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Proper planet/stars scaling |
Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2011-10-29 14:49  
Those of us who play Darkspace may forget that the scaling between ships, planets, and stars are WAY off from what is "realistic". Take a look at this animation based on actual scaling between Earth, Sol, Rigel, and VY Canis Majoris.
http://www.youtube.com/watch?v=c8CgDGhYKe8 [ This Message was edited by: Sopwith Camel on 2011-10-29 14:50 ]
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Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-29 16:13  
I don't think the game engine can handle a star like Canis Majoris
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Fatal Afro Man *NCO* Marshal Fatal Squadron
Joined: September 09, 2006 Posts: 201
| Posted: 2011-10-29 17:51  
O.o I feel like cosmic dust....
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Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-29 18:17  
Quote:
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On 2011-10-29 17:51, Fatal Afro Man *TO* wrote:
O.o I feel like cosmic dust....
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I feel like an electron.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-10-29 18:49  
If stars were properly scaled the MV would need to be several thousand times larger due to stars being larger, and planet/moon orbits needing to be scaled up as well.
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2011-10-29 18:52  
could always scale down
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CD/I.C.S Spartacus
HC/I.C.S Athena
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-10-29 21:01  
Scale down and planets would be tiny to the point of being smaller than railgun rounds, to say nothing of ships.
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Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-29 21:09  
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On 2011-10-29 21:01, Talien wrote:
Scale down and planets would be tiny to the point of being smaller than railgun rounds, to say nothing of ships.
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I think he means scale down the ships. Or maybe I'm just being a brain-dead forum poster again.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-10-29 21:43  
Not so much a question of actual size than poly counts and textures.
Scaling planets up would require a little bit of an increase in poly counts perhaps, seeing as how
spheres wouldn't need that much. But the textures would require some work especially up close. Stars would be easier to "fix" since u can't fly that close anyway.
Scaling ships down would mean less polies and less details on yr ships.
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Xavier I. Agamemnon Grand Admiral Exathra Alliance Fleet
Joined: October 12, 2010 Posts: 357 From: Babylon5
| Posted: 2011-10-29 22:00  
Quote:
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On 2011-10-29 21:43, Kenny_Naboo[+R] wrote:
Not so much a question of actual size than poly counts and textures.
Scaling planets up would require a little bit of an increase in poly counts perhaps, seeing as how
spheres wouldn't need that much. But the textures would require some work especially up close. Stars would be easier to "fix" since u can't fly that close anyway.
Scaling ships down would mean less polies and less details on yr ships.
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it was just a thought
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CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2011-10-30 18:05  
why
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-10-30 18:48  
ive often thought about this. Planets real size and off plane so they do not block your paths. Stations in orbit you fight over instead...
but.. it was just a dream! I dont think DS has that kind of backing.
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2011-10-31 00:08  
Just in case it wasn't clear... I was certainly not advocating that DS go towards proper "realistic" scaling. That would just be silly.
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-31 06:40  
So your saying you want things a tad more realistic, so you dont get stations that are twice the size of planets?
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Princess Celestia Marshal
Joined: July 03, 2011 Posts: 165 From: The Crystal Empire.
| Posted: 2011-10-31 07:46  
okay if it where realistic the system req would go up like MAD. i mean really. starsystems would be HUGE. not just thinking about every one else who play's so more or less they scale it it would be best to just "Shrink the ship's" i mean a station is almost as big as most moon's in this game. i do agree that it is off scale but think of it.
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