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TitaniumFinger Grand Admiral
Joined: November 11, 2002 Posts: 114
| Posted: 2008-01-06 22:33  
why can you fit a lvl 10 fusion generator on a scout but only a lvl 2 on a dread. it seems like if it fits on a scout they could find room on a dread. maybe im just confused.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2008-01-06 23:17  
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TitaniumFinger Grand Admiral
Joined: November 11, 2002 Posts: 114
| Posted: 2008-01-07 01:36  
umm ok?
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Little Pet Slinki Admiral
Joined: April 16, 2006 Posts: 836 From: United Kingdom, South West.
| Posted: 2008-01-07 04:01  
The generators you fit within your Dreadnaught class ship are of a larger and more powerful variety.
The larger the generator, the more instability, therefore anything over lvl 2 will cause massive feedback, and possibly cause an explosion.
Scouts have Level 10 Generators, as theirs is small, and can be set to level 10 happily.
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Sanity Assassin (K'Luth propaganda) Grand Admiral Sanity Assassins
Joined: February 19, 2006 Posts: 919 From: Pittsburgh PA, USA
| Posted: 2008-01-07 08:37  
but this is a video game...not real life.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-07 11:41  
it's like golf. the lower the number, the better
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TitaniumFinger Grand Admiral
Joined: November 11, 2002 Posts: 114
| Posted: 2008-01-07 15:16  
Quote:
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On 2008-01-07 04:01, Little Pet Slinki wrote:
The generators you fit within your Dreadnaught class ship are of a larger and more powerful variety.
The larger the generator, the more instability, therefore anything over lvl 2 will cause massive feedback, and possibly cause an explosion.
Scouts have Level 10 Generators, as theirs is small, and can be set to level 10 happily.
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thats dumb
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2008-01-07 17:47  
Its to balance the power production. Engines are by far the most powerful producers of energy in the game. Scouts get 1, dreads get 4.
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Dionysian *EP5* (Angel of Destruction) Grand Admiral *Renegade Space Marines*
Joined: November 21, 2003 Posts: 135
| Posted: 2008-01-07 17:48  
Thought it was because 483 was broken an unbalanced myself
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2008-01-07 17:53  
Yes but not in that way.
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'I'm gonna go crazy, and I'm taking you with me!'
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Phellan Grand Admiral
Joined: February 27, 2007 Posts: 220 From: Red Light District
| Posted: 2008-01-07 18:49  
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On 2008-01-07 11:41, Fattierob (x2 3x 11"/52 SK C/28 L) wrote:
it's like golf. the lower the number, the better
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heh ya should tell all the new players that they would never upgrade any of their stuff and laugh at us with our lv 10 armor. It would be marvelous!
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Junky Da FunkyMonke Admiral
Joined: May 14, 2007 Posts: 347 From: The Hotel California, takes excursions to Deep Sexys Space every now and then
| Posted: 2008-01-07 19:09  
I always thought it was because scouts were so fast that most energy was directed towards engines.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-01-07 20:33  
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On 2008-01-07 19:09, Junky Da FunkyMonke wrote:
I always thought it was because scouts were so fast that most energy was directed towards engines.
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Well, theirs two answers to explain why scouts have less energy
1: Less space. Obviously, if 1 reactor takes x space, and you have 5x space, you can fit 5 reactors. Thats obviously more power, although it's probably not a linear increase like that. But still, the point stands that as you have more space, you have more power
2: Scouts main purpose is speed. Assuming it has the same kind of energy reactor as, lets say a cruiser, it's obviously not needing that power for the same number of weapons. It more then likely requires it for the engines and scanning equipment mounted on it.
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