Author |
Post Your Dream Dreads/Cruisers/Stations Here |
GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2005-07-15 03:09  
My Dream Dreadnaught would be something i dreamt about today,
Super Assault Dreadnaught
25 Phase Shifting Torpedo Slots: 80 Count Full Slots
50 Fusion Torpedos: 100 Count all Full Slots
25 Heavy Laser batterys: Full Slots
10 Standard Laser Batterys: Full Slots
10 Small Weapons slots: Full
8 Fighter Bays
8 IE/AME Engines
5 Auxillery Power Generators
2 Auxillery Shield Generators
5 Alblative Armor Slots: Full
7 Active Shield Slots: Full
8 MIRV Bomb Slots
2 Reloads
1 Optional Cloaking Device
Thats just my idea of a Super Assault Dreadnaught and the rank would have to be Fleet Admiral or General if yall have another Rank upgrade
[small][ This Message was edited by: GothyThug {C?} on 2005-07-15 04:37 ][/small]
[ This Message was edited by: GothyThug {C?} on 2005-07-15 19:34 ]
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-07-15 03:25  
Elite Star Assault Dreadnought - [UGTO]
Rank - GA (something higher perferably)
All Badges Required.
- 4 Plates of Standard Armor On Each Arc, 2 Underlying Full. Level 10 Max
- 2 IE Drives Level 10 Max
- 1 Hypermass Accelerator Level 10 Max
- 5 Auxillary Power Generators. Level 5 Max
- 2 Flux Waves. Level 8 Max.
- 4 Fighters. Level 10 Max.
- 10 Heavy Chemical Lasers. Level 10 Max.
- 12 Standard Chemical Lasers. Level 10 Max.
- 10 Proton Cannons. Level 10 Max.
- 5 EMP cannons. Level 10 Max.
- 8 Flux Cannons. Level 10 Max.
- 12 Proton Torpedos.Level 10 Max.
- 8 IT Missles. Level 8 Max.
- 5 PCMs. Level 5 Max
- Three Quantium Singularity Torpedos. Level 10 Max
Wow, quite an armament.
Basically a slow moving, heavily armed ship. I would take the time to detail every little arc..but im tired. Maybe later...
-Ent
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2005-07-15 03:55  
1.482 Assault Cruiser:
5 Full Mount Fusion Torps.
2 Full Mount CL500s/Pulse Beams.
1 Fore Mount CL2000.
4 Active Shields.
1 Full Armor.
1 Nuke Mine.
1 Pulse Shield.
3 AME Drives.
1 Fusion Reactor.
1 AMJD.
I have her sitting in my garage right now. Too bad shes nothing but a museum exhibit now...
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Darkspace: Twilight
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-07-15 04:10  
EAD
4 QSB's
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warner_lowcharge Admiral
Joined: September 27, 2004 Posts: 205 From: Finland
| Posted: 2005-07-15 06:11  
Vista Cruiser with 19 inch rims=P
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Yitram Fleet Admiral
Joined: March 04, 2004 Posts: 94
| Posted: 2005-07-15 08:20  
1983 DeLorean
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-07-15 10:01  
beam battle dread, with CLs that didnt suck quite as much at max range, longer max range for same, pd that worked, and enough gens to power the behemoth
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2005-07-15 10:33  
Elite Assault Dread:
Wanna have: Torps that actually Hurt others.
_________________ - In firepower we trust.
- I'm not buying this!
-we ran out of firepower.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2005-07-15 19:37  
My Dream Station
ICC Super Elite Attack Station
9 IE Drives
52 Fusion Torp Slots
62 Heavy Lasers
20 Fighter Bays
8 Reloads
1 Power Regulator (now this is a Generator that can be good)
2 Power Gens
9 Ion Cannons
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2005-07-15 20:52  
since, apparently, goththug is living in dream land -
a scout
with 10000000 fusion torpedoe launchers
and the same hull and shield level as a dread.
now that were back into reality...
i agree with coeus, that AC was the mother of all combat ships
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Trekkie_zero Cadet
Joined: October 14, 2003 Posts: 146 From: A state with too many A\'s....
