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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Development Updates » » Official Beta Update
 Author Official Beta Update
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-06-05 10:00   
The Beta server has been started again, in preperation for an update for beta that will hopefully be coming in the new few weeks.

As you all know, Faustus has been working away at a new server backend for DarkSpace. What is a backend? It's the system that controls how the server handles pretty much everything.

In an attempt to solve issues that many have had with lag in DarkSpace, we're attempting to move over to a hybrid network system, wherein we use UDP and TCP to send data over the network, instead of just TCP now. This will lower CPU usage, and increase the speed of which data gets passed between the server and client.

Currently, beta is only running an old version of the network that Faustus was testing. We hope to have an updated version of beta running by the 16th of this month.

If you want to give it a whirl and see some of the changes that we're trying, head over to the DarkSpace Beta website (click DarkSpace Developer in my signature), and download the beta GCQL. It won't install over the current DarkSpace install you have, so don't worry.

Please bare in mind that this is not a representation of the final system, and there will be many errors. We are aware of the glaring errors that the current system has, and many have been addressed in the update that will hopefully be coming shortly.


On the content side of things, me and Drafell have started tweaking weapon values in an attempt to balance out many of the glaring issues we have in the current version. Some of, but not all of the changes, include:

  • Significant changes to all core weapons.
  • Gauss cannon changes
  • Levels are now locked to ship hull type, so no more tedious upgrading
  • Max ranges have been signifcantly reduced on most cannons
  • Bomb damage greatly reduced to make bombing harder (as well as other misc changes to bombing in general)
  • Wormhole Devices range reduced to 1/10th current range

We'll be working hard over the next few weeks reviewing every weapon and changing values if needed. Most of the changes will not make it into beta until the update.


I have also been making head way in my understanding of DarkSpace in code. I have been making a few changes to GCQL 2.0, such as lines of text that report "Error: Line too long...", now get sent to chat history so you can make them shorter. I will continue to update this, and anyone who wants to see these changes can feel free to contact me for the files.


As always you can check the development log for updates. I personally enter most of the public changes I make to there.

I will update this thread when beta has been updated, until then, have fun.


p.s. We are aware of the errors and bugs that are currently in beta. Please don't use this post to inform us of bugs and issues. A thread for that will be made when we start Phase 1 testing.

[ This Message was edited by: BackSlash *Jack* on 2007-06-05 10:10 ]
_________________


Captain Splendid
1st Rear Admiral

Joined: January 01, 2007
Posts: 119
Posted: 2007-06-05 11:22   
Fantastic, thanks for the update.
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2007-06-05 12:58   
now that is good news first thing in the morning
_________________


  Email Borgie
doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2007-06-05 16:25   
YAY beta again, just wondering where weill we need to go to download the new updated verson of beta, cause i havent been really up to date on beta lately.
_________________
Please resize your Admin - signature
VCA since June 5th 06

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-06-05 17:38   
It explains in the post dota. Read it carefully.
_________________


Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-06-05 18:44   
ooh, i load up beta and find no server running... did it crash or something?
_________________


captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Peter Wiggin
Midshipman

Joined: November 10, 2005
Posts: 636
Posted: 2007-06-05 19:34   
It comes and goes
_________________


Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2007-06-06 08:11   
Thanks Jack

_________________


  Email Fatal Command (CO)
Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2007-06-06 09:13   
Quote:

On 2007-06-06 08:11, Fatal Command*CO* wrote:
Thanks Jack



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DarkSpace Community Website

  Email Smartin
Reek Havoc *XO*
Chief Marshal
Interstellar Cultural Confederation United


Joined: June 23, 2005
Posts: 327
From: Philadelphia
Posted: 2007-06-06 18:18   
Quote:

On 2007-06-06 09:13, Smartin wrote:
Quote:

On 2007-06-06 08:11, Fatal Command*CO* wrote:
Thanks Jack






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