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DarkSpace - Beta
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[FAQ
Forum Index » » Development Updates » » Your sound recordings wanted
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 Author Your sound recordings wanted
Nat
Marshal

Joined: November 02, 2002
Posts: 306
From: Adelaide, Australia
Posted: 2007-06-07 02:50   
Hello guys and girls,

As you may not know i'm working on a few new sound effects for the next update, but, in order to complete this i will need some help. I'm after short (less than 5 seconds) recordings of random [u]sounds[/u], and that doesnt mean voices for all those budding DJ's out there lol. Bear in mind that these have to be original sound clips aka no clips or sounds from other games etc. For those that have the facility to upload these to the internet, feel free to post a link (bear in mind that offensive links will be removed). I will keep this post open for approximately two weeks (and no that is not a 1.481 two weeks) before i start work on sounds so please no asking which sounds will be used where. Contributors will be acknowledged in a seperate post once the update goes live.

DISCLAIMER: By submitting your original sound samples you are agreeing to their possible inclusion in either this or a subsequant update. This by no means binds that they WILL be included and or discretion is final. Once submitted all ownership of said sound clips by the original submitter is forfeit and the original submitter shall not be entitled to any reward, payment or otherwise for their use. Contributors shall be acknowledged once this or subseqant pdates go live, this acknowledgement does not in any way, shape or form allow the submitter to be entitled to recompense for the clips use. We retain the right to alter any submissions to conforn to the games needs and overall vision of the game.

[ This Message was edited by: Nat on 2007-06-07 02:50 ]
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Grand Admiral Nat
Darkspace Moderator/Developer
Commander Colony Excalibur
Captain Siphon Australis


DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2007-06-07 03:03   
would love to know what program you use or programs i would start work right away
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Nat
Marshal

Joined: November 02, 2002
Posts: 306
From: Adelaide, Australia
Posted: 2007-06-07 04:30   
All i need are some wave files or similar, I can convert from almost any format, however, most default recordings are either wave or mp3 so feel free to use either.
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Grand Admiral Nat
Darkspace Moderator/Developer
Commander Colony Excalibur
Captain Siphon Australis


DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2007-06-07 04:42   
nvm I know what you mean now
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CrashDown
Cadet

Joined: May 29, 2007
Posts: 63
From: Estonia
Posted: 2007-06-07 05:46   
what do you need sounds for
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Mithrandir
Chief Marshal

Joined: October 22, 2001
Posts: 1276
Posted: 2007-06-07 06:31   
While there may be things we want to update, there's always a chance that you'll come up with a better sound for something than we currently have.

So I think the idea is - but Nat can correct me here - that you get to decide what you want to replace, then make a new sound for it. Or replace every sound in the game, if you're so inclined. Or just make random booms, blasts, pows, pew pews, zings, zomps, and zips and see what happens.

Nat (or Draf or Jack) might post something we're looking for, but generally I think its just an opportunity to update some sounds, get a bit more variety, and the like. (but that's just my impression)
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Nat
Marshal

Joined: November 02, 2002
Posts: 306
From: Adelaide, Australia
Posted: 2007-06-07 06:53   
Mithrandir basically hit the nail on the head, I am in need of random sounds, the more space age the better, so i can use them for various things, however, if yo feel like making a sond for something specific, feel free, though be aware it may get altered slightly in order to fit into programming restraints.
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Grand Admiral Nat
Darkspace Moderator/Developer
Commander Colony Excalibur
Captain Siphon Australis


Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2007-06-07 09:14   
This might be a dumb question so I apologize ahead of time, but do you guys have any recomendations for sound programs were we could create such sounds? This really strikes me as fun, but I am not sure what sound program would work best. I know Drafell is a sound "guru" perhaps he could shed some light.
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-RevenG-

Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2007-06-07 11:38   
For sound making, you might try Fruityloops. I think that's what it's called. Costs money, but I think they have a free demo version. Not sure if it saves though with the demo version. :

Audacity will work fine for recording sounds that you make using your mouth, or anything else.. Excellent program for being free. Just make sure when you save the file, you save it to a .wav so it can be listened to. I'm sure you can find a better program, but for starters this works.

[ This Message was edited by: -RevenG- on 2007-06-07 11:55 ]
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2007-06-07 11:56   
If you wish to submit "finished" effects, then it is best to provide them in 11,025 kHz 16bit mono PCM format, as this is the native format that the Medusa engine uses for in-game effects.

You can provide full 44,100 kHz 16 or 24bit stereo sounds, but they will sound substantially different when converted down in bit-rate.

As for my efforts, few idea's I threw together earlier today can be found here:

http://www.ravenwarriors.com/dsftp/Drafell/

I will update this as and when I finish more stuff.


[ This Message was edited by: Drafell on 2007-06-07 11:57 ]
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Challenger
Marshal

Joined: March 28, 2002
Posts: 886
Posted: 2007-06-07 12:45   
Okay so here is my idea for what the new jump drive should sound like when it is activated.

http://www.freewebs.com/challengerds/Jump%20Drive.wav

Okay so im just kidding but yeah ill help dig some sounds up as well.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-06-07 12:45   
Quote:

On 2007-06-07 11:56, Drafell wrote:
If you wish to submit "finished" effects, then it is best to provide them in 11,025 kHz 16bit mono PCM format, as this is the native format that the Medusa engine uses for in-game effects.

You can provide full 44,100 kHz 16 or 24bit stereo sounds, but they will sound substantially different when converted down in bit-rate.

As for my efforts, few idea's I threw together earlier today can be found here:

http://www.ravenwarriors.com/dsftp/Drafell/

I will update this as and when I finish more stuff.




Use Jack-online, the webhost of ravenwarriors refuses to fix the server I'm on and it's insanely slow.
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Challenger
Marshal

Joined: March 28, 2002
Posts: 886
Posted: 2007-06-19 20:23   
http://www.freewebs.com/challengerds/Sounds.zip

Here are 6 nat ill work on more. Got Eladore to help I will get his link in here soon as well.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2007-06-19 21:16   
here are some.
Updates as go along
Current build 0.018

[edit]
Quote:

On 2007-06-19 20:23, Challenger wrote:
... Got Eladore to help I will get his link in here soon as well.

/me wacks Challenger with a oscilloscope for not writing his name correctly Again !

[ This Message was edited by: Eledore[NL] on 2007-06-19 21:19 ]
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DS Discordion

Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2007-06-19 21:24   
Here are some items I am working on. Still figuring it all out so any feedback is welcomed. I will Update the file as I get new sounds.


Sounds

Currently 5 Sounds.


[ This Message was edited by: Smartin on 2007-06-19 21:30 ]


[small][ This Message was edited by: Smartin on 2007-06-19 21:31 ][/small]


[ This Message was edited by: Smartin on 2007-06-19 21:41 ]
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