| Posted: 2005-07-15 21:06  
Heavy Elite Assault Dreadnought (Triumvirate class)
UGTO rank GA or above
Requires all badges and 1 event badge
5 IE drives
5 shield generators 1 each direction and 1 full internal shield
2 rear armors
3 fore armors
3 port armors
3 starboard armors
1 Full armor
4 Aux generators
2 aux shields
1 HMA aft
1 WH generator aft
1 Scanner fore port starboard
4 Fighter bays
2 Core Mounts 1 fore port 1 fore starboard
4 fore heavy launchers
2 fore port heavy launchers
2 fore Starboard heavy launchers
2 aft port heavy launchers
2 aft starboard heavy launchers
3 fore Heavy beams
2 fore port heavy beams
2 fore starboard heavy beams
1 fore port starboard heavy beams
6 Full mount standard launcher
4 fore port standard launcher
4 fore port standard launchers
2 aft port starboard standard launchers
4 fore port starboard standard launchers
2 aft starboard standard launchers
2 aft port starboard standard launchers
3 port standard launchers
3 starboard standard launchers
Top speed 12 gu/s
Weaponry max lvl 15
Special equipment max lvl 2
Aux gens and aux shields unlimited as it should be...
The Triumverate class Heavy Elite Assault Dreadnought is the product of the alliance between the ICC and the UGTO to destroy the Kluth and push them out of the Sirius sector. This ship was a product of a joint design commitee of FAs and GAs in the ICC and UGTO forces the ship has near equal armor with slightly less protection to the rear and extremely heavy armaments. The ship is one of the first ships to use both a WH generator class 1 and a HMA. The ship is about 500m longer then a standard UGTO Dreadnought. Its very slow but extremely powerful... Its most lethal attack next to its QSTs is its foreward HCLs which are in the very forward cone on the ship where it fires all 3 HCLs in a very lethal assault and could feasibly fire all 8 of its HCLs. The ship is most probably compared to a fusion of a Battle dreadnought and an EAD with about half the weapons in some cases to each specifically the standard launchers... This ship is a near impenatrable fortress and can take on a number of ships. Although it will most likely have the commander of a fleet onboard it does not have a command interface, the only ship from the Joint Committe that doesnt have a command interface...
More later maybe...
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Ulric Winters Fleet Admiral
Joined: February 21, 2004 Posts: 198 From: Somewhere
| Posted: 2005-07-15 21:12  
screw cruisers and dreads, i wanna see a new heavy fighter class, fighters that you can pilot that don't die in one hit, and that you have to manully shoot at, they'd be smaller, faster, and more lightly armed then corvs, and newbs would have to start with them and a corv, like with the heavy ICC assault fighter you'd have 2 railguns and a fusion torp
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r3dj4ck 2nd Rear Admiral
Joined: June 24, 2005 Posts: 37
| Posted: 2005-07-15 21:38  
ICC Sampson class escort destroyer
primary systems:
3 x AME drive
1 x AMJD
1 x auxiliary generator
1 x scanner
1 x beacon
** or maybe replace all 3 specials with ecm. hmm... **
4 x active shields
1 x full armor
1 x aft armor
weapons systems:
2 x fore, left, right fusion torpedo
2 x aft, left right fusion torpedo
2 x full pulse beam
1 x fore, left, right pulse beam
1 x aft, left, right pulse beam
4 x aft nuke mine
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2005-07-15 21:39  
3 IE engines
4 FULL mount Tractor beams
2 FULL light armors
1 JD
1 ECM device
2 AUX Gen's
on a scout.
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Axalon Vice Admiral
Joined: June 15, 2003 Posts: 442 From: East Windsor, NJ, USA
| Posted: 2005-07-15 22:20  
Deathstar (Luna Class)
Minimum Rank: GA
359 IT Missile Launchers
40 IE Drives
1 WH Device 64 FX-57 Dual Core
1 Tachyon Drive FX 6800 GT "Extreme Edition"
Looks like Luna in 1.480.
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