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[FAQ
Forum Index » » Soap Box » » can we have x axis
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 Author can we have x axis
Painfulangel
Grand Admiral

Joined: December 26, 2009
Posts: 188
From: Exathra
Posted: 2010-12-30 02:24   
if we had x axis i think it would be awsome, pitching up and down instead of going above the better ship seem kinda dull really.
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-12-30 03:01   
Fact : The 1.5 series of DS revisions have clients with a flag code similar to SHIP_Z_AXIS_ENABLE=0 (equivalent to "No ship goes up or down by the client's commands").

It may have been done to make ship arcs more sensible. With z-flight and rotation, you can make 1-degree movements to switch arcs if your bottom is facing a target (thereby enabling an all-weapon alpha strike).

Or maybe calculation trajectories in 3 dimensions gets hard for the server (ask people of the DS 1.2 times about how fighterspamming UGTO broke the server. Most reply that its sheer number of collision detections, but i blame it on 3-D projectile motion of fighters and their cannons.

Or maybe universe is a huge empty place, and no-one wants to fly in an empty area. Yup, very lonely.

I don't think 3-D flight gets enabled anytime soon. Maybe after Two Weeks™...

[ This Message was edited by: Grand Cannon Boomshot on 2010-12-30 03:01 ]
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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2010-12-30 03:57   
if we get x axis i would so send ead on ram runs


dive down and appear from jump under you and proceed to point up and give you some much needed loving with beam weapons .
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| Dark Hiigaran |
Chief Marshal

Joined: July 07, 2007
Posts: 426
From: Slovenia (Europe)
Posted: 2010-12-30 04:00   
x axis for players would suck
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Painfulangel
Grand Admiral

Joined: December 26, 2009
Posts: 188
From: Exathra
Posted: 2010-12-30 05:06   
i thinm x axis would look awsome even if ds just tried it for 1 patch
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-12-30 07:49   
You mean z axis, and it won't be happening.
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Fatal Perihelion
Chief Marshal
Fatal Squadron


Joined: April 15, 2010
Posts: 308
Posted: 2010-12-30 07:59   
Good to hear that, a vertical axis would just complicate the game and do nothing positive to the game at all imo.

For this suggestion i suggest "Accension {COM}" should be enslaved by MI in Kaus Borealis, for at least 1 happy new year.

[ This Message was edited by: Fatal Perihelion on 2010-12-30 08:02 ]
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-12-30 09:56   
It has been said before that vertical movement will never be implemented in DS, maybe DS2, if it has space combat.
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Panduh
Grand Admiral
Pitch Black


Joined: June 03, 2007
Posts: 250
Posted: 2010-12-30 16:14   
Quote:

On 2010-12-30 07:49, BackSlash wrote:
You mean z axis,




beat me to it -.-
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Painfulangel
Grand Admiral

Joined: December 26, 2009
Posts: 188
From: Exathra
Posted: 2010-12-30 16:18   
Quote:

On 2010-12-30 07:59, Fatal Perihelion wrote:
Good to hear that, a vertical axis would just complicate the game and do nothing positive to the game at all imo.

For this suggestion i suggest "Accension {COM}" should be enslaved by MI in Kaus Borealis, for at least 1 happy new year.

[ This Message was edited by: Fatal Perihelion on 2010-12-30 08:02 ]


you can do that, and i got told it was x axis, sorry about calling x axis, i ment z axis.
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Sauur
Chief Marshal
Praetorian Wolves


Joined: November 30, 2004
Posts: 475
Posted: 2010-12-30 16:46   
Quote:

On 2010-12-30 07:49, BackSlash wrote:
You mean z axis, and it won't be happening.




/me unplugs joystick :'(


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Sopwith Camel
Grand Admiral
Galactic Navy


Joined: March 07, 2002
Posts: 651
From: Toronto
Posted: 2010-12-30 18:30   
I'm sure that everyone can imagine how extensive of a change this would be. I rather have the devs focus their precious time on other issues first. It's not dull to play on (fairly) flat plane, it's Darkspace.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-12-30 21:25   

If we're gonna implement a Z-axis, then the whole game will change. It might as well become a starship simulator, a-la Battlecruiser 3000.

I don't think that's a bad idea per se, but DS is DS right now. It's a 3rd-person view tactical shooter.

Maybe DS2, eh?
Build it upon the Freespace engine or something. LOL.
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furtim
Admiral

Joined: June 06, 2005
Posts: 27
Posted: 2010-12-30 22:02   
It could hypothetically work if you used a Homeworld-style interface without changing the essential character (tactical vs. shooter) of the game...

I'm not sure why you would, though. And from a programming perspective, you really would need a new engine from the ground-up to make it work.
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2010-12-31 01:02   
Quote:

On 2010-12-30 22:02, furtim (RC) wrote:
It could hypothetically work if you used a Homeworld-style interface without changing the essential character (tactical vs. shooter) of the game...

I'm not sure why you would, though. And from a programming perspective, you really would need a new engine from the ground-up to make it work.




Not necessarily a new engine I'm sure, but it would break the game.
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