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[FAQ
Forum Index » » Developer Announcements » » 1.4 Status....
 Author 1.4 Status....
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-03-05 11:51   
Progress is going well on the 1.4 release... so just posting some notes on the changes I'm making, so I won't forget since I'm changing so many things..

- Players who drop gadgets at the jumpgate, return to get another ship, will no longer lose credits, they will instead gain resources lost which will decrease their prestige.

- Credits now matter to buy stuff... you will no longer be able to buy goods from a planet or another ship without the credits for it. I'll will make sure all players start with 5,000 credits before this update goes up... so those of you in the negative don't worry.

- I've added a new window which appears right above the target window. The contents of this window change depending on what you have targeted.

If you target a drop point on a planet, it will display buttons for all structures that can be built at this location by the planet or by your ship. If you have cargo, it will display buttons to unload cargo.

If you target a factory, it will display buttons for the build items and buttons for the build queue.

If you target a barracks it will work just like the factory, except barracks build units not gadgets.

If you target a star port or another ship, it will display buttons for items you can buy and items you can sell.

If you target a ship, it will display buttons for items you can unload on the other ship.

I've followed a simple rule for which buttons I display and which I don't. If it's possible, then I display it, if not then I don't display the button.

For example, I will not display buttons for structures that cannot be built because the technology has not been developed. However, if the planet doesn' t have the materials needed to build a structure, then I will display the button but it will be dimmed.

-Richard


[ This Message was edited by: Faustus on 2002-03-05 11:52 ]
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Samweis*
Cadet

Joined: May 29, 2001
Posts: 515
From: Berlin, Germany
Posted: 2002-03-05 12:14   
Quote:

I'll will make sure all players start with 5,000 credits before this update goes up... so those of you in the negative don't worry.


What about those players which traded and have now money? Will they also loose their money? I hope not

I think you can give all players who own less than 5,000 credits these 5,000 credits
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-03-05 12:35   
Correct... basically, anyone who is below 5,000 credits I will set to 5,000 credits. Anyone above, I won't touch.

-Richard
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Deleted
Marshal

Joined:
Posts: 0
Posted: 2002-03-06 03:07   
hmm i think this should be changed:

Example:
A "supply" costs:
Buy: 11000
Sell: 2500

You cant make profit on this.
so i was hoping this could be changed(maybe other way around or just the same prices)

Edit:
My creds are below 0 because i buy alot of things for my ship but selling them wont give you any profit.
so its hard to not get below 0.

[ This Message was edited by: Barthezzz on 2002-03-06 03:09 ]
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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2002-03-06 12:49   
I don't think you are supposed to make a profit off of the components from the ships that you take out from the gate. Only from components that you find from defeated enemies and cargo runs.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2002-03-06 14:27   
Yes, Gideon is right.... you aren't supposed to MAKE money stripping your ship...

And the planets want to make a profit too, so they buy at less than their selling price. It all makes sense..
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Deleted
Admiral

Joined:
Posts: 0
Posted: 2002-03-06 14:46   
no but i trade stuf on my ship for other weapons (always do it in mv)

but this way i cant keep my credits above 0.
(maybe if i fly a tranny 1-2 hours a day selling goods)(but this is boring)

maybe makeing the prices a bit more the same would help some.
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