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Current Patch Issues - 1.536 - Release |
TheHunter Marshal
Joined: July 05, 2005 Posts: 257 From: 3rd Star from the Left and keep going till Morning
| Posted: 2010-07-18 10:02  
On Kluth you can buy and spawn ai ships but they follow but thats it they wont take attack orders and even on follow they wont fire at anything would you say this is a big bug ??
Oh almost forgot some orders given also take like 2 minutes for the ship to respond too.
[ This Message was edited by: IceMan on 2010-07-18 10:04 ]
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2010-07-18 11:48  
Both issues are related to a CPU load check that we do to skip AI logic if the CPU is too loaded... in other words, if the CPU is over 50% this is exactly what will happen.
I'll move the CPU load to 75%.
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TheHunter Marshal
Joined: July 05, 2005 Posts: 257 From: 3rd Star from the Left and keep going till Morning
| Posted: 2010-07-18 15:20  
Richard as always on the ball with that hotfix nice bro.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-18 16:48  
With the new map the MI planet is in UGTO space, with a capturable planet conveniently located close to Eassl Octavus.
All that does is promote and support farming of MI, which is exactly what is going on right now.
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Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2010-07-18 17:00  
I think the MI planet should be moved to either a central point, or more in Luthie space, sense the luth are the ones the MI made run away.
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2010-07-18 19:32  
Where is the option to turn off right-click navigation? Can't seem to find it.
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Fleet Commander, Galactic Navy
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2010-07-18 19:48  
Setup from the Launch tab
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Darkspace: Twilight
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