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DarkSpace
DarkSpace - Beta
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[FAQ
Forum Index » » Soap Box » » TESTING
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 Author TESTING
CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-02 01:44   
I know what your gonna say.. this belongs in the beta page.. but i figured it would just be over looked there....

here is the deal...... after two hours of trying to test UGTO and KLuth Dreads i had to give up..

the Kluth had no worlds anywhere... and UGTO had one SY planet... it was constantly under blockade...

i faught off all kinds of ai for an hour in a scout hoping that the madness would end eventualy... i faught off MI transports.. Pirate transports... ICC transports, and kluth Transports!!!! i killed 40 ish FREAKING SHIPS!!!!>.

and when i did finaly get a break... i went to use the SY>. and guess what?

NO TECH NO WORKERS NO POWER NO DEFENCES>>> DEAD!!!!!

No wonder no one wants to beta test... its a freaking nightmare in there.

who in their right mind wants to go in there and fight for hours trying to get a sy up just to test something that may only take 3 mins otherwise???

so yea...
[ This Message was edited by: FaTaL Defiance on 2009-12-02 01:45 ]
[ This Message was edited by: FaTaL Defiance on 2009-12-02 01:46 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2009-12-02 04:02   
I know and when i am on i try to atleast keep a Sy running on icc and ugto, but unfortunately ai do make bombing runs (or players) and the AI engineers usually only leave a bigger mess then it was when it was bombed..

ya sometimes i wish they could just pick three teran planets give every faction one SY planet and bind a 500gu safe zone to the planet.
But unfortunately i think that means Beta will have a different map than release and how to test something properly without having the same conditions...


p.s. no harm about posting here, its a comment on how beta is run, not a suggestion..
o look a "New Features players would like TO HAVE added." topic lets give a good one shall we.


E.

[ This Message was edited by: Eledore Massis [R33] *NCO* on 2009-12-02 05:12 ]
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2009-12-02 05:37   
You cannot really test Beta alone. It pretty much requires a group of players for that...
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-12-02 05:52   
i think it doesnt matter, for beta testing You need simple way how reach goal

cluster of planets for each side, uncaptureable (hardcode shield 1000%, population 65535, infantry 65535) and enough resources this with SY'

if you force people waste 3h to reach 5 minute task for 'QA testing' then result is noone doing QA because of timewaste ....

so you need decide if You want to have useful beta or useless beta
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-12-02 15:56   
Quote:

On 2009-12-02 05:37, Drafell wrote:
You cannot really test Beta alone. It pretty much requires a group of players for that...


I think he has access to at least two siblings, and extra computers, to help with beta testing.
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2009-12-02 16:31   
wats beta
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-02 18:25   
i do.... but its still gonna take hours to set up so i can even get started testing...

no one here has access to aything larger than corvette to cap planets with on ugto..

mayb u can magicly throw a bomber dessy into my garage? ugto and kluth?
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-12-02 18:30   
I built a fully functional SY complete with planet defense on UGTO in 50 minutes when the new MV map was released to beta. granted, I did have 8 build computers when building the def bases. It isn't too tedious, although undoubtably annoying.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-02 18:34   
the issue is taking on garrisons of AI from all other factions including pirates and MI and trying to take a def 14,,,, maby the occasional def 10 planet in a stinking corvette.

im not interested in playing the game in beta... its a waist of my sub.

im interested in testing new developments in beta as it was ment to be used
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-12-02 18:57   
Ironically we are the ones that test new developments, you can preview them but chances are if they have been there for more then a day or two, they are already committed.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-02 21:34   
implementing the 15% sheilds without some hard data is gonna ruffle some feathers.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Neilan
Admiral

Joined: June 30, 2002
Posts: 22
Posted: 2009-12-02 23:17   
Hey, if you guys want help testing in BETA and you see me online I am more than happy to assist as needed.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2009-12-03 00:24   
Thanks man
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-12-03 03:55   
Quote:

On 2009-12-02 21:34, FaTaL Defiance wrote:
implementing the 15% sheilds without some hard data is gonna ruffle some feathers.




seriously, enough of this already.

Taking 10% of your shields back will not break ICC.

They were given 25% "without some hard data" whatever the hell that is even supposed to mean. They know the hard data, so I dont quite know what you are getting at there.

The 25% ruffled plenty of feathers, whether or not it should have.

Everyone needs to stop getting so damned offended and indignant simply because they are trying to balance out certain issues of the game.

Guess what. They think 25% was too much. They backed it down to 15%. If that shows to be too little, dont you think they'll put it up to 20% and try that?

Kluth shouldnt have been sobbing over the shield changes before, and ICC shouldn't be belly aching now.

It's a game, remember?

[ This Message was edited by: Azreal on 2009-12-03 04:32 ]
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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2009-12-03 05:57   
Quote:


It's a game, remember?




Very much so, though the shield increase upset a few people throwing their toys out of the pram, PB were happy as our fighting style which im sure is very much the same as Wolf or any other Kluth who work in teams, Necrotic and myself had little problems killing them the other day so 15% 20% or 25% we will just keep killing them, we just adapt to survive.
But we welcome any balance to improve the stablility of the game to help it move forward.
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