your facts straight as I've just played about a week + on icc and I did fine using dreads stats and crusiers I'm sorry that you can't but it can be done my combat dread was brilliant for taking down Luth and ugto so was the strike crusier stop QQing and learn how to fight better some one has to say this Luth cloak is fine icc shield do need a buff we all know this but cloak is ok and yea this idea of blind fire wouldnt be implement I'm sorry to day
_________________


  Email [ML]RogueAvengerTTV
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-09-30 07:29   
actualy i think this is a great idea.

Hell how many people can blindfire still in the game? 15? 20?

Even i have to slow to nearly a crawl to do it effectivly. (0-8gu)


[ This Message was edited by: *XO*Defiance{CM7} on 2011-09-30 07:30 ]
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2011-09-30 07:33   
I can do it fine at up to 15-17.5 gu
_________________


  Email [ML]RogueAvengerTTV
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-09-30 07:42   
i did say effectivly.

To a point where if the kluth does not do something rash, he will die.

if your zipping around at 15-17gu then your going to miss his course correction eventualy.

Also no way in hell you can blindfire at 15-17gu at anything smaller than a dread.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

[ML]RogueAvengerTTV
Marshal

Joined: September 11, 2010
Posts: 300
From: England
Posted: 2011-09-30 07:45   
Quote:

On 2011-09-30 07:42, *XO*Defiance{CM7} wrote:
i did say effectivly.

To a point where if the kluth does not do something rash, he will die.

if your zipping around at 15-17gu then your going to miss his course correction eventualy.

Also no way in hell you can blindfire at 15-17gu at anything smaller than a dread.




Well done i did mean at a dread since this is what most luth fly...
_________________


  Email [ML]RogueAvengerTTV
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-09-30 09:28   
For people who haven't spotted this:

If you place a target point with ctrl, release control, select the target point and then hold down control again with your cursor over the point, you can pick it up again and move it around with it selected, so (if I recall) you can keep moving the point around while you shoot.

Unfortunately, as far as the server is concerned all weapons "lock in" the target when they start firing, and that point won't move for the entire volley. To the person moving the aimpoint, it looks like the volley is following the target point, but as far as the server and thus "reality" is concerned, all the shots are aimed at the initial point. Your shots won't do any damage.

You've probably seen people looking for K'luth ships by firing randomly and you're wondering "why aren't they moving their aim point? They'd have a better chance of hitting them if they moved the aimpoint around..."

The answer is that they probably ARE, but they're the only person seeing it. Minor bit of desynchronisation that should probably be looked at at some point.

TL;DR: There's no point moving your manual aim point after you've started firing, because it won't register on the server and what the server says goes. Although you can still spot cloaked ships because the projectiles will hit them, nobody else will see it and you won't deal any damage.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-09-30 11:16   
blind fire works best with a group of ships covering a larger area. also use core weaps since there "flash" when it hits something is much more noticable.
_________________


  Email Borgie
Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-09-30 13:25   
Quote:

On 2011-09-30 09:28, Gejaheline wrote:
For people who haven't spotted this:

If you place a target point with ctrl, release control, select the target point and then hold down control again with your cursor over the point, you can pick it up again and move it around with it selected, so (if I recall) you can keep moving the point around while you shoot.

Unfortunately, as far as the server is concerned all weapons "lock in" the target when they start firing, and that point won't move for the entire volley. To the person moving the aimpoint, it looks like the volley is following the target point, but as far as the server and thus "reality" is concerned, all the shots are aimed at the initial point. Your shots won't do any damage.

You've probably seen people looking for K'luth ships by firing randomly and you're wondering "why aren't they moving their aim point? They'd have a better chance of hitting them if they moved the aimpoint around..."

The answer is that they probably ARE, but they're the only person seeing it. Minor bit of desynchronisation that should probably be looked at at some point.

TL;DR: There's no point moving your manual aim point after you've started firing, because it won't register on the server and what the server says goes. Although you can still spot cloaked ships because the projectiles will hit them, nobody else will see it and you won't deal any damage.




Beams will show a hit if the enemy is in range, but will do no damage. Only you can see the hit too.
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-09-30 14:40   
Quote:

On 2011-09-30 07:25, RogueAvenger10 wrote:





I have played ICC for 2 years. I kinda think i know how to play. So try taking a stock HC and fly under 10 Gus vs ugto or luth and see how well you do

Borg has it right with the core weps, you can kinda do it with cannons but you have to be close (~400 Gus unless you have a sharp eye).

Geja's right there. Why it is a good idea to key your cannons (or core weps) on different keys and sweep fire then and when you get a hit target near by and smack the spacebar
_________________
We are Back from the shadows.


  Email *FTL*Soulless
Goto page ( 1 | 2 | 3 Next Page )
Page created in 0.019923 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR