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[FAQ
Forum Index » » Developer Announcements » » Flux Wave Solution...
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 Author Flux Wave Solution...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-06-25 10:21   
I think I've found the perfect solution to the flux wave...

Basically, to prevent damage to your own ship all systems are automatically shutdown before the device fires... this means, all weapons lose their charge, jump drives abort, etc...

I think this would make the flux wave more balanced within the game.

-Richard
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-06-25 10:24   
If the recharge time is lowered down a bit then i guess it's ok
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2002-06-25 10:24   
I like. Remember the Matrix?
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Kharn
Cadet

Joined: August 24, 2001
Posts: 107
Posted: 2002-06-25 10:24   
I like this idea would make you think twice to use it but with our flux ueberdreads it still does not really solve all problems!
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Kharn



Kar-aK
Vice Admiral

Joined: November 05, 2001
Posts: 50
From: UK
Posted: 2002-06-25 10:26   
Sounds OK - but what about multiple Flux Waves on a single ship.
That still needs to be addressed.

- Kar
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-06-25 10:26   
Remember, it would turn off the cloaking device as well FYI... so k'luth would have to would be uncloaked when they use it..

-Richard
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-06-25 10:27   
Therefore the recharge time has to be lowered, otherwise nobody will use the device
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Never forget what you fight for
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Patlukowsky
Marshal
Mercenaries of Andosia

Joined: May 29, 2001
Posts: 451
From: germany
Posted: 2002-06-25 10:27   
sounds good...but how long will it need to are able to fire again.....normal time i think

a kluth-system is faster repaired as a ugto/icc system....but ugto(or icc) have some secs more to repair their drive and jump away...

i still favorite spezial slot.....

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-06-25 10:30   
I have to agree with Pat
Special slot would be better
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Neostar
Cadet

Joined: January 15, 2002
Posts: 195
Posted: 2002-06-25 10:32   
A good idea for balancing but it should have a greater affect on ships that use multiple flux (flux boats), each flux should create a recharge time, each flux used should add itself to that time if fired within say 15 secs of the last 1, there fore 1 ship would no longer cripple an entire kluth fleet, it also needs to be weakened as at the moment a modded scout can decloak a cruiser which is madness..

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Darkheyr ={NuKe Squad}=
Fleet Admiral

Joined: October 23, 2001
Posts: 805
Posted: 2002-06-25 10:44   
no offense but...

would this REALLY solve the problem ?

now, lets assume that I (siphon) jump an enemy ship

i fire my weapons, except my flux wave
as soona s armor/shields are pierced, i fire the flux

my weapons decharge....but they are decharged now ANYWAY after firing

when im recharging im visible anyway too, so i decloak without problems. then, i simply recharge my weapons, which will only take me 10 seconds (CL2000 charge time), so it wouldnt really change anything, as it takes me jsut as long with the current flux
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ScottyderEchte
Fleet Admiral
Pitch Black


Joined: February 15, 2002
Posts: 657
From: Nuernberg, Germany
Posted: 2002-06-25 10:55   
I would rather see the thing gone.

If I am in a siphon and a wave hits me I am DEAD. My jump drive is out and he kills me. So I dont see the balance in this.
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Deleted
Fleet Admiral

Joined:
Posts: 0
Posted: 2002-06-25 10:56   
if ANYTHING it should be limited to 2 on ANY ship, if not its own slot.

a ship with 1 flux can uncloak almost all K'luth ships, where in a big fight gives us K'luth one hell of a disadvantage.

I'm tired of being fluxed 3 times in a row rendering my modded cruiser dead in space. for the scout/cruiser/dread to blast to death.

this game is ment to be fun... i dont care if i lose my ship in a FAIR fight against 2-3 crusiers lol.

flux is just like a cheat, all cheats ruin the game in the end.

Mort - Nick Taylor
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-06-25 11:07   
Dark... I sorta see your point...

Let me think on this subject some more, perhaps it should be a hull damaging weapon.

-Richard
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Patlukowsky
Marshal
Mercenaries of Andosia

Joined: May 29, 2001
Posts: 451
From: germany
Posted: 2002-06-25 11:12   
looks like an old discussion we had before
disabling the old EMP....

it goes the same way again.....
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