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Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2007-02-22 17:30   
Well since the new modding system in 484 will pretty much make factories useless why don't we put them to use in other ways, like instead of makeing p-cannons and such you could make a tank that would have an advantage and could live through nute runs or something or internal defences so you don't need rines etc... Anywayz just an idea leme know wut u think.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2007-02-22 17:33   
Honestly... I think I plan to make factories something like power generation... they simply add to the industrial output of the planet in general.

In order to perform certain upgrades at the planet... it may require X industrial output as well.

-Richard
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2007-02-22 17:38   
as it is right now, factories act as a resource multiplier for mining output
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Lyedtau
Admiral

Joined: January 18, 2007
Posts: 147
From: Dev land
Posted: 2007-02-22 19:00   
Quote:

On 2007-02-22 17:33, Faustus wrote:
Honestly... I think I plan to make factories something like power generation... they simply add to the industrial output of the planet in general.

In order to perform certain upgrades at the planet... it may require X industrial output as well.

-Richard




That's sort of how they work now. All that's needed is to require a certain # of factories/industrial output on the planet for this kind of system.

The initial rollout of 484 will have little to no new weapons, gadgets, or components. It's not that we don't want to add them, it's that it complicates things a lot more, the more we add when we're trying to balance the entire game.

Once we have the basics under control, we'll certainly look at adding more weapons and components so that players have a lot more choice when modding their ships - however, I doubt we'll see this level of modifaction again (IE - allowing ships with missiles to replace them with torpedoes, and beams with cannons), if this works.

"What kinds of weapons?"

For ICC, for example, we could add (this is not a deffinate, just something off the top of my head), a beam with longer range than the pulse beam, but a longer recharge, and slightly more damage (so as to fit in with defencive play style).

For UGTO, we might (another example, also a non-deffinate), add a torpedo that does less overall damage, but does system damage if it hits hull.

For K'luth, we could add a slower moving, more damaging cannon.

As for the tank idea, it's been suggested a large number of times. It's not something I've thought about much, but something called a "Tank", with 3x the build time of Heavy Infantry, and 3x the stats, could be done easily.

The possibilities are (almost) endless, and we have lots to do before adding new weapons/components/gadgets to the game. But rest assured, factories have their uses in 1.484.

[ This Message was edited by: Lyedtau on 2007-02-22 19:14 ]
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Made by Doran

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-02-22 19:43   
Faust got a new sig o/
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2007-02-22 20:08   
the F man is becoming a LOT more active.. and Ly, what you said about the ICC lazer... you just described the current Chemical Lazer... LMAO!
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2007-02-22 20:32   
Good ideas, F and Lyed.

Stuff like that certainly sounds interesting.





-Ent
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Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2007-02-22 22:44   
sounds pretty sweet i can wait ^_^
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Lyedtau
Admiral

Joined: January 18, 2007
Posts: 147
From: Dev land
Posted: 2007-02-23 00:27   
Quote:

On 2007-02-22 20:08, leonide*FM* wrote:
the F man is becoming a LOT more active.. and Ly, what you said about the ICC lazer... you just described the current Chemical Lazer... LMAO!




Shhh, you're killing me! They weren't supposed to know!

*sweeps it under the carpet*
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Made by Doran

Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2007-02-23 03:41   
nice sig F
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2007-02-23 04:56   
Quote:

On 2007-02-23 03:41, Sixkiller wrote:
nice sig F




I believe I did it for him about 1 - 2 years ago.
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2007-02-23 05:00   
Quote:

On 2007-02-22 17:33, Faustus wrote:
Honestly... I think I plan to make factories something like power generation... they simply add to the industrial output of the planet in general.

In order to perform certain upgrades at the planet... it may require X industrial output as well.

-Richard




i like it, a lot like the research method?

to build something you need the following:
1) Tech level
2) Enough industrial power.

this way you can make some devices industrial dependant and others Tech lvl dependant giving you 2 completely different type of mod planets
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- Axi

doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2007-02-23 10:49   
rolf
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VCA since June 5th 06

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2007-02-23 14:14   
I was thinking of something along the lines of an Ion Cannon Tank that Sits at the planet Firing Core Weapons at you if you get within a certain distance something like a Blockade Stopper or something
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  Email GothThug {C?}
-Smokey-
Grand Admiral

Joined: October 22, 2004
Posts: 784
From: Florida
Posted: 2007-02-24 19:27   
Quote:

On 2007-02-23 14:14, Fatal GothThug *Ens* wrote:
I was thinking of something along the lines of an Ion Cannon Tank that Sits at the planet Firing Core Weapons at you if you get within a certain distance something like a Blockade Stopper or something




yea im sure thats gonna happen
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