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[FAQ
Forum Index » » Soap Box » » Game Polygon Models
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 Author Game Polygon Models
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2005-12-07 18:25   
I was thinking of making my own FPS in java, wrote a really simple engine, and while I was polygon modeling and rendering a head, keeping the poly count low, they always seem too .. blocky. How do they (the real 3d devs/artists) make the game polygon models seem smoother, and not kill fps? It's not fair! :*(
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-12-07 18:27   
Java is not a game development platform. Honestly, the reason it's so laggy, is because you're using J. Nothing else. Convert your program over to BASIC or C and you'll find it will run a lot fater, simply because it can do a lot more.


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Philky!


Joined: July 19, 2004
Posts: 90
Posted: 2005-12-07 18:32   
You can make you game in Java. They make the models so well because they are skilled. It will take practice to get to their level.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-12-07 18:42   



411 triangles. pwned

[ This Message was edited by: Fattierob (x2 Java Compilers) on 2005-12-07 18:42 ]
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2005-12-07 18:54   
Like Fattie Robs.. They look so sexy, but keep low polygon counts.. is it the texture that needs to look good?
Edit. But your wheel still looks funny


[ This Message was edited by: [VA]Light-of-Aurora on 2005-12-07 18:55 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-12-07 19:04   
Quote:

On 2005-12-07 18:54, [VA]Light-of-Aurora wrote:

Edit. But your wheel still looks funny





1) it's not mine

2) those guys are ment to be displayed somewhere between 10 and 50 times at once on the screen (meaning 10-50 individual units to control)
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Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2005-12-07 19:06   
Most models are realy just OMFG great textures..well, most low poly

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Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-12-07 19:13   
Yup. Like EVE for example, we all know it looks good. But the models look like absolute crapness if you remove the textures.
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Griffinhawk
Vice Admiral

Joined: January 20, 2003
Posts: 137
From: Barberton, Ohio
Posted: 2005-12-07 19:39   
heh bob goes to the same CNC fan site that i go to...interesting
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-12-07 19:54   
aint nothing a good skin cant fix
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Philky!


Joined: July 19, 2004
Posts: 90
Posted: 2005-12-07 20:12   
They also use bump mapping in games to make the models look like they have more polys when they don't. And what the people above said, a good texture always help.
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Drow
Fleet Admiral

Joined: June 06, 2003
Posts: 449
From: USA, WI
Posted: 2005-12-07 22:14   
Quote:

On 2005-12-07 19:54, Doran wrote:
aint nothing a good skin cant fix




So if we reskin DS...na, nevermind
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-12-08 13:56   
Actually I think reskinning a lot of the ship models to something higher quality would be awesome.
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Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2005-12-08 14:00   
but i like the UGTO dread skin!! if anything refit the icc ships skins, cus they seem a bit too blocky to seem human.....and the kluth need some kind of a control tower, that would be the only refit needed for their skins i think.....
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-12-08 14:41   
by 'refit' i meant, 'higher quality'
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