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Bio bombs / AM torps |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-02-14 18:04  
- Changed bio cluster bombs so that shields are effective defense against them. Increased the reload time to 8 seconds. Increased the signature generated by launching bio bombs to 0.625.
- Am torps now take 4 seconds to recharge. This reduces the signature generation to 6.25 per torpedo launcher.
- Removed 1 bio bomb from the k'luth transport, giving it a total of 2 bio bombs.
-Richard
[ This Message was edited by: Faustus on 2002-02-14 18:05 ]
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2002-02-14 20:28  
Omg no no no no no no no, AM Torps are way too powerful for that rate of fire.....please bring it back up, Faustus.
-Dem
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-02-14 21:43  
Dem, the AM torp recharge rate before was 2 seconds, I increased it to 4 seconds.
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2002-02-14 22:29  
OH. lol
-Dem
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Lord_Binary Midshipman
Joined: June 20, 2001 Posts: 459 From: €/Austria/Sol-System
| Posted: 2002-02-15 01:49  
I'm a right that the last .. hmm 100 or so bugfixes/changes announced here are *not* in the current release ?
(I don't speak of beta)
Might be a *HUGE* source of confusion !!!
[ This Message was edited by: Lord Binary on 2002-02-15 01:52 ]
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nimby Lieutenant Commander
Joined: May 29, 2001 Posts: 260
| Posted: 2002-02-15 05:26  
Right, these are changes that have been put up on the beta servers and are being checked out before they are released in the official game. All the recent changes/bug fixes seem to be working well and I expect Faustus to be putting up a new build this week.
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DrMud Cadet
Joined: May 29, 2001 Posts: 292
| Posted: 2002-02-15 18:58  
can u guys plz review the ship configs, specially of the icc dreads ?
as me and others mentioned before, the icc dreads are now good for... whatever but they are useless in combat now !!
thats something mentioned before uve put the new code up, so i ask myself why ive been testing the hole day on it...
btw: i love the carrier cruiser and the new stuff, but the dreads just suck....
_________________ GER_DrMud
Admiral A.D.
